Vindicator Concept Art And Release Dates!
#221
Posted 19 August 2014 - 09:50 AM
but it seems to lack ALOT of speed....
if i can add some mechwishes....
Spartan
Nightgyr
Excalibur
Exterminator
AND bring them old star league mechs that got forgotten an showed up again under comstar banner to fight the Clans
#222
Posted 19 August 2014 - 09:55 AM
Aliisa White, on 19 August 2014 - 09:50 AM, said:
but it seems to lack ALOT of speed....
if i can add some mechwishes....
Spartan
Nightgyr
Excalibur
Exterminator
AND bring them old star league mechs that got forgotten an showed up again under comstar banner to fight the Clans
Spartan is possible, but not likely since all 3 variants are nearly identical.
Excalibur is the same story. Possible, but not enough difference between variants for it to be likely.
Exterminator needs Null and Chameleon, neither of which are in game yet.
#223
Posted 19 August 2014 - 09:59 AM
StillRadioactive, on 19 August 2014 - 09:39 AM, said:
Google translate action on that:
Content: Vindicator St. Ives' Blue VND-1SIB
- Tonnage: 45
- Reactor: 180 Standard
- Maximum Speed: 64.8 kph
- Max. Reactor-size: 250
- Torso movement: . 125 degrees to each side 30 degrees up and down.
- Arm movement: 35 degrees to each side. 30 degrees up and down.
- Armor: 288 (Standard)
- Internal Structure: Standard
- Head: Medium Laser
- Left Arm: Small Laser
- Left Torso: LRM 10
- Right Arm: Large laser
- Head: 1 Energy
- Left Arm: 1 Energy
- Left Torso: 2 Missle
- Right torso: 1 AMS
- Right arm: 1 Energy
- Heat Sinks: 15
- Jump jets: 4 (5 Max)
- ECM capable ?: No
- Mech: 1
- Consumable: 2
- Weapon: 2
Quirks:
- Heat (energy): -5%
- Heat (Missle): -5%
- 30% C -Bill Bonus
Not digging the hardpoints, but we will see., maybe 2 Large Lasers, a Medium, 2 srm4/6?
#225
Posted 19 August 2014 - 10:07 AM
StillRadioactive, on 19 August 2014 - 10:04 AM, said:
I'm thinking of going more brawly with it, and using 3xMPL, 2xASRM-6 with a standard engine.
too slow for me to want to be a dedicated brawler, because it won't be able to disengage. It's definitely "stick with the big boys" medium.
#226
Posted 19 August 2014 - 10:09 AM
and many People would been surprised i guess =)
#227
Posted 19 August 2014 - 10:10 AM
Bishop Steiner, on 19 August 2014 - 10:07 AM, said:
Well, apparently there's a discrepancy between the English and German announcements. The Germans get 2 missile hardpoints, the English language version says there's only one.
I'll just have to see how it goes when the server comes back up.
#228
Posted 19 August 2014 - 10:14 AM
Aliisa White, on 19 August 2014 - 10:09 AM, said:
and many People would been surprised i guess =)
Someone on Reddit did a fantastic job of compiling the list of every timeline-appropriate 'mech with at least 3 variants that PGI could put in game.
http://www.reddit.co..._model_in_3049/
My money is on Javelin, Whitworth, Guillotine and Hatamoto-Chi for the IS 'mechs.
Mist Lynx, Battle Cobra, Mad Dog and Gargoyle for the Clans.
#229
Posted 19 August 2014 - 10:15 AM
I don't feel they're sturdy enough to fight at less than 100m and at those ranges they may just be getting in the firing arcs of their bigger/harder hitting teammates.
That'd probably be an empty missile slot for me cause - it is hardly viable to bring LRM's in less than 20. (30 really, 20 is generous)
Edited by Sahoj, 19 August 2014 - 10:16 AM.
#230
Posted 19 August 2014 - 10:24 AM
withworth and hatamoto-chi are definetly worth putting in =)
and thanks for that list.
i hoped that the nainokami/mauler would been there too
#231
Posted 19 August 2014 - 10:26 AM
Aliisa White, on 19 August 2014 - 10:24 AM, said:
withworth and hatamoto-chi are definetly worth putting in =)
and thanks for that list.
i hoped that the nainokami/mauler would been there too
Javelin isn't nearly big enough for LRMs, it would almost certainly be a streak-boat.
Whitworth is designed to carry LRMs, but the Trebuchet does that job much better for only 5 tons more. I think the majority of people would rip them out of the Whitworth and put ASRM-6s in their place.
#232
Posted 19 August 2014 - 10:33 AM
#233
Posted 19 August 2014 - 11:19 AM
Bishop Steiner, on 19 August 2014 - 10:07 AM, said:
That's actual the literal TT/lore role for this mech. You're a medium support mech meant to back up the heavies as a second liner.
#234
Posted 19 August 2014 - 12:47 PM
Sahoj, on 19 August 2014 - 10:15 AM, said:
I don't feel they're sturdy enough to fight at less than 100m and at those ranges they may just be getting in the firing arcs of their bigger/harder hitting teammates.
That'd probably be an empty missile slot for me cause - it is hardly viable to bring LRM's in less than 20. (30 really, 20 is generous)
You could always put a narc in it and hang around the missile boats. See a light or something out in the open, pop it with a narc, and watch it run for cover as you shoot it's back out with LLs...
#235
Posted 19 August 2014 - 01:49 PM
#237
Posted 19 August 2014 - 03:20 PM
Bishop Steiner, on 19 August 2014 - 10:07 AM, said:
good thing its engine cap is 250 and not the meager 235 we've come to love (?) in the Blackjacks.
yeah, 3 MPL and 2 SRM6 seems solid, with a max XL engine. or maybe a light support chassis, with two ALRM10, a TAG in the head and two MLs to fend off small critters.
#238
Posted 02 September 2014 - 03:32 PM
#239
Posted 02 September 2014 - 03:39 PM
Azeem447, on 02 September 2014 - 03:32 PM, said:
Patch got bumped, thus the delay.
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