Oh, and don't EVER engage another mech, you might have to come out into the open for the LRM rain of death, and according to the dubious advice given here, only a noob who deserves death ever leaves the side of a building.
Sure, if the entire game consisted of premades that could count on having ECM and multiple redundant AMS, Caustic Valley wouldn't be the "well, who brought the most rain?" map, but this is not that game. And even if you followed every unrealistic, pie-in-the sky "wisdom" spewed in this thread, that doesn't protect your teammates from remote-control autokills.
The primary problem is the unrealistic, non-canon free C3 provided to every mech and extends to missile locks as well. Maybe if LRM boats had to put down their jelly doughnut, move out from behind the mountain and work for a lock, we wouldn't see 9kph 180-tube monstrosities that should have been laughed out of the mechbay(I exaggerate, but unfortuantely not by much).
You say that being a noob is responsible for LRM kills? Well, that's a great introduction to the game for new players! Stray just a little too far out in the open, SPLAT SPLAT SPLAT from an enemy you never saw. I don't know about you, but that would make me go right out and buy a couple hero mechs to keep this great game going!
What's that you say? I should have bought radar deprivation? Two points: As mentioned before, LRMs splat noobs dead. You know, the ones who don't have the XP to get deprivation? Also, if a weapon system is so effective to propel a counter-module for that weapon to the top of the must-get heap, then doesn't that prove that the weapon system has a problem?
This thread needs 100% less smug "LRM's aren't the problem, you are" crap from people who know better, if they've ever pugged.
Edited by Nidalap Live, 06 September 2014 - 05:57 PM.