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Vindicator Concept Art And Release Dates!


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#201 Duke Hector

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Posted 17 August 2014 - 03:45 PM

View PostRaiyuken, on 14 August 2014 - 09:58 PM, said:

The concept art is great, but for gameplay wise. This mech has less firepower than a KFX, same as a FS, below a BJ. It weighs 45t. Unless they provide the ECM variant, which in most cases must not be a Hero mech (to avoid QQs), we won't be seeing these guys in the playing field even when lauched. And 60-70 kmph meant that engine change would only bring it up to around 90-95 range after tweaks. That is really slow for a Medium.

Most IS pilot will still go for BJ,CN or FS. Unless the said ECM is available or it has some really good quirks. Like heat generation -20%; Heat dissipation +20%, Energy CD-10% , good hit-box and torso twist angle. It will still as I expect and predict, suffer from the general IS XL weakness to maximize its potential.



ok one the BJ is an ugly POS and its arms only move up and down, the FS dies too fast, and don't even get me started on the cent.

#202 ImperialKnight

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Posted 17 August 2014 - 04:32 PM

View PostDan the Ice Man, on 17 August 2014 - 03:45 PM, said:



ok one the BJ is an ugly POS and its arms only move up and down, the FS dies too fast, and don't even get me started on the cent.


not sure if serious or trolling

#203 Orkdung

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Posted 17 August 2014 - 06:22 PM

View Postknightsljx, on 17 August 2014 - 04:32 PM, said:


not sure if serious or trolling


Agreed.

The BJs high mounted weapons make the mech vastly superior. And, unfortunately, I say this as a Capellan.
The Vindis main weapon will be slung way too low to be effective (much like the Atlas weapons).
It's pretty...
But it will be all but useless in the game. :)

#204 CycKath

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Posted 17 August 2014 - 10:12 PM

View PostNightmare1, on 17 August 2014 - 06:30 AM, said:

Wow, got to wait until September to buy it for C-bills? But PGI is offering the standard variants early for MC? Must be a beefy little critter if they think they can entice folks to spend MC on it instead of Clanners.


Its been the standard release method for mechs outside of special packs, Hero, MC, then C-Bills, probably wrong to read any more into it than just following SOP.

#205 Almeras

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Posted 18 August 2014 - 11:40 AM

Looks to follow closely FD old redux but with MWO design language added in

Posted Image

#206 HlynkaCG

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Posted 18 August 2014 - 12:01 PM

View PostAlreech, on 14 August 2014 - 11:24 AM, said:

An other useless mech.

First, it can't mount Clan Tech.
Second it has no Ballistic Slots and not enough Missle Slot for a AC or LRM Boat.
And at least the Energy Slot in the Head is useless, because there is not enough Slots for an IS Large Laser.

Better bring us the Warhammer...


The Warhammer can't mount clan-tech either, and is unseen to boot.

Besides, the VND-1X has ballistics and so will the hero if PGI bases it on the "Snake" clan-buster variant.

Edited by HlynkaCG, 18 August 2014 - 12:02 PM.


#207 GizmoGecko

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Posted 18 August 2014 - 12:11 PM

Thought they'd have teased the hero by now with a screenshot or some information about it in the next vlog they're soon to release. I like being teased :)

#208 Revis Volek

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Posted 18 August 2014 - 12:41 PM

View PostOrkdung, on 17 August 2014 - 06:22 PM, said:


Agreed.

The BJs high mounted weapons make the mech vastly superior. And, unfortunately, I say this as a Capellan.
The Vindis main weapon will be slung way too low to be effective (much like the Atlas weapons).
It's pretty...
But it will be all but useless in the game. ;)


But not having high mounted weapons isn't really a killing trait....just means you have to use the side of hills instead of the top... :)
I do not see this mech replacing anything currently in the Medium class, it seems to be more a support mech and will fill that role nicely pending its top speed and Engine cap.

#209 MauttyKoray

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Posted 18 August 2014 - 10:25 PM

What is going on with no info on the hero? I've decided to put my funds into other places because they have no info (the day before) on whether or not it will be any good, assuming they have PPC/Energy heat quirks to do with the right arm, and durability quirks on the left half of the mech, to entice me to hold the funds to buy it. If the Vindicator comes out without quirks like that, it will be absolutely useless because of the lack of the TT cooling mechanic and it used the left side as a shield for the PPC.

#210 9erRed

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Posted 19 August 2014 - 03:58 AM

Greetings all,

I'm assuming this variant will not be the,

Vindicator: VND-1R
Mass: 45 tons
Engine: GM 180
Heat Sinks: 16
Speed: 64.8 km/h
Standard Load-out:
• 1 x LRM-5
• 1 x PPC
• 1 x Medium Laser
• 1 x Small Laser

But one the Custom Mech listed:

• VND-1R Vong
The customized Vindicator used by Major Choung Vong
• VND-1R St. Ives Blue
The personal Vindicator of Major Michael Jones, replacement of the PPC with a Large Laser and LRM-5 with an LRM-10 rack.
- Became the basis for the VND-1SIC variant.
• VND-3LD Vindicator Dao
This custom-designed model is piloted by a Capellan bounty hunter,
- rebuilt using Clan-technology heat sinks, Ferro-Fibrous Armor, and Endo Steel.

The 'Snake' is a modified Vindicator designed specifically to counter Battle Armoured troops. The Snake features an arm-mounted LB10-X AC, and three Streak SRM-2's in the left torso.
(not what the art work shows, so it's not this chassis)

9erRed

Edited by 9erRed, 19 August 2014 - 03:58 AM.


#211 SgtMagor

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Posted 19 August 2014 - 08:03 AM

think a modified 3L would be likely. Vong is a modified 1R with the same weapons, Ives Blue is sort of a downgrade, the Dao's Mech tazer is not released till 3067 supercharger later on.

#212 Bishop Steiner

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Posted 19 August 2014 - 08:58 AM

View PostSgtMagor, on 19 August 2014 - 08:03 AM, said:

think a modified 3L would be likely. Vong is a modified 1R with the same weapons, Ives Blue is sort of a downgrade, the Dao's Mech tazer is not released till 3067 supercharger later on.

Plus, the St Ives Blues, is the basis for the stock "1SIC" variant. Which I think we will be getting (mostly based on the flimsy evidence of the oversized missile bay door.... which would just happen to cover the 1SIC version's LRM10.)

Am sort of hoping for something based off the 1AA, myself, for a faster Hero.

#213 Sahoj

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Posted 19 August 2014 - 09:29 AM

Please please please have a ballistic slot.

#214 Strum Wealh

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Posted 19 August 2014 - 09:29 AM

View PostBishop Steiner, on 19 August 2014 - 08:58 AM, said:


Plus, the St Ives Blues, is the basis for the stock "1SIC" variant. Which I think we will be getting (mostly based on the flimsy evidence of the oversized missile bay door.... which would just happen to cover the 1SIC version's LRM10.)

Am sort of hoping for something based off the 1AA, myself, for a faster Hero.

Patch notes in the German subforum indicate that the Hero VND is, in fact, the St. Ives' Blues. :lol:

Edited by Strum Wealh, 19 August 2014 - 09:29 AM.


#215 Bishop Steiner

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Posted 19 August 2014 - 09:34 AM

View PostStrum Wealh, on 19 August 2014 - 09:29 AM, said:

Patch notes in the German subforum indicate that the Hero VND is, in fact, the St. Ives' Blues. :lol:

5 hardpoints, total, and a stock engine?

That is....extremely weak.

#216 LiGhtningFF13

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Posted 19 August 2014 - 09:37 AM

Do you think so?! We will see, hope that the camo sheme is also blue, like the Mechs name.

#217 Warchild Corsair

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Posted 19 August 2014 - 09:38 AM

Well, LORE (TRO3025) says it should have a silver trumpet on the chest :lol:

#218 StillRadioactive

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Posted 19 August 2014 - 09:39 AM

The German-language forums already have patch notes up. The hero is Saint Ives Blue:
Google translate action on that:
Content: Vindicator St. Ives' Blue VND-1SIB
  • Tonnage: 45
  • Reactor: 180 Standard
  • Maximum Speed: 64.8 kph
  • Max. Reactor-size: 250
  • Torso movement: . 125 degrees to each side 30 degrees up and down.
  • Arm movement: 35 degrees to each side. 30 degrees up and down.
  • Armor: 288 (Standard)
  • Internal Structure: Standard

Weapons & Equipment:
  • Head: Medium Laser
  • Left Arm: Small Laser
  • Left Torso: LRM 10
  • Right Arm: Large laser

Hardpoints:
  • Head: 1 Energy
  • Left Arm: 1 Energy
  • Left Torso: 2 Missle
  • Right torso: 1 AMS
  • Right arm: 1 Energy
  • Heat Sinks: 15
  • Jump jets: 4 (5 Max)
  • ECM capable ?: No

Module slots:
  • Mech: 1
  • Consumable: 2
  • Weapon: 2
Motion archetype: Medium

Quirks:
  • Heat (energy): -5%
  • Heat (Missle): -5%
  • 30% C -Bill Bonus

Edited by StillRadioactive, 19 August 2014 - 09:41 AM.


#219 Dawnstealer

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Posted 19 August 2014 - 09:41 AM

View PostManDaisy, on 13 August 2014 - 06:11 PM, said:

It all depends on how small or fast this thing goes. This could be nasty infighter, or it could be a complete waste

Yeah, if it's BJ-sized, it's going to be good. If it's proportioned like the Quickdraw, it's doomed.

#220 StillRadioactive

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Posted 19 August 2014 - 09:43 AM

What this means for the 3 standard variants is that we'll get the -1R, -1AA and -1X. The -1R and -1X should have the 250 engine cap, while the -1AA is likely to have an engine cap of 270 so that we can live out our dreams of turning it into a low-rent PXH-1D.





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