Mercules, on 18 August 2014 - 09:56 AM, said:
This simply isn't true. ACs are rapid fire weapons. They fire their shells in a nearly continuous stream. That means over 10 seconds they do X damage.
"Acs are rapid fire weapons"
Plus
"(ACs) fire their shells in a nearly continuous stream"
does NOT equal:
They do their damage over ten seconds
in the lore.
Bad math - the two don't add up to what you want them to.
We simply don't know the "on time" of any given weapon in the lore - and we simply don't know the recycle time of any given weapon in the lore.
There's also the factor that none of the actions *after* you fire have any effect on the ability to hit targets - any after effects that get applied at all are applied in the *next* turn.
In fact, in order to "walk" AC fire across targets, you have to engage in a kind of rapid firing mode that can result in your AC becoming uselessly jammed, if not exploded.
Weapons that DO spread fire by firing many rounds rapidly (not in shotgun manner) use the cluster-hits table. Take the HAG class of weapons for example.
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As things like AC/5s do 1 heat a mech with 10 HS can not fire an AC/5 1 time a second and do 5 damage to a mech every second.
Not what I was proposing at all nor required by what I was proposing. I was simply stating that we don't know the actual fictional recycle times for the weapons but that we DO have one mechanic that DOES control if you can fire in any given turn; the heat mechanic.
Yes, you could attempt to spread the damage over 10 seconds and math it that way, as you've proposed, but the armor/damage system was never built for that and the result would be that all weapons would be doing far less damage to any given section of a target than they ever did in the lore (or in past MW games). The game would turn into "who can blowtorch the hardest and most precisely."
Noesis, on 18 August 2014 - 09:58 AM, said:
Been debated numerous time before.
Beating a dead horse has been used before too, but that didn't stop you from thinking it was valid to use, did it?
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Been explained that you cannot expect PGI to honour BT rulings to the letter or that indeed this is even needed to make MWO fun.
... and yet, nobody's been saying "pgi should honor bt rulings to the letter." Even I have said that some things need to be added or changed for the conversion. which is ignoring the FACT that the part that was left out of a 'mech combat game ... is the MECH'S COMBAT performance - that's
exactly what the parts that were left out of the conversion process are in the tt to simulate. Those rules weren't even *considered* in the conversion process beyond the false idea that they represented something they didn't. They were misunderstood (per the BT line developer) and because they were misunderstood they were tossed out.
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You want to re-introduce an old debate but then also get selective like PGI about which rule you want to apply.
I do? This is based upon ... which... of my posts? It's wrong to say that for an MW video game, all rules that simulate human skill should be selected out, which is the standard I applied/apply as to which to keep and which to not keep...?
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Possibly 3 - 4 months till CW and you expect PGI to re-write mechanics and re-test and reapply appropriate balance to suit...
I don't think PGI *could* take a mulligan on this one. I don't think IGP would allow them if they wanted to. As I've already said repeatedly elsewhere, at this point we are in the "an example for later developers" stage. At this point, I'm here for the long-view.
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in this time when it isnt needed or possibly wanted in MWO to be able to have a fun game or that the game cannot in fact be balanced to suit these alternative interpreted rules by PGI. And by balance considerations I mean overall gameplay not focussing at specific things on their own and how well they follow TT rulings.
... all assertions that, if things follow the usual route, you'll never bother to give valid reasons for believing. You don't like the snark, even though you don't have the slightest idea what the snark is, and you're quite content apparently to say anyone who does like the snark is an idiot for doing so, even if they actually know what a snark is and you don't.
Edited by Pht, 18 August 2014 - 10:29 AM.