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#41 Phashe

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Posted 14 August 2014 - 09:59 AM

I still enjoy the game for short attention span ADD carnage. Love it. Enjoy it more now more than ever in fact since the 3/3/3/3 and recent tweaks.

But I feel for those of you who have wanted more, or if you feel like you were promised more (I was not yet in MWO when early promises were allegedly made). But I can understand your disappointment.

Not a big fan of those who like to gripe and trash PGI "but I no longer play"... Other than narcicism, I do not get that venting....

Edited by Phashe, 14 August 2014 - 10:00 AM.


#42 Yokaiko

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Posted 14 August 2014 - 10:01 AM

View PostPhashe, on 14 August 2014 - 09:59 AM, said:

I still enjoy the game for short attention span ADD carnage. Love it. Enjoy it more now more than ever in fact since the 3/3/3/3 and recent tweaks.

But I feel for those of you who have wanted more, or if you feel like you were promised more (I was not yet in MWO when early promises were allegedly made). But I can understand your disappointment.

Not a big fan of those who like to gripe and trash PGI "but I no longer play"... Other than narcicism, I do not get that venting....




I ask for a (mild) refund to got away and they said no, so game on.

#43 CocoaJin

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Posted 14 August 2014 - 10:14 AM

Meh, lots of formulas in use today are decades, even a century or more old. Math and relationships don't change much over the centuries, so if it works, if it's applicable, it's good.

Sometimes it's not so much about the formula being wrong...it could also be that the formula is being applied wrong. Like Bournouli's principle...people try to use it to describe lift with wings, when its supposed to explain fluid behavior in a closed and rigid tubing. Both scenarios are based on fluid dynamic principles(so Bournouli's can roughly approximate for lift), but they both have specific details in the make up of the observed systems that makes using the single principle incorrect with respect to lift.

#44 Ozric

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Posted 14 August 2014 - 10:15 AM

This is just another goon thread right? the mittani links gave you away.

#45 Veranova

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Posted 14 August 2014 - 10:27 AM

View PostDEMAX51, on 14 August 2014 - 08:37 AM, said:


That first bit isn't true. Your individual stats - such as accuracy or KDR - have absolutely no effect on your Elo score. The only things that matters for Elo are:
A, Whether you win or lose a match
B. Whether you were predicted to win or lose that match

And the bit about predicting whether you're going to win or not, and that having an effect on your Elo, is a function of the original Elo formula. That's pretty much the core of the entire system.

Yes it is. Bryan Ekman told us this on the NGNG podcast a little while back.
I couldn't tell you which one, but I can tell you he said it.

View PostSug, on 14 August 2014 - 07:54 AM, said:

Sorry I have to disagree. Besides giving separate scores for each weight class the MWO Elo system only takes wins and losses into account when determining your score.


#46 DEMAX51

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Posted 14 August 2014 - 10:39 AM

View PostVeranova, on 14 August 2014 - 10:27 AM, said:

Yes it is. Bryan Ekman told us this on the NGNG podcast a little while back.
I couldn't tell you which one, but I can tell you he said it.

Source or it didn't happen.

#47 Ph30nix

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Posted 14 August 2014 - 10:52 AM

Paul wants ELO so guess what we will have ELO even if it gains sentience and starts murdering us in our sleep

#48 Sug

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Posted 14 August 2014 - 11:32 AM

View PostVeranova, on 14 August 2014 - 10:27 AM, said:


Yes it is. Bryan Ekman told us this on the NGNG podcast a little while back.



Bryan tells us a lot of things.

#49 Alistair Winter

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Posted 14 August 2014 - 11:56 AM

The way the matchmaker works in this game is one of the primary reasons the solo queue is just... horrible.

And PGI loves it. They love how it works. Every day, when they get into the office, they high five each other about what a great success it is.

#50 VanillaG

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Posted 14 August 2014 - 12:16 PM

View PostPappySmurf, on 14 August 2014 - 08:23 AM, said:

Amen brother Its just the fact PGI made World Of Mechs cloned from World Of Tanks and Most MechWarrior-TT-BT fans and players were expecting a true BT-MechWarrior game like the old MPBT3025 or MechWarrio2-MechWarrior4.If the IP fails and there studio fails it will be because they failed to listen to there players and fans .

The biggest mistake that PGI made was coming out with mech customization right out of the gate. Had the focused on cranking out stock mechs and maps they would could have focused on getting out CW earlier. Another big issue is that they chose to set this game in 3050 which is an inherently unbalanced point in the MW timeline. If this game was set 10 years earlier or 10 years later it would be dramatically easier to balance.

#51 Coolant

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Posted 14 August 2014 - 12:49 PM

View PostEstrous, on 14 August 2014 - 07:25 AM, said:

I am re-posting this from a previous post I made just a moment ago in the new-player section. I figure this is a better place for it. If this is also the wrong forum area then please direct me to a better place.

I am trying my best not to be too rude in this post but, I am floored by some of the things I've seen in this game. I assure you I want actual conversation, not just "lol yer mad @ game lel get out". I wanna be proven wrong and please do so.

After doing some research apparently this game still uses an almost entirely unedited chess master elo system from, if I am not mistaken, the 90s. A system based on the system Arpad Elo developed masterfully named after himself. He made this back in 1960 and it's final adjustments were made in 1978.

Excuse me?

This game is using a system older than video games themselves, that is so intense. A lot of popular games use the chess master system but they have heavily edited to and added a lot more too it. Example: League of Legends does things like this; playing a new character? Elo get's lowered a bit, playing a brand new role? Elo get's lowered A LOT. They clock how much time you spend do various things and add those numbers together to help either lower your base elo (wins/loss) to a few other elo systems (wins/losses amounts such as how much you lost by, how often you lose, etc). They have multiple elo systems converging on one another that all comes together to help you get the best match possible. When I play that game I sometimes stomp, I sometimes get stomped, but I for the most part I have even matches.

EDIT: Apparently there is more editing, and MWO does modify their system to work based off changing elo if you were accepted to win or not. It also takes ACCURACY into account. This however is not enough, and the elo for the matches is balanced on team averages. This isn't really any better than just using the base chess master system, this is almost worse considering the rampart disregard for player skill gaps. Situation: If 6 of the 12 players on a team are amazingly awful people that afk and shoot at the ground, and the other 6 are top tier players, the system will think "This is a perfectly average team" and put them up against another team which, could actually be 12 perfectly average players. Those players might stomp the 6 people on the team made up of 6 basically afk dummies and 6 MWO GODS, but those 6 uncontrollably strong players will wipe the entire other team.

Now I realize MWO is not League of Legends. These are two different games that make entirely different brackets of money. However do you think you could use something better than chess master? Or at least edit it a bit?

How about adding something like; how often people play that mech class, how often people play the mech they are using. These are very simple, very effective, not terrible difficult, ways of helping balance the matches out. Perhaps if you're feeling dangerously statistical you could add in things like; what kind of weapons or ultility devices the mechs going into the match are using so you don't get 10 players all with ECM in a team of 12 people (I have had this happen I am not joking) and if you must put 10 players on a team with ECM put 10 players with probes and counters on the other, do something gosh dang it!

I would also like to note something that is very, very seriously said. The UI in this game is one of the worst I have ever, ever seen for a game in this budget bracket. I have played thousands of games, helped develop a small handful, and have tested many more. The fact that there is NO SEARCH FUNCTION AT ALL anywhere in the UI in-game or in the mechbay area is actually sickening. I can't even search a mech by name, let along all the things I should be able to search for. I should be able to put in a search for any mech with say... random examples; display any mechs with 6 or more missile hardpoints, or exactly 5 missile hardpoints. I should be able to multi-search various items. Display all mechs with at least 3 missle and energy hardpoints with 300 or more base armor. In a game where your customers are willing to SELL OUT 500 dollar packages of in-game goods and still have a UI that gets shown up by games from <2005 is beyond any words I can give save for this last point.

I have seen a game prototype, a vague concept of a game created that is "playable" (using that term loosely) to just show a simple concept and is often years before even an alpha state, have a better search function than this game. This prototype was developed by one person in six months, during that six month period they took a week, a single week, to develop a full UI search function. Mind you, the amount of items and data to search was VERY SMALL but the idea fact remains that a single person, almost as an after thought, has outdone the developers of this game.



Wow, this is pretty eye opening. The fact that the developers themselves are outdone (tremendously might I add) by someone with some free time and a web server is actually kind of soul crushing.

Please for the love of video games and logic, prove me wrong about these points I've made. I want to be mistaken, I really do. This is all just light research and observation, but if I am actually correct about these points then I am stunned as to how this game thrives as much as it does. I was told in another post the main reason this game gets away with a lot of this stuff is because there are no alternatives for easy access mechwarrior. Is this really true?

Cited works, very light and I need to find the rest of my links again, some were from these forums but I ended up losing those. I would also like to note I would do better hard research if given the time, but the developers of this game hide an awful lot of information that cannot be obtained unless data-mined, as shown below in a few of these links:
http://themittani.co...chmaker-problem
http://themittani.co...tchmaker-update

http://www.reddit.co...ar_perspective/ (some really good posts here about all sorts of things related to this, and a lot of issues not posted about here).

http://www.reddit.co...and_ultimately/ (semi-old, perhaps outdated due to patches?)

http://www.reddit.co...ing_we_have_to/ (talks about matchmaking, how the various patches effected things, seems semi-unrelated but in the comments is where the actual discussion is).

http://www.pcgamer.c...t-with-caveats/ (this one is just highlighting things about the Interface, however my points made on UI can be observed by anyone who has played, literally any other MMO, and have also played this game.)


your main point, that the ELO isn't working, is supposedly backed up by it being very outdated....I'm quoting you, "apparently this game still uses an almost entirely unedited chess master elo system from, if I am not mistaken, the 90s. A system based on the system Arpad Elo developed masterfully named after himself. He made this back in 1960 and it's final adjustments were made in 1978."

However, I checked every link in your sources, albeit quickly, and I did not see any reference to what you quoted. Your main point rests on your quote, so you either need to definitively prove what you claim, or your entire argument fails. Waiting.....

#52 Veranova

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Posted 14 August 2014 - 01:35 PM

View PostDEMAX51, on 14 August 2014 - 10:39 AM, said:

Source or it didn't happen.

I'm sorry for not keeping a log of every episode. It was a Bryan Ekman episode of NGNG. Go find it or just believe me.

#53 Strum Wealh

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Posted 15 August 2014 - 02:55 AM

View PostVeranova, on 14 August 2014 - 01:35 PM, said:

I'm sorry for not keeping a log of every episode. It was a Bryan Ekman episode of NGNG. Go find it or just believe me.


Then we shan't believe what you've to say, as most sources point to the "on an island" statement originally being made by Russ Bullock on Twitter in late-July or early-August of 2013, NOT Bryan Ekman on NGNG. :(

"It didn’t even bring up the open contempt that PGI’s displayed towards players; Russ Bullock (@russ_bullock) tweeted that any dissatisfied players are 'on an island there bud' because 'the game is in the best state to date' and often argues or mocks players who bring up real problems; he even publicly agreed with a supporter (@SideSt3p) who recently tweeted 'the haters on the forums. They’re the 2%. Do your thing and don’t apologize'" (source)

"Dev brushoff is something like Russ's Twitter dismissal of a player's concerns by saying he's "on an island," or the taunting note about 1PV players early in August. That sort of flippant comment is severely damaging to players, as it is both unprofessional and belittling. It can, and has, cause a lack of trust in the players because they view the Devs as not in touch or aloof." (source)

#54 D04S02B04

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Posted 15 August 2014 - 04:26 AM

To OP. In a nutshell, you're correct.

The truth is that the larger the team is, the more insignificant individual skill becomes in determining your chances of winning or losing.

My advice is to save your breath advocating for changes. The dead horse has been very well beaten for the past few years (over weapons, JJs, elo etc.) and nothing has changed.

#55 Xarian

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Posted 15 August 2014 - 05:15 AM

Sounds like another whining post to me. Nothing you've said here is new, you wrote way too much text, and your headline is irritating (this forum is not your blog). It's like an old man yelling at a cloud.

#56 Sarlic

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Posted 15 August 2014 - 05:19 AM

After the Phoenix and Overlord packages people should have gotten the hints / eyeopeners already. They're just making it worse encouraging PGI's bad behaviour. Soon as i saw the Invasion and the horrible information regarding the clans i knew people just paying for a stompy 3D model which PGI can change at any will without obstruction regarding balance and gameplay.

I dont tell you were to spend your money on. And i understand if you hoped PGI would improve. But it's a joke when if you spend anymore money on this game after the Founders or Phoenix / Ovelord, endless matchmaking problems, faulty balance and solutions, bad lead design and more. And then i haven't mentioned the huge lists of broken assets which awaits a solution or fix. Also the animation of the current Invasion mechs are horrible done. I mean, it's quality is poor. The current patches so far is to be ashamed of. "Look! Another giant stompy robot available for MC!" with just two small fixes on the end of the list. Mind-blowing.

Current ELO is just wack. Current matchmaking system dividing mechs is cheap.

In the end the overall gamequality is getting worse overtime. We also dont have a stable, respectabele, offering major features and Mechwarrior worthy competitive enviroment. Current enviroment is a joke and i dont take any 'competitive' unit in a broken game serious.

When you honestly think that CW will going change major things, then your mind have carried harder then i though.

They cannot even make the current version of the game in a Mechwarrior, Battletech worthy state. Remember: all they want is your money. Their goal is to provide minimal content, high income.

Edit: o-shoot. Looks like i am in the wrong thread. Hm, never happened that before.

Edited by Sarlic, 15 August 2014 - 05:27 AM.






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