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Lets Fix The Victor And Highlander Now.

Balance

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#1 XX Sulla XX

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Posted 13 August 2014 - 12:49 PM

OK we now nerfed PPCs finally. Can we now fix the Victor and Highlander that were nerfed to much? The Victor for example needs a bit faster torso twist. Not as much as it started with but in between where it started and where it is now. Something more inline with an 80 ton mech not a 100 ton mech.

And lets get this out of the way....

No it does not twist like an 80 ton assault it twists like 100 ton assault.

Yes its still not a bad mech but that is not a reason not to fix it.

No it will not handle like a medium if you do this.

No it will not be OP if you fix this.

No an 80 ton mech should not feel this slow and lumbering.

Yes the main problem was PPCs not the Victor or Highlander.

Yes some one else needs to suggest exact changes to highlanders as I do not own them.

Yes another one of these threads.

Yes there will be more of these threads until the fix them.

#2 Artgathan

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Posted 13 August 2014 - 12:54 PM

View PostXX Sulla XX, on 13 August 2014 - 12:49 PM, said:

No it will not handle like a medium if you do this.


Not quite true. A mech's movement characteristics are tied directly to it's engine. Presuming that the Victor mounts a large enough engine, it can indeed handle like a medium. (We've seen this with the Timberwolf).

#3 Ryvucz

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Posted 13 August 2014 - 12:55 PM

View PostXX Sulla XX, on 13 August 2014 - 12:49 PM, said:

OK we now nerfed PPCs finally. Can we now fix the Victor and Highlander that were nerfed to much? The Victor for example needs a bit faster torso twist. Not as much as it started with but in between where it started and where it is now. Something more inline with an 80 ton mech not a 100 ton mech.

And lets get this out of the way....

No it does not twist like an 80 ton assault it twists like 100 ton assault.

Yes its still not a bad mech but that is not a reason not to fix it.

No it will not handle like a medium if you do this.

No it will not be OP if you fix this.

No an 80 ton mech should not feel this slow and lumbering.

Yes the main problem was PPCs not the Victor or Highlander.

Yes some one else needs to suggest exact changes to highlanders as I do not own them.

Yes another one of these threads.

Yes there will be more of these threads until the fix them.


Crazy word in bold. :wub:

- Edit And size increased.

Edited by Ryvucz, 13 August 2014 - 12:55 PM.


#4 Deathlike

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Posted 13 August 2014 - 12:55 PM

Good luck with that.

It won't happen... because there's pretty much just one sheriff in town.

#5 TercieI

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Posted 13 August 2014 - 12:59 PM

Once Paul breaks one of your toys, it stays broken. Cannot recall a single de-nerf.

Which breaks my heart, because every one of my favorite moments involved jump jets. :wub:

#6 Jonny Taco

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Posted 13 August 2014 - 01:07 PM

View PostTerciel1976, on 13 August 2014 - 12:59 PM, said:

Once Paul breaks one of your toys, it stays broken. Cannot recall a single de-nerf.

Which breaks my heart, because every one of my favorite moments involved jump jets. :wub:


I tend to "generally" agree with you but.....

When you say "Cannot recall a single de-nerf" it makes me question how closely you are actually looking at what's going on in this game. You may remember that erll were increased to ghost heat at 2 lasers and then reverted a few hours later... While the weapon is certainly still "nerfed" a portion of it was reverted. To be fair though, I believe the "De-nerf" was more a result of a RUSS veto, than it was a paul balance decision giving merit to your claim.

#7 XX Sulla XX

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Posted 13 August 2014 - 01:08 PM

Quote

Not quite true. A mech's movement characteristics are tied directly to it's engine. Presuming that the Victor mounts a large enough engine, it can indeed handle like a medium. (We've seen this with the Timberwolf).
Well only true if you are comparing a small engined medium and the a huge engine in a victor do they get close. And by doing that in a Victor you have much much less room for your weopons loadout and heat sinks. Its like saying a Victor can be just as fast as a fire starter. While it is correct you can make both a firestarter run 80 and a Victor its still does not mean a Victor and a Firestarter handle the same :wub:

#8 TercieI

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Posted 13 August 2014 - 01:16 PM

View Postlartfor, on 13 August 2014 - 01:07 PM, said:


I tend to "generally" agree with you but.....

When you say "Cannot recall a single de-nerf" it makes me question how closely you are actually looking at what's going on in this game. You may remember that erll were increased to ghost heat at 2 lasers and then reverted a few hours later... While the weapon is certainly still "nerfed" a portion of it was reverted. To be fair though, I believe the "De-nerf" was more a result of a RUSS veto, than it was a paul balance decision giving merit to your claim.


I agree with you. Seems like Russ intervened. And this was exceptional even as it was a demonstration of ineptitude.

I mean over the longer term...can you think of one? It's possible I've missed something, but in the 15 months or so I've been playing, every major nerf has stayed, even as many have rendered their subjects useless.

#9 Mcgral18

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Posted 13 August 2014 - 01:17 PM

View PostTerciel1976, on 13 August 2014 - 12:59 PM, said:

Once Paul breaks one of your toys, it stays broken. Cannot recall a single de-nerf.

Which breaks my heart, because every one of my favorite moments involved jump jets. :wub:


Well...he could normalize the assaults.

Though, I wonder which direction he would do it...

#10 WM Wraith

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Posted 13 August 2014 - 01:18 PM

View PostTerciel1976, on 13 August 2014 - 12:59 PM, said:

Once Paul breaks one of your toys, it stays broken. Cannot recall a single de-nerf.

Which breaks my heart, because every one of my favorite moments involved jump jets. :wub:


PGI needs to re-do all their promo videos for mechs to instead show how crappy jump jets are now...get rid of all the cool dazzling mech shots jumping here and there (amazing how all the hero's intro videos always had "jumping" as the premise to sell you they were cool).

Lets see the truth. Show that Heavy Metal that can't get enough air for you to slip a piece of paper beneath his feet. Let see the Dragon slayer with his vertical jump of.....wait for it.....waste high leaps.

I urge truth in advertising. Let it be so PGI....

#11 Deathlike

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Posted 13 August 2014 - 01:20 PM

View PostMcgral18, on 13 August 2014 - 01:17 PM, said:

Well...he could normalize the assaults.




Quote

Though, I wonder which direction he would do it...


He will go in all directions but the correct one.

Edited by Deathlike, 13 August 2014 - 01:20 PM.


#12 Artgathan

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Posted 13 August 2014 - 01:22 PM

View PostXX Sulla XX, on 13 August 2014 - 01:08 PM, said:

Well only true if you are comparing a small engined medium and the a huge engine in a victor do they get close. And by doing that in a Victor you have much much less room for your weopons loadout and heat sinks. Its like saying a Victor can be just as fast as a fire starter. While it is correct you can make both a firestarter run 80 and a Victor its still does not mean a Victor and a Firestarter handle the same :wub:


Fair enough - I just wanted to point out that there are instances of this occurring. I didn't mean to suggest there were no drawbacks, just that it was possible :D

#13 RealityCube

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Posted 13 August 2014 - 01:24 PM

Yes, please fix the Highlander, I miss being able to clear a pebble while jumping.

While you're at it, fix the Raven legs!!!

#14 WmLowFlyer

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Posted 13 August 2014 - 01:29 PM

Posted Image

#15 BigFatGator

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Posted 13 August 2014 - 01:43 PM

Adding another vote for reversing some of the agility tweaks on Highlanders.
JJ's on them are just enough to keep from getting hung up on pebbles on canyon.

#16 John80sk

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Posted 13 August 2014 - 01:45 PM

For the Victor I would suggest swapping out the negative quirks to something that actually makes sense.

+25% energy cooldown for a return of its mobility. That's a full second longer cooldown for PPC's on the thing while letting the brawler Victor actually show up as competition for the brawler Timby.

The Highlander just needs a flat out buff to its jumpjets. Thing is a joke now.

#17 Saint Scarlett Johan

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Posted 13 August 2014 - 01:49 PM

I don't even put JJs on my Heavy Metal any more.

As for my victors, they are really just poptarts still, because they have to have an XL to be any good. I miss my STD320 Victors.

#18 Ultimax

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Posted 13 August 2014 - 02:13 PM

View PostArtgathan, on 13 August 2014 - 12:54 PM, said:


Not quite true. A mech's movement characteristics are tied directly to it's engine. Presuming that the Victor mounts a large enough engine, it can indeed handle like a medium. (We've seen this with the Timberwolf).


You're wrong, and there is math to prove it.

Or you could just go to smurfy's and do your own homework, because I'm tired of trying to convince people who just parrot whatever they read on the forums without fact checking first.

Edited by Ultimatum X, 13 August 2014 - 02:14 PM.


#19 Artgathan

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Posted 13 August 2014 - 02:23 PM

View PostUltimatum X, on 13 August 2014 - 02:13 PM, said:


You're wrong, and there is math to prove it.

Or you could just go to smurfy's and do your own homework, because I'm tired of trying to convince people who just parrot whatever they read on the forums without fact checking first.


Without considering mech quirks, I'm correct. All base mech movement is based on the same formula.

Put a 150 engine in Cicada, it turns at 42.99 deg/sec. Put a 300 in an Awesome and it turns at 42.99 deg/sec.

#20 Saint Scarlett Johan

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Posted 13 August 2014 - 02:29 PM

View PostUltimatum X, on 13 August 2014 - 02:13 PM, said:


You're wrong, and there is math to prove it.

Or you could just go to smurfy's and do your own homework, because I'm tired of trying to convince people who just parrot whatever they read on the forums without fact checking first.


I figured I'd go ahead and help out, because the parrots won't do the homework and will keep parroting the same spill until the facts are thrown in their face. And it gets annoying to having to dispel the dumb.

HBK-4G, stock 200 engine, elite efficiencies:
  • Torso Yaw: 150°
  • Torso Yaw Speed: 80°/s
  • 71.3kph tweaked speed

VTR-9B, 385 rated engine, elite efficiencies:
  • Torso Yaw: 108°
  • Torso Yaw Speed: 96°/s
  • 85.8kph tweaked speed

But those numbers aren't very realistic either... because you know, stock Medium vs an Assault with 29tons dedicated to engine...


HBK-4G, 250 engine, elite efficiencies:
  • Torso Yaw Speed: 100°/s
  • 89.1kph tweaked speed

VTR-9B, 350 engine, elite efficiencies:
  • Torso Yaw Speed: 87°/s
  • 78.0kph tweaked speed

And those numbers don't even include the Victor's battleship levels of turn radius.





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