"I died to X! X is OP!"
We've seen it applied to lasers, ppcs, AC's, the "meta," LRM's, Clan Mechs, Assault Mechs, Light mechs, ECM, oh gods, ECM...
And sometimes, they're right (Lurmpocalypse, the first, when the damage was 10X greater than it was supposed to be due to splash, for example).
That said, sometimes it's just hard to gauge! The example that comes to mind is a game we had last night.
The Kell Hounds dropped last night as an 8-man. We brought a mix of assault LRM boats, assault direct-fire and heavy split loadouts with LRM support and direct fire, and a pair of really badass light pilots in a Commando and a Kitfox.
We ran into a team on Alpine that had 4-5 ECM 'mechs. Normally, ECM is a helluva shut-down for a loadout like what we took. Ya know, that whole "completely negates unless you're using an active counter" thing.
But our two scouts worked their ASSES off. Dropping UAV's, Tagging Targets, playing squirrel and drawing people out of their ECM bubbles, constant calling of targets AND calling out when WE had been NARCEed for us.
We won the game pretty handily (final score was somewhere around 5-6 still standing). Not a roll, but a win (and the LRM mechs weren't top damage...they did their job, softening up the targets and herding them, but they weren't the ones swinging the haymakers and getting knockouts).
And I KNOW that some of our opponents were thinking "******* OP LRMs."
But we WORKED for that win, and it was difficult, and it was rewarding when we pulled it off. Putting together the right counters, with good teamwork and positioning isn't easy. We sweated to make it work in a situation where it normally wouldn't have.
So please, the next time you have an urge to come online and rant about how OP something is...please consider that it's not always just the mechanics...a lot of times there's serious effort going on behind the scenes.
Edited by Ghost Badger, 15 August 2014 - 05:55 AM.

























