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Ammo Explosions Out Of Hand


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#61 Ph30nix

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Posted 14 August 2014 - 10:33 AM

View PostExplodedZombie, on 13 August 2014 - 08:41 PM, said:

One of the true imbalances for IS vs Clan, in my opinion, is the free C.A.S.E. Clan receives. I'm not saying we should remove ammo explosions, but how about them simply blowing the part they are in and doing some damage to all surrounding body parts? I once legged an Orion and killed him instantly with no damage to any other part. That's....crazy, now that we have Clan that don't pop so easily. That could be one small change that helps to close the gap for the non-competitive crowd.

Id be perfectly okay if they removed the weight of IS CASE but just kept the crit slot requirement.

#62 Sorbic

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Posted 14 August 2014 - 10:33 AM

I would love a case option slightly lowered the chance of explosion or that was supposed to vent some of the explosion out, thereby reducing it slightly. That, I might spend tonnage on. Legs just don't have the room, case in XL torso's is a no no and arms take too many shots early on. But really it never seems to be too big a deal.

Edited by Sorbic, 14 August 2014 - 10:33 AM.


#63 Nicholas Carlyle

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Posted 14 August 2014 - 10:35 AM

View PostPh30nix, on 14 August 2014 - 10:33 AM, said:

Id be perfectly okay if they removed the weight of IS CASE but just kept the crit slot requirement.


Who cares, ammo explosions are rare as hell. It doesn't matter. Add Clan Case to IS mechs, would not change a damn thing in this game.

If we had a proper heat scale system, with ammo having a chance to be cooked off, maybe this would be an issue.

But we don't, because PGI preferred to create Ghost Heat.

This thread is still dumb.

#64 Bront

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Posted 14 August 2014 - 10:42 AM

View PostAresye, on 13 August 2014 - 09:06 PM, said:

I've gotten an ammo explosion once in my entire time playing this game. Now gauss explosions on the other hand I've gotten quite often.

I don't think CASE does anything to protect from gauss explosions IIRC.


CASE doesn't prevent the explosion. CASE simply makes the explosion stop after it destroys the part with the CASE.

IS mechs can't put case anywhere but a Torso, so XL mechs shouldn't mount CASE. But it will help with any and all types of explosions. Also, ammo explosion showing up on the final death screen is scetchy at best. Don't assume it's ever accurate.

Smurfy has a nice explanation of the damage ammo explosions can cause. For example, AMS ammo explodes for almost no damage, so there's no reason to hide it (it could blow up and not even finish off the part that it was in, I think it's like 12 points of damage or something when full) Other ammo explodes for more.

As fas as Clans being unbalanced about it? Clans often can't hide ammo in places the IS can (CT, Legs, Head)., so it's only fair it's slightly better protected.

#65 Bront

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Posted 14 August 2014 - 10:47 AM

View PostZervziel, on 13 August 2014 - 11:15 PM, said:

Alright, I know this sounds crazy but it just might work. When building an ammo heavy mech....You add case! Crazy I know.

Begone with thy sorcerous ways!

#66 Almond Brown

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Posted 14 August 2014 - 10:58 AM

Ammo consumption order by section placement. C.A.S.E. allowed only in underlined sections. :D

Quote

HD --> CT --> RT --> LT--> LA --> RA--> LL--> RL (---> HD again in image rotation )


#67 ExplodedZombie

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Posted 14 August 2014 - 12:54 PM

View PostScratx, on 13 August 2014 - 08:47 PM, said:


You mean we don't already lose the part that gets an ammo explosion in?

News to me.

As for that Orion, maybe he should've equipped CASE.


Yes, you lose the part. I didn't say that wasn't already happening. I am writing what I think should happen, in total.

CASE costs space and weight....nerfing IS firepower even further.

View PostBishop Steiner, on 13 August 2014 - 09:17 PM, said:

20000+ drops.

Maybe 20-25 ammo explosions.

Whoo boy those are out of hand!


Being an ass isn't part of this thread's topic, but sure. I explode mofos pretty often with MGs. I wasn't complaining about it happening to me. I'm stating that I easily cause this on IS mechs and not Clan.

But I guess you are pro and know way more than me.

#68 ExplodedZombie

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Posted 14 August 2014 - 12:59 PM

View PostYiazmat, on 13 August 2014 - 10:54 PM, said:

Oh please, it's so rare to pop from ammo anyways. You're grasping at straws. Now, if ammo were to blow 100% Of the time when the 10 hp it has hits 0.... like it should in the first place, because it's the BT balance of ammo weapons, THEN you'd have grounds to QQ.


Consider the title like so many news articles these days, a way to draw people into the thread. Yeah, it's dramatic and out of proportion. But like others have stated, this is yet another (if small) drawback to IS mechs. There is an art to game balancing and swinging a giant nerf hammer isn't always the correct choice. A few small tweaks here and there are often what is needed.

#69 DONTOR

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Posted 14 August 2014 - 01:09 PM

View PostEl Bandito, on 13 August 2014 - 10:47 PM, said:


Small advantages add up, Bishop. Not only Clan mechs come with a free CASE, they don't go and meet the Kerenskys when the ammo within an arm or a leg blows, unlike the IS XL.

Miniscule stuff, but it is there. The question is, do the IS mechs have enough advantages of their own to offset the advantages in the Clan chassis. I'm personally waiting for September.

I could have picked any of the moronic IS supporting threads but I just chose this one at random. Why?
Because While we have free CASE we cannot put ammo in very many Clan mechs legs,or heads, meaning we HAVE to put it in important areas such as side torsos or easy to shoot off arms, and the occasional CT.

Ammo in legs capable clan mechs. Kitfox/Adder/DW (and only 1 of those is really an option DW) and thats only in 1 leg for the DW.
Which means everyother Clan mech has poor, or sub optimal ammo placement. This leads too ammo being shot off leavng weapon groups without ammo at all, Warhawk suffers from this imparticularly, the TBR can sometmes be a little tricky to manage ammo placement properly, often disalowng me from taking ARTEMIS for better ammo storage n the proper sections.

#70 Sug

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Posted 14 August 2014 - 01:51 PM

You can get the chance of an ammo explosion under 1%...

#71 Clit Beastwood

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Posted 14 August 2014 - 02:36 PM

View PostBarHaid, on 13 August 2014 - 10:19 PM, said:

sigh...

Someday I will live in Tahiti... and blow up mechs under the shade of a palm tree. :D

that screen glare will be killer - get an oculus rift!

#72 Zervziel

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Posted 14 August 2014 - 03:11 PM

View PostExplodedZombie, on 14 August 2014 - 12:59 PM, said:

Consider the title like so many news articles these days, a way to draw people into the thread. Yeah, it's dramatic and out of proportion. But like others have stated, this is yet another (if small) drawback to IS mechs. There is an art to game balancing and swinging a giant nerf hammer isn't always the correct choice. A few small tweaks here and there are often what is needed.


Except this is supposed to be one of those things that you have to take into account when making an IS mech. If you pop from ammo explosions then there is something wrong with your build!

#73 ExplodedZombie

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Posted 14 August 2014 - 04:08 PM

View PostDONTOR, on 14 August 2014 - 01:09 PM, said:

I could have picked any of the moronic IS supporting threads but I just chose this one at random. Why?
Because While we have free CASE we cannot put ammo in very many Clan mechs legs,or heads, meaning we HAVE to put it in important areas such as side torsos or easy to shoot off arms, and the occasional CT.

Ammo in legs capable clan mechs. Kitfox/Adder/DW (and only 1 of those is really an option DW) and thats only in 1 leg for the DW.
Which means everyother Clan mech has poor, or sub optimal ammo placement. This leads too ammo being shot off leavng weapon groups without ammo at all, Warhawk suffers from this imparticularly, the TBR can sometmes be a little tricky to manage ammo placement properly, often disalowng me from taking ARTEMIS for better ammo storage n the proper sections.


What is wrong with you ********? I have an opinion and it's moronic? Look, all I'm saying is there could be small changes that slightly close the gap and ammo explosions is one of them. I don't even want to touch the XL one. And by the way, I run Clan mechs as often, if not more often, than IS, so I'm not whining about my precious mechs. I recognize an imbalance (overall Clan vs IS) and I'm suggesting an idea. If you don't like it, state why, but if you are going to act like an *******, please continue to the next "moronic" thread.

Edited by ExplodedZombie, 14 August 2014 - 04:08 PM.


#74 Sug

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Posted 14 August 2014 - 04:14 PM

View PostExplodedZombie, on 14 August 2014 - 12:59 PM, said:

But like others have stated, this is yet another (if small) drawback to IS mechs.


It's a tiny drawback that you almost never run into. That scenario with the Orion was his bad luck and your good luck.

He chose to use weapons that have the drawback of using ammo, he put the ammo in his leg where it had a higher chance of getting hit than his torso, he used an XL engine to save weight with the drawback of dying easily, etc. 1% chance of dying the way he did.

Case is fine. Clan case is fine. Differences are not imbalances. Grass is always greener. Etc.


View PostExplodedZombie, on 13 August 2014 - 08:41 PM, said:

but how about them simply blowing the part they are in and doing some damage to all surrounding body parts?


That would be worse than how it works now....

Edited by Sug, 14 August 2014 - 04:18 PM.


#75 keith

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Posted 14 August 2014 - 04:27 PM

i think they happen 10% on crits and cits are 14% base. so a rough 1.4% for ammo explosions. if my math is right, so op... mind u the TC adds a higher chance so we might be up to around 2-3% chance.

#76 NovaFury

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Posted 14 August 2014 - 04:29 PM

Free CASE is well and good, but I keep losing arms to explosions. Arms tend to get shot on clan mechs, as they hold a lot of weapons. Locked Ferro in the head or legs is sad times.

My IS mechs on the other hand rarely get legged if not lights, and the head is always good for a ton of explosion-free goodness.

#77 Sug

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Posted 14 August 2014 - 04:36 PM

View Postkeith, on 14 August 2014 - 04:27 PM, said:

i think they happen 10% on crits and cits are 14% base. so a rough 1.4% for ammo explosions. if my math is right, so op... mind u the TC adds a higher chance so we might be up to around 2-3% chance.


10% chance to explode on destruction, 42% chance to get a crit on an unarmored component.

So if you have one slot of ammo in ten occupied torso slots your ammo would have a 1/10 chance to be hit when your torsos get critted.

10% chance to explode X 10% chance to be hit X 42% chance to be crit = 0.42% chance for a 10pt crit to cause an ammo explosion in that scenario.

#78 Deathlike

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Posted 14 August 2014 - 04:54 PM

View PostPh30nix, on 14 August 2014 - 10:33 AM, said:

Id be perfectly okay if they removed the weight of IS CASE but just kept the crit slot requirement.


That will never happen.

I'd rather improve/revamp CASE to be "relatively useful" for XL engines (as in, major explosion damage reduction, like 80 to 90% explosion damage mitigation, for .5 tons or 1 ton for both sides).

It doesn't matter, this is a bad thread.





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