

#1
Posted 13 August 2014 - 12:49 PM
And lets get this out of the way....
No it does not twist like an 80 ton assault it twists like 100 ton assault.
Yes its still not a bad mech but that is not a reason not to fix it.
No it will not handle like a medium if you do this.
No it will not be OP if you fix this.
No an 80 ton mech should not feel this slow and lumbering.
Yes the main problem was PPCs not the Victor or Highlander.
Yes some one else needs to suggest exact changes to highlanders as I do not own them.
Yes another one of these threads.
Yes there will be more of these threads until the fix them.
#2
Posted 13 August 2014 - 12:54 PM
XX Sulla XX, on 13 August 2014 - 12:49 PM, said:
Not quite true. A mech's movement characteristics are tied directly to it's engine. Presuming that the Victor mounts a large enough engine, it can indeed handle like a medium. (We've seen this with the Timberwolf).
#3
Posted 13 August 2014 - 12:55 PM
XX Sulla XX, on 13 August 2014 - 12:49 PM, said:
And lets get this out of the way....
No it does not twist like an 80 ton assault it twists like 100 ton assault.
Yes its still not a bad mech but that is not a reason not to fix it.
No it will not handle like a medium if you do this.
No it will not be OP if you fix this.
No an 80 ton mech should not feel this slow and lumbering.
Yes the main problem was PPCs not the Victor or Highlander.
Yes some one else needs to suggest exact changes to highlanders as I do not own them.
Yes another one of these threads.
Yes there will be more of these threads until the fix them.
Crazy word in bold.

- Edit And size increased.
Edited by Ryvucz, 13 August 2014 - 12:55 PM.
#4
Posted 13 August 2014 - 12:55 PM
It won't happen... because there's pretty much just one sheriff in town.
#5
Posted 13 August 2014 - 12:59 PM
Which breaks my heart, because every one of my favorite moments involved jump jets.

#6
Posted 13 August 2014 - 01:07 PM
Terciel1976, on 13 August 2014 - 12:59 PM, said:
Which breaks my heart, because every one of my favorite moments involved jump jets.

I tend to "generally" agree with you but.....
When you say "Cannot recall a single de-nerf" it makes me question how closely you are actually looking at what's going on in this game. You may remember that erll were increased to ghost heat at 2 lasers and then reverted a few hours later... While the weapon is certainly still "nerfed" a portion of it was reverted. To be fair though, I believe the "De-nerf" was more a result of a RUSS veto, than it was a paul balance decision giving merit to your claim.
#7
Posted 13 August 2014 - 01:08 PM
Quote

#8
Posted 13 August 2014 - 01:16 PM
lartfor, on 13 August 2014 - 01:07 PM, said:
I tend to "generally" agree with you but.....
When you say "Cannot recall a single de-nerf" it makes me question how closely you are actually looking at what's going on in this game. You may remember that erll were increased to ghost heat at 2 lasers and then reverted a few hours later... While the weapon is certainly still "nerfed" a portion of it was reverted. To be fair though, I believe the "De-nerf" was more a result of a RUSS veto, than it was a paul balance decision giving merit to your claim.
I agree with you. Seems like Russ intervened. And this was exceptional even as it was a demonstration of ineptitude.
I mean over the longer term...can you think of one? It's possible I've missed something, but in the 15 months or so I've been playing, every major nerf has stayed, even as many have rendered their subjects useless.
#9
Posted 13 August 2014 - 01:17 PM
Terciel1976, on 13 August 2014 - 12:59 PM, said:
Which breaks my heart, because every one of my favorite moments involved jump jets.

Well...he could normalize the assaults.
Though, I wonder which direction he would do it...
#10
Posted 13 August 2014 - 01:18 PM
Terciel1976, on 13 August 2014 - 12:59 PM, said:
Which breaks my heart, because every one of my favorite moments involved jump jets.

PGI needs to re-do all their promo videos for mechs to instead show how crappy jump jets are now...get rid of all the cool dazzling mech shots jumping here and there (amazing how all the hero's intro videos always had "jumping" as the premise to sell you they were cool).
Lets see the truth. Show that Heavy Metal that can't get enough air for you to slip a piece of paper beneath his feet. Let see the Dragon slayer with his vertical jump of.....wait for it.....waste high leaps.
I urge truth in advertising. Let it be so PGI....
#12
Posted 13 August 2014 - 01:22 PM
XX Sulla XX, on 13 August 2014 - 01:08 PM, said:

Fair enough - I just wanted to point out that there are instances of this occurring. I didn't mean to suggest there were no drawbacks, just that it was possible

#13
Posted 13 August 2014 - 01:24 PM
While you're at it, fix the Raven legs!!!
#14
Posted 13 August 2014 - 01:29 PM

#15
Posted 13 August 2014 - 01:43 PM
JJ's on them are just enough to keep from getting hung up on pebbles on canyon.
#16
Posted 13 August 2014 - 01:45 PM
+25% energy cooldown for a return of its mobility. That's a full second longer cooldown for PPC's on the thing while letting the brawler Victor actually show up as competition for the brawler Timby.
The Highlander just needs a flat out buff to its jumpjets. Thing is a joke now.
#17
Posted 13 August 2014 - 01:49 PM
As for my victors, they are really just poptarts still, because they have to have an XL to be any good. I miss my STD320 Victors.
#18
Posted 13 August 2014 - 02:13 PM
Artgathan, on 13 August 2014 - 12:54 PM, said:
Not quite true. A mech's movement characteristics are tied directly to it's engine. Presuming that the Victor mounts a large enough engine, it can indeed handle like a medium. (We've seen this with the Timberwolf).
You're wrong, and there is math to prove it.
Or you could just go to smurfy's and do your own homework, because I'm tired of trying to convince people who just parrot whatever they read on the forums without fact checking first.
Edited by Ultimatum X, 13 August 2014 - 02:14 PM.
#19
Posted 13 August 2014 - 02:23 PM
Ultimatum X, on 13 August 2014 - 02:13 PM, said:
You're wrong, and there is math to prove it.
Or you could just go to smurfy's and do your own homework, because I'm tired of trying to convince people who just parrot whatever they read on the forums without fact checking first.
Without considering mech quirks, I'm correct. All base mech movement is based on the same formula.
Put a 150 engine in Cicada, it turns at 42.99 deg/sec. Put a 300 in an Awesome and it turns at 42.99 deg/sec.
#20
Posted 13 August 2014 - 02:29 PM
Ultimatum X, on 13 August 2014 - 02:13 PM, said:
You're wrong, and there is math to prove it.
Or you could just go to smurfy's and do your own homework, because I'm tired of trying to convince people who just parrot whatever they read on the forums without fact checking first.
I figured I'd go ahead and help out, because the parrots won't do the homework and will keep parroting the same spill until the facts are thrown in their face. And it gets annoying to having to dispel the dumb.
HBK-4G, stock 200 engine, elite efficiencies:
- Torso Yaw: 150°
- Torso Yaw Speed: 80°/s
- 71.3kph tweaked speed
VTR-9B, 385 rated engine, elite efficiencies:
- Torso Yaw: 108°
- Torso Yaw Speed: 96°/s
- 85.8kph tweaked speed
But those numbers aren't very realistic either... because you know, stock Medium vs an Assault with 29tons dedicated to engine...
HBK-4G, 250 engine, elite efficiencies:
- Torso Yaw Speed: 100°/s
- 89.1kph tweaked speed
VTR-9B, 350 engine, elite efficiencies:
- Torso Yaw Speed: 87°/s
- 78.0kph tweaked speed
And those numbers don't even include the Victor's battleship levels of turn radius.
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