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Ppcs And Jjs


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#1 SICk Nick

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Posted 14 August 2014 - 09:13 PM

Please give back a little of what you took away. my ERPPCs are really suffering...at least make a velocity increase module or SOMETHING...and JJs are more frustrating than fun...also, try to add thrust vectoring.

K cool...thanx.

#2 TibsVT

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Posted 14 August 2014 - 09:43 PM

Sounds like a poptart scorned.

#3 SICk Nick

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Posted 17 August 2014 - 07:06 AM

nope, no a pop tart.
I PPC snipe and enjoy JJ for mobility.
I think out of my 80 mechs or so I have 2 pop tarts

#4 Coralld

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Posted 17 August 2014 - 07:54 AM

Sorry buddy but no.

Now if PGI adjusted JJ's so that you get recital shake through the entire jump and not just when the JJ's are in use, then I believe we can ease up on some of the nerfs.

I think Lights and Mediums should have a much higher threshold on jump height, say 60m for Lights and 50m for Mediums. Heavies and Assaults are fine where they are at.

Edited by Coralld, 17 August 2014 - 07:59 AM.


#5 SICk Nick

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Posted 17 August 2014 - 12:06 PM

I disagree that heavies are fine where theyre at.

I dont care to shoot while I jump or not...I'm just sick of having trouble changing levels on canyon network in a summoner...thats just lame.
I'd rather NOT have JJ at all.

#6 Jaeger Gonzo

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Posted 17 August 2014 - 03:27 PM

JJ are just overnerfed.

#7 TibsVT

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Posted 18 August 2014 - 08:30 AM

View PostSICk Nick, on 17 August 2014 - 12:06 PM, said:

I dont care to shoot while I jump or not...I'm just sick of having trouble changing levels on canyon network in a summoner...thats just lame.
I'd rather NOT have JJ at all.

Seems you have solved your own problem then.

Also, if you are struggling to get a Summoner to jump around that map may I suggest trying a dropship?

#8 Wolfways

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Posted 18 August 2014 - 08:35 AM

View PostSICk Nick, on 17 August 2014 - 12:06 PM, said:

I disagree that heavies are fine where theyre at.

I dont care to shoot while I jump or not...I'm just sick of having trouble changing levels on canyon network in a summoner...thats just lame.
I'd rather NOT have JJ at all.

I agree. My CPLT-C1 has difficulty getting up the canyon walls, usually just making it.

#9 Nightmare1

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Posted 19 August 2014 - 06:50 PM

I really don't like what they did to PPCs. I have three Mechs that mount them. Only one has JJs. The PPC nerf effectively ruined their functionality and now I have to redesign the Mechs. Mechs in questions are a QKD, a TDR, and a BLR. Why on earth nerf those Mechs???

Secondly, the JJ nerf makes them fairly useless. It's so bad now that I have trouble navigating easy terrain. It was enough when PGI implemented hill climb and stopped our Mechs with ankle high rocks. Now our JJs can't get us over hills! For traveling purposes and reaching difficult positions, they've became ineffective. They still serve some purpose in brawling, but even then require very careful/skilled use.

In essence, one of the most fun elements of the game has become frustrating. Please fix this PGI!

*Note, I am not a jump sniper. I have never really seen the issue with jump sniping though - I just sit back and peg them as they clear their cover. Jump snipers always seemed like shooting ***** - fun and easy!

#10 SICk Nick

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Posted 21 August 2014 - 06:07 AM

View PostKelesK, on 18 August 2014 - 08:30 AM, said:

Seems you have solved your own problem then.

Also, if you are struggling to get a Summoner to jump around that map may I suggest trying a dropship?


Solved my own problem? You cannot take JJ off a summoner. And what do you mean use a Dropship?





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