Jump to content

You're Naive When You Think Cw Will Change The Game.

Gameplay General

174 replies to this topic

#141 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 26 August 2014 - 11:33 AM

View PostViktor Drake, on 26 August 2014 - 09:58 AM, said:


I have to agree, this is what I was hoping for and expecting MWO to be. A MMO by definition is suppose to be "Massively Multplayer" which means large amounts of people simultaneously existing in a persistent world. A 12 vs 12 match lasting 15 mins isn't large amounts of people or a persistent world so honestly we don't have a MMO.

In any case, what usually draws me to an MMO is the immersion. They are an outlet allowing me to imagine myself as the character and get a feel of what it would be like to be that person. Even a game like MWO needs this immersion and the design should be to make you feel like you exist in the Battletech universe and are actually a pilot of this gigantic, humanoid war machine.

MWO however sorely lacks anything that draws you in and makes you feel a part of the world and honest that is what is needed out of CW. They don't seem to understand this though and continue down the WoTs model which massively holds this game back. If they ever do realize that Mechwarrior and Battletech have a rich RPG background that many players are craving and add these aspects to the game, then they will actually have a hit with MWO.


I agree with most of this.

After 2 years would replacing the "PLAY" button with "DROP" and adding a pic of a dropship to the load screen be to much to ask for immersion? I mean really?

#142 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 26 August 2014 - 11:37 AM

View PostJohnny Z, on 26 August 2014 - 11:33 AM, said:


I agree with most of this.

After 2 years would replacing the "PLAY" button with "DROP" and adding a pic of a dropship to the load screen be to much to ask for immersion? I mean really?

Ha, i laughed. In a good way. I see this loadingscreen(virtually) in front of me.

Edited by Sarlic, 26 August 2014 - 11:37 AM.


#143 Domoneky

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,672 posts
  • LocationOn The Map

Posted 26 August 2014 - 12:52 PM

Whether or not CW Actually takes off is pretty much moot in my eyes. In my honest opinion (Let that sink in for a moment. I said Opinion....go on....soak it in....You good?) in the eyes of everyone here nothing will be good and we'll find something to complain and QQ and whine about later.

Its always gonna be QQ'ing over Lack of Maps, Lack of weapons, Lack of Mechs, Lack of Balance, Lack of people, these guys did this, Those guys did that, PGI This, IGP That, or Everything is P2W. Again, in my Opinion(Oh my god I had another Opinion?! How Dare I!) maybe the reason why no big Name Devs took the IP was because they knew how Toxic the fanbase for it really is. I mean look at you all. If one person even thinks about changing something You all want to pretty much hang him/her by their entrails for even thinking such a thing. Ok, so some of you got Burned. Too bad. That's your own personal problem. Might as well hold a funeral service for your 200 bucks or so case that money isn't coming back.

The way I see it you guys have three options:
A) Take it like a man with a grain of salt and just play for entertainment. Its not like MWO or anything BT/MW related has to run your free time all the time

B)Uninstall the game and never return to he forums again. Save yourself the so called 'heartache'. Besides you guys keep talking about the other titles and TT so...Why not just play those? Hell maybe you'll surprise me and leave quietly with a tip of the hat. All these announcements of people leaving is kinda stupid. I mean do you really think other people's lives revolve around YOU specifically being there?

C) Lay off the game some and monitor the condition of the game as it develops. Mostly keep your self-entitled Toxic blabber to yourself and watch with some degree of disconnection. The later on you can make a better thought out decision on your own.

Like I said twice already these are my Opinions and yes, yes I know that either you don't care because frankly its not your opinion and therefore doesn't mean squat or that some people shouldn't be allowed to have opinions. And as a final note to the posters who always say that things need to be done their way...He's a thought. Why don't you apply to PGI so you can actually do these changes?

#144 Frostfire

    Rookie

  • The Grizzly
  • The Grizzly
  • 9 posts

Posted 26 August 2014 - 01:34 PM

Oh my gods, the things I've seen in this thread.

I teach game design, and I was a software developer in a previous life. The ins and outs of the industry are complex and deep and fraught with issues. People who work in the Video game industry are entertainers, and most of what is in this thread are people watching them trying to entertain you and going "DANCE HARDER MONKEY! I'M NOT ENTERTAINED RIGHT NOW"

I was going to go over the points of the first post, but after reading to about page four of the dreams that people hold, I decided to roll up a newspaper and go with what I call the "Thwap" method. It's more of reality check than anything else. (Anybody who wants to make a 'Fap' joke, know that you've been preempted).

So lets start:

Quote

Matchmaking should work and it should be fixed already


*Thwap*

Multiplayer game programming is one of the most complex things on the planet. Your natural assumption that you see it everywhere doesn't mean it's any less complex. If you consider every object in the game as an entity, from the mechs, to the missiles to the fallen arms and limbs, to the laser beams moving in the air, you're talking about tracking a huge amount of objects. Each of these objects have to be tracked in their position, velocity and orientation just for you to even play the game properly. Imagine if a mech shot at you, you registered damage but the laser beam went in another direction. That doesn't help you as a player and makes the game unplayable.

And it's not just positioning data. Just on your mech, the game has to transmit to all other players in the game. What type of mech you have, your mech's loadout (lest we forget that you can visually identify what a mech is carrying) your paint job, your proper animation based on throttle speed and or jumping, the current position of your torso and your arms, your mech's appearance based on the damage it's taken, what you're firing and where you're firing it from. It's a massive amount of data, and the average game has to transmit this to twelve players about the other eleven. It's a staggering amount of data that has to be transferred all around, not to mention making sure that some punk isn't using utility off a site to make his mech appear where ever he wants on the map.

This doesn't even handle connectivity issues. All of this data has to be thrown up to a single point, which they have to pay a huge amount to either get to their house or for a server farm to store, computed by those servers and then sent back to you. Your net hiccups more than you realize. But rather than give you a waiting screen, there's this little thing called predictive computing that predicts what's going on for a few seconds to try to fool you into nothing has happened at all. What you complain about is when the show doesn't work, which is the 5% when the model fails.

To put it simply, there is more data and calculations done in a minute of gameplay than you could digest in a day. It's a miracle that multiplayer games work at all.

Quote

Well other game companies do it just fine


*Thwap*

By other game companies, the standard you're putting PGI up to is Activision, Blizzard, EA. Companies with huge amounts of money and personnel that they can throw to fix any problem. PGI according to Wikipedia employs 65 people.

Quote

That should be enough to....


*Premptive Thwap*

65 people is barely enough to make a piece of accounting software, let alone make a multiplayer game that tens of thousands of people try to enjoy. As mentioned above, Multiplayer programming is one of the most complex fields there is, and I assure you that they're working every day to improve what they can with what they have. We're talking about stuff that five doctorates in Computer Science would take months to implement, and they're working probably with a handful of regular programmers and a smattering of masters. Just so you can bash heads with other mechs. When time allows it, they get to implement new features. Otherwise, they're fixing the stuff. Not because you complained about it, but because they already know it's there.

Quote

But they use the Cry Engine to make the game. It's not like they actually do anything


*Thwap*

Engines are versatile components in modern game development, but it's not like you put a bunch of resources into an engine, shake it and your game pops out. There is a ton of custom code that they had to put in here, most of it the multiplayer component to merge with their servers in order to make this work. This isn't a bunch of checkboxes to be checked off, we're talking serious high level programming which would make your brain split apart if you even tried it for a little bit.

Quote

They're making tons of money though, they should hire more people then


*Thwap*

65 may not seem like a lot to you, but paying for it is. If each were to earn a standard living wage of 40k a year, that means that their operating cost, without electricity, servers, computers, or websites for people to cry on would be 2.6 million alone. That means that they'd have to sell 100k copies of the full clan pack and still be 100k short. And your average developer generally has a spouse, kids. They work eighty hour work weeks in the game industry regularly and they expect to be paid accordingly. The average starting salary for a staring programmer is 70k, a senior developer could be worth a 150k. Mechwarrior online is a fun game but as a free to play model is not entirely economically viable. This means two things:

1. They have to take up contract work. They worked recently on the multiplayer component for Duke Nukem forever, which shows how low they'll go to stay on as a company if you wanna get technical about it. They work on Mechwarrior when they can because mechwarrior doesn't pay all the bills

2. You yelling don't buy anything DOESN'T HELP YOUR/THEIR CAUSE. If anything, it makes it less economically viable and makes it less of a priority because you're unhappy and crying about things you don't know or understand how it functions

Set your sights lower. Don't consider them a triple A development company because they're not. Don't put them with Call of Duty or Battlefield because it takes 65 people just to make the freaking models for the guns in those games. You have 65 people working on a multiplayer game. You're lucky it works, and frankly, looks and works as well as it does. I've seen games produced by 200 people look and be horrible. Yet they're listening to you, listening to your complaints, and made an overall balanced game.

Quote

But it's not balanced at all


*Thwap*

Yeah, you remember the old mechwarrior. Me too. I played Ghost Bear's legacy in a Stone Rhino. It had five ppcs in the torso and nothing else but heat sinks. I was twelve at the time. I would sit there zoomed in, and any mech that came my way I'd alpha strike. Half died outright, the other half had their arms pop off and then the second shot would finish them off.

Granted, I never did any multiplayer in old mech games, but I think that they've done a fantastic job thus far. They've made it so that light mechs are a threat on the battlefield and everybody isn't running around in assaults. I own several clan mechs, and they are not the win button people say they are. It takes a lot of skill to play a clan mech properly, which I don't even do. It's like a Ferrari. IT's a high tech piece of machinery. You can drive in circles with it, but to get the max out of it, you have to know what you're doing.

Quote

Yeah, well this game has been out for two years now


*Thwap*

This game has been out for less than a year. It was launched September 2013. What you saw before that was Beta. Where they were trying to fix whatever they could. I registered when it started, but I didn't play till now. Why? Because there's a greater mech variety now, they have clan mechs now, and there is more stuff coming up. I love battletech. I read almost every book they came out with. I was issuing Batchalls the other week when they made it Clan vs. IS. I love this game. But products have to come to term. If you've been here playing it till now, it's only coming to fruition now. It took Blizzard, a company of 300 at the time, eight months to get WOW under control to start launching patches. That's what you've witnessed so far. And they've still added content to it. That is nothing short of miraculous.

Quote

But I've been playing for two years though. I payed money then


*Thwap*

A few years ago I read something that said the average MMO startup cost is 50 million dollars. That means as soon as you say the phrase "MMO", tack on enough to buy a bad major league sports team. Forget whatever the idea is about. Start with that. Now, it's gotten better over the years I'm sure, but it's still expensive. What you paid for up until now has been helping them with the creation of this game, because it costs a lot to run it while maintaining it, while developing content for it. Those 500 dollar golden mechs weren't them showing off, it was them BEGGING for money. Because they make so little on this game

Quote

But they promised a bunch of stuff like Community Warfare and Voice over IP


*Thwap* *Thwap*

Instead of looking at it from what they haven't given you, look at it from a stepping stone point of view. Rather than send out incredibly broken Community warfare stuff, they have, for the past two years, worked to make mech battles the best that they can. Matchmaking aside, they've taken out tons of stuck points in maps, they've made a ton of mechs look excellent and feel excellent. They've tweaked combat data, they've tweaked performance of the game to make sure that when you can finally make your team and fight one another that it feels great.

And as for Voice over IP? Making one from the ground up is difficult and costly. You don't just need software but hardware as well.

Quote

But my Xbox has it


*Thwap*

Your Xbox was designed to have it. It was designed to connect to their servers and allow you voice over calling which was done with thousands of technicians. And all of them on a dedicated machine. You're talking about the PC market, one of the most varied in terms of hardware, because all types of mics have to work. Once again, 65 people. And none of them specialize in voice over IP. I'm betting. So what that means is they'll have to look into an alternate source. They will have to buy a product from someone else.

A voice over IP system could cost between 5k and 500k depending on what they want. It still then has to be set up, done up right. And if it sucks, oh my god you'd never let them live it down. If it's free, they'll have to pay for support because they're a big company. Someone somewhere has to make the money and it isn't cheap. So that's jut another thing taken out of their wallets.



Quote

Well what about my seemingly awesome idea about community made maps or making it more into an MMO or dropships landing and having to take it or jumping into system.


*Thwap**Thwap**Thwap**Thwap**THWAP*


Now you're making your game. Not their game. They've suffered long and hard to make the empire state building. And now you want two empire state buildings sticking out of the top adjacent to it.

What is wrong with you!?

Lets take a simple example. I'm not picking on the OP but it's there. He asked why can't we have community made maps? It's worked for valve and garry's mod. Why not here?

Simple. Because other than having to suffer through mounds upon mounds of bad maps made by people that would range from not working to unbalanced to covered in missing textures, the maps would have to be uploaded to the server, to be downloaded to everyone else. Not a huge feat, but would cost servers. Then, we have a multiplayer game where your performance in it reflects how many C-bills you get. People complain about the current maps, imagine someone's creation where one team spawns in a pit while the other team spawns above them to fire down. It'd be havoc and chaos.

Beyond that, the teams work hard to create maps with intricate detail and scaling. I remember the old MW maps, that buildings were just boxes, now you can see the grand designs of the 31st century. And they are trying their best to deal with odd hit boxes and geometries that other games straight up dont' deal with. You don't have multisized players in COD? There is basically a new size category for every mech because of their hit boxes.

Almost every other idea I've heard in here that someone says "I'd pay for your game cause it'd be so much better" is basically like this. They're off the wall insane some of them. None of them consider the physical ramifications on gameplay nor technical feats required to impliment. They just sound cool, and everybody goes "They don't do cool ideas because they're lame and they're bad at game creation." Well they don't.

They have a plan with this game. They're developing as they go. And you've been along for the ride.

Quote

Then they should tell us more!


*Thwap*

For what? So you can complain and whine and moan about it? Keep shouting and repeating that they promised you it and it isn't here yet? A single concept like community warfare has probably been in development and planning for over two years. But with nobody actively developing on it. Why? Because the server 32 keeps crashing and starting up the environment isn't working with the last patch. They might have tons of things in the works and in development, but if they don't keep it close to their chest, either you'll keep complaining it isn't there, when it doesn't work out you'll claim they promised it to you, or a competitor could come up with something else to steal you, their consumer, away from this product.

Quote

Well they should! PGI is holding MW hostage!


*THWAP*

They're not holding it hostage. I am the saddest person to say this, but nobody wanted a mechwarrior game. When Microsoft took it over, it ruined the franchise, because they tried to turn it into something they weren't. We try to forget mech assault, but they did it. What PGI is doing is serving a Niche market. 90% of the people that play this game aren't new to the franchise. They loved the books, the tabletop game, the old games, or something along those lines. They can name a minimum of five battle mechs they like, which go ahead into town and ask someone you don't know to name five battlemechs. It's not that common.

And frankly, I like it this way. People are nice in game, except for the occasional grouch. They're helpful, and they all know the battle tech universe in one way or another. They're there to clash metal. And that's what we're doing, and PGI has been nice enough to give us this product essentially free of charge.

The OP showed a video saying what a good free to play game is. PGI has offered this. I bought the clan packs. I love looking at them. I love having them. I love owning them. I use them sometimes, but I love my inner sphere mechs too, which I pay for with C-bills. Hell, I was gonna stop at the direwolf, but bought the adder because of the ghost bear medallion. And I freaking love the Adder now.

What this tread is, is niggles. That's all people are coming up with in this. Niggles. They made my favorite weapon bad, it doesn't match cannon, why can't the make it a drop button, blah, blah, blah. I'm not trying to tell you to not complain. I'm not stamping your free speech, and hell, it's the internet. You're gonna complain anyway. Your complants do help shape what they want to do.

But what I'm saying is don't claim that they've ruined battletech or mechwarrior, because frankly it wouldn't exist if they weren't there. You'd still be fondly trying to remember it as technology got better and better until your kids asked what you even saw in that boxy old game. And you're doing it like you've never done it before.

I'm tired of this negativity about PGI. I may have not been around for most of their sins, but I can't seem to find them. The most people have is "There isn't enough content." Well fine. Don't play for a year. Then come back. If it's the same game, you win. But I'll bet you they'll have a ton done. In the mean time, be patient like everybody else.

Go blow something up. It's freaking awesome. :)

Edited for spelling, mistakes, and I replaced wife with spouse because I'm not sexist. Still working on it.

Edited by Frostfire, 26 August 2014 - 02:11 PM.


#145 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 26 August 2014 - 02:45 PM

View PostFrostfire, on 26 August 2014 - 01:34 PM, said:

stuff

THWAP

Yea?
You're absolutely right
That doesn't dismiss PGI's horrible communication to customers (you know, those people you want to hand you money? Yea, those people need INFORMATION to make an educated spending decision, especially when talking to the tune of $240)

It also doesn't explain why a team of similar size, smaller funding, and a much more competitive market can do so much more in the same amount of time. Ever here of an indy developer called Gaijin? They produce this nifty little game called War Thunder. When you can explain the gap in production and quality between those two companies and games we can talk instead of you being condescending to everyone who isn't happy with PGI.

Maybe, since you have gaming experience that goes beyond the knowledge of everyone else even though we have software and former game developers agreeing with a lot of the things people are saying that you're trying to dismiss with your cute little thwaps, you can explain how THAT dev team can do so much more than THIS dev team.

Maybe you can explain how in the roughly the same amount of time, with roughly the same size dev team, they can produce
3 game modes (arcade, realistic, sim)
3 game types (dont' remember the names but king of the hill, deathmatch, and point capture essentially)
hundreds of aircraft
single-player
co-op
air combat
tank combat (which is essentially a completely new game)
campaigns (both single player and multiplayer)
collisions
cross-platform play (PS4 and PC)

compared to PGI and
1 game mode
10 maps
0 campaign
hundreds of mechs

Now we know it can't be funding. PGI has, by their own admission, hit record breaking player numbers, sold millions of dollars worth of mechs alone, not including premium time and MC sales.
It can't be dev team size, both teams were roughly the same size
It can't be geographic location, Gaijin is located in Russia
It can't be game complexity, Gaijin has produced 2 games for ground and air combat (and are working on naval next)

So what is it?

Is it competence?
Doubtful, PGI, again by their own admission, have decades of experience so they should be fairly competent at building a game.

So what does that leave?
Well the only thing I can think of is leadership and organizational abilities. You can be the most competent coder in the world but if your team/project lead doesnt' know how to lead, nothing good is going to happen. If the leadership of a company doesn't know how to lead, doesn't know how to manage time, organize goals, stay on task, keep a team on task, and budget appropriately, you get...


well you get 3 years of development that produces
1 game mode
10 maps
and 100 mechs
in 3 years...

#146 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 26 August 2014 - 02:53 PM

View PostFelio, on 15 August 2014 - 08:05 AM, said:


UI 2.0 has been out for six months, and we still can't see mech details when browsing the store



Hover over the mech for a couple of seconds [in the list] and you'll see the mech details.

#147 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 26 August 2014 - 02:59 PM

View PostFrostfire, on 26 August 2014 - 01:34 PM, said:

longest wall of thwap that doesn't change the dissatisfaction in a product at all


well mister THWAP man has certainly told me... that the monkey deserves money when it under performs?

no sorry just like the organ grind if your act sucks people move on that's why this buisness is tough. you need to be good to survive and PGI have little interest in keeping people in the good, they get banned outright from the forums or facebook and label outlets echo chambers and dissatisfied customers as island dwellers instead. clearly they can't entertain and on occasion tell you to pissoff instead of performing.

now after all your wonderfull dismissing of why this "entertainment" should be given more chances you can watch my wallet going away cause i don't have to watch a failing act fail any longer. THWAP

Edited by GalaxyBluestar, 26 August 2014 - 03:01 PM.


#148 Frostfire

    Rookie

  • The Grizzly
  • The Grizzly
  • 9 posts

Posted 26 August 2014 - 03:03 PM

View PostSandpit, on 26 August 2014 - 02:45 PM, said:

THWAP

Yea?
You're absolutely right
That doesn't dismiss PGI's horrible communication to customers (you know, those people you want to hand you money? Yea, those people need INFORMATION to make an educated spending decision, especially when talking to the tune of $240)

It also doesn't explain why a team of similar size, smaller funding, and a much more competitive market can do so much more in the same amount of time. Ever here of an indy developer called Gaijin? They produce this nifty little game called War Thunder. When you can explain the gap in production and quality between those two companies and games we can talk instead of you being condescending to everyone who isn't happy with PGI.

Maybe, since you have gaming experience that goes beyond the knowledge of everyone else even though we have software and former game developers agreeing with a lot of the things people are saying that you're trying to dismiss with your cute little thwaps, you can explain how THAT dev team can do so much more than THIS dev team.

Maybe you can explain how in the roughly the same amount of time, with roughly the same size dev team, they can produce
3 game modes (arcade, realistic, sim)
3 game types (dont' remember the names but king of the hill, deathmatch, and point capture essentially)
hundreds of aircraft
single-player
co-op
air combat
tank combat (which is essentially a completely new game)
campaigns (both single player and multiplayer)
collisions
cross-platform play (PS4 and PC)

compared to PGI and
1 game mode
10 maps
0 campaign
hundreds of mechs

Now we know it can't be funding. PGI has, by their own admission, hit record breaking player numbers, sold millions of dollars worth of mechs alone, not including premium time and MC sales.
It can't be dev team size, both teams were roughly the same size
It can't be geographic location, Gaijin is located in Russia
It can't be game complexity, Gaijin has produced 2 games for ground and air combat (and are working on naval next)

So what is it?

Is it competence?
Doubtful, PGI, again by their own admission, have decades of experience so they should be fairly competent at building a game.

So what does that leave?
Well the only thing I can think of is leadership and organizational abilities. You can be the most competent coder in the world but if your team/project lead doesnt' know how to lead, nothing good is going to happen. If the leadership of a company doesn't know how to lead, doesn't know how to manage time, organize goals, stay on task, keep a team on task, and budget appropriately, you get...


well you get 3 years of development that produces
1 game mode
10 maps
and 100 mechs
in 3 years...


You're a human being right? I assume you have two arms, two legs, two lungs and a heart. A normal functional human being.

So, you should be able to run the 100 meter in about 10 seconds, throw a javilin 70 meters, swim 100 meter breaststroke in a minute.

I assume you can too right. I hear there are plenty of russians who can do it too.

Don't come back till you got all those checked off. I'll be waiting.

Edited by Frostfire, 26 August 2014 - 03:04 PM.


#149 Hoax415

    Member

  • PipPipPipPipPipPipPip
  • 645 posts

Posted 26 August 2014 - 03:06 PM

Its not just War Thunder. Look at Warframe or World of Tanks for other examples of games that seem to manage.

The problem isn't that players are expecting them to do more than they can possibly do its that the things PGI decides to produce and work on are often damaging to the core gameplay.

The ghost heat system is maybe the most poorly conceived band aid to the problem of pinpoint alpha possible. Pinpoint alpha was a problem that people were telling PGI would be an issue in 2012 and a problem that anyone who had played any previous BTech title new existed.

Instead of dealing with pinpoint alpha when they first conceived the game they have wasted countless hours tweaking every single individual weapon system and numeric value dozens of times. Numeric values are easy to change you say? Well they have had a hard time with all the missile splash tweaks that produced numerous bugs. So it wasn't all simple work. And the point is their attention has been on balance issues that would never have been so pressing had they not ignored obvious information that was available to them from the very beginning.

But fine, ghost heat was clumsy and works bad and is hidden information that is bad for new players.

What about Third person view!? They shoved that down the community's throat and it sucks. I can't imagine playing in 3PV in this game. It looks awful it feels awful. So they spent time and money getting something that insulted the vast majority of the playerbase at that time. Along the way they needed to lie that nobody would ever have to play with 3PV players except the playerbase has been shrunk well past the point that dividing it up is feasible.

What about modules and consumables? Those weren't in the game at launch. Those were not being asked for. Not in the way that CW was. Nor in the way that fixing pinpoint alpha was. Those were money grabs. Well they need money you say? Yes they do but modules and consumables aren't making them **** for money and you know it.

Until they changed weapon modules this patch everyone ignored them. People are not buying the MC consumables and you know it. Maybe they would for CW because then people would really really care about winning.

So what did modules and consumables accomplish? They hurt new players immensely by increasing the vertical power level of the game. Meaning new players start in a deeper hole thanks to those systems existing. Congrats PGI. You exacerbated the game's biggest flaw -a poor new player experience- even more. Oh wait they also caused a massive amount of trust issues and caused many people to quit the community after they added coolent flush. Again going against promises they had given previously.

So now lets talk Clan mechs. They are supposed to be overpowered. That's the point that's the lore. So knowing that who in their right mind would release them for MC only AND have the match making system be blind to clan mechs? A Timberwolf does not equal a Dragon unless you are MWO Matchmaking. A Direwolf does not equal any IS assault unless you are MWO matchmaking. So once again the quality of play for everyone suffered so PGI might get some more MC by blatantly creating a pay to win environment.

I'm not saying nerf clan mechs. I think the clan nerfs so far have been poor especially the ERLL burntime BS. But matchmaker should have known the clans were coming and should try to balance teams with the fact that clan mechs are much stronger than a IS mech of the same weight class. Not doing so was a cynical attempt to make more MC. Again damaging new players (any new player in his first few days will ask "so are clan mechs just better than what I can use?"). Again damaging the core game. Again making players leave in disgust because there are plenty of people who just will not play P2W games.

So no Mr. I'm a real game dev so I know more than you. This isn't a problem of asking for too much. Its asking for them to stop lying to the players. Asking them to stop damaging the game in the hopes of making some MC in the short term.

Also the point of this thread is to remind everyone that NOTHING that these devs have ever produced has indicated that they can execute a working robust CW system. So stop getting your hopes up and start demanding concrete information.

What will CW match making be? Who/where/why can a player fight at a locatoin? Is there a MM system for CW battles or no? What is the faction-wide resource that determines who/how/what can drop on planet X? How is it refilled or expended? What system(s) will there be to encourage faction mechs? Stock mechs?

All of those and many more are 100% reasonable things for us to know by now and more than half of them a betting man would bet PGI will screw up.

Edited by Hoax415, 26 August 2014 - 03:11 PM.


#150 Frostfire

    Rookie

  • The Grizzly
  • The Grizzly
  • 9 posts

Posted 26 August 2014 - 03:10 PM

View PostGalaxyBluestar, on 26 August 2014 - 02:59 PM, said:


well mister THWAP man has certainly told me... that the monkey deserves money when it under performs?

no sorry just like the organ grind if your act sucks people move on that's why this buisness is tough. you need to be good to survive and PGI have little interest in keeping people in the good, they get banned outright from the forums or facebook and label outlets echo chambers and dissatisfied customers as island dwellers instead. clearly they can't entertain and on occasion tell you to pissoff instead of performing.

now after all your wonderfull dismissing of why this "entertainment" should be given more chances you can watch my wallet going away cause i don't have to watch a failing act fail any longer. THWAP


Ok. 3762. That's your number of posts at current. If you put your money where your mouth is, that shouldn't change. Bye.

Leave the game to those who enjoy it.

#151 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 26 August 2014 - 03:16 PM

View PostFrostfire, on 26 August 2014 - 03:03 PM, said:


You're a human being right? I assume you have two arms, two legs, two lungs and a heart. A normal functional human being.

So, you should be able to run the 100 meter in about 10 seconds, throw a javilin 70 meters, swim 100 meter breaststroke in a minute.

I assume you can too right. I hear there are plenty of russians who can do it too.

Don't come back till you got all those checked off. I'll be waiting.

Thanks for proving my point. Incompetence, poor leadership, confusion, poor management, poor organizational skills, take your pick

I can't do the things you listed (well back in high school and my prime I coudl run a 110 in under 11 seconds, 110 hurdles in under 16, and in military 3 miles under 18 minutes so does that count?) because I'm old now. Guess what I CAN still do.

I can still lead a team to get a project done
on time

SO can other dev teams
except PGI apparently.

View PostFrostfire, on 26 August 2014 - 03:10 PM, said:


Ok. 3762. That's your number of posts at current. If you put your money where your mouth is, that shouldn't change. Bye.

Leave the game to those who enjoy it.

I didn't see anywhere he said he was leaving. I just saw where he said he's closing his wallet. Need me to explain the difference or are you all caught up?

View PostHoax415, on 26 August 2014 - 03:06 PM, said:

length

I use war thunder because it started at about the same time with roughly the same size dev team and much smaller funding. It's a fair comparison. The PGI cheerleading squad always says "That's not a fair comparison. That company is much bigger then poor PGI and has a lot more money", so I gave an example that IS a fair comparison and show how a competent company can produce so much more with similar resources.

#152 Frostfire

    Rookie

  • The Grizzly
  • The Grizzly
  • 9 posts

Posted 26 August 2014 - 03:29 PM

View PostHoax415, on 26 August 2014 - 03:06 PM, said:

Its not just War Thunder. Look at Warframe or World of Tanks for other examples of games that seem to manage.

The problem isn't that players are expecting them to do more than they can possibly do its that the things PGI decides to produce and work on are often damaging to the core gameplay.

The ghost heat system is maybe the most poorly conceived band aid to the problem of pinpoint alpha possible. Pinpoint alpha was a problem that people were telling PGI would be an issue in 2012 and a problem that anyone who had played any previous BTech title new existed.

Instead of dealing with pinpoint alpha when they first conceived the game they have wasted countless hours tweaking every single individual weapon system and numeric value dozens of times. Numeric values are easy to change you say? Well they have had a hard time with all the missile splash tweaks that produced numerous bugs. So it wasn't all simple work. And the point is their attention has been on balance issues that would never have been so pressing had they not ignored obvious information that was available to them from the very beginning.

But fine, ghost heat was clumsy and works bad and is hidden information that is bad for new players.

What about Third person view!? They shoved that down the community's throat and it sucks. I can't imagine playing in 3PV in this game. It looks awful it feels awful. So they spent time and money getting something that insulted the vast majority of the playerbase at that time. Along the way they needed to lie that nobody would ever have to play with 3PV players except the playerbase has been shrunk well past the point that dividing it up is feasible.

What about modules and consumables? Those weren't in the game at launch. Those were not being asked for. Not in the way that CW was. Nor in the way that fixing pinpoint alpha was. Those were money grabs. Well they need money you say? Yes they do but modules and consumables aren't making them **** for money and you know it.

Until they changed weapon modules this patch everyone ignored them. People are not buying the MC consumables and you know it. Maybe they would for CW because then people would really really care about winning.

So what did modules and consumables accomplish? They hurt new players immensely by increasing the vertical power level of the game. Meaning new players start in a deeper hole thanks to those systems existing. Congrats PGI. You exacerbated the game's biggest flaw -a poor new player experience- even more. Oh wait they also caused a massive amount of trust issues and caused many people to quit the community after they added coolent flush. Again going against promises they had given previously.

So now lets talk Clan mechs. They are supposed to be overpowered. That's the point that's the lore. So knowing that who in their right mind would release them for MC only AND have the match making system be blind to clan mechs? A Timberwolf does not equal a Dragon unless you are MWO Matchmaking. A Direwolf does not equal any IS assault unless you are MWO matchmaking. So once again the quality of play for everyone suffered so PGI might get some more MC by blatantly creating a pay to win environment.

I'm not saying nerf clan mechs. I think the clan nerfs so far have been poor especially the ERLL burntime BS. But matchmaker should have known the clans were coming and should try to balance teams with the fact that clan mechs are much stronger than a IS mech of the same weight class. Not doing so was a cynical attempt to make more MC. Again damaging new players (any new player in his first few days will ask "so are clan mechs just better than what I can use?"). Again damaging the core game. Again making players leave in disgust because there are plenty of people who just will not play P2W games.

So no Mr. I'm a real game dev so I know more than you. This isn't a problem of asking for too much. Its asking for them to stop lying to the players. Asking them to stop damaging the game in the hopes of making some MC in the short term.

Also the point of this thread is to remind everyone that NOTHING that these devs have ever produced has indicated that they can execute a working robust CW system. So stop getting your hopes up and start demanding concrete information.

What will CW match making be? Who/where/why can a player fight at a locatoin? Is there a MM system for CW battles or no? What is the faction-wide resource that determines who/how/what can drop on planet X? How is it refilled or expended? What system(s) will there be to encourage faction mechs? Stock mechs?

All of those and many more are 100% reasonable things for us to know by now and more than half of them a betting man would bet PGI will screw up.


Almost all the things you've mentioned here you mention them like they're water gate. That I should understand them. Sorry the little noob doesn't, but I don't. But they sound like minor changes.

As to them going over the numbers? That's their perogative, they're allowed to do what they want as a game company to ensure their game works to the standards they want. Do you think they sat there in a meeting, twirling around in their chairs, blowing bubbles with spit and someone went "LETS REDO THE NUMBERS" and everyone went "YAY!". Someone is going to jokingly say yes, but do you honestly and seriously believe that's what they're doing?

No, they're working on things. Sometimes it's mechwarrior. Sometimes it's not. I see their patch notes, and they're noearly as extensive as they should be. This is a common problem with software development. There could have been a million bug fixes that went into a single 7.62 MB patch, but you don't need to know everything. Hell if they let you know that some ports were left open and vunerable to hackers, it could open up more people sniffing around trying to find out which other ports might do the same. But on the alternate, it doesn't look like they're doing anything

Or 7.62 MB could just be a new model with some new skins. Like I said, they're not making enough money off this game it constantly up to date.

You want them to stop lying? Well what do you want them to say? If they say "We're really working on it" you'll still call them liars. Do you want them to say "We're dumb and we don't know how to program?" To break down in front of you crying? Because people here are crying for blood.

You spoke about making things worse for new players with what they did, but if they made a better first user experience first, then would becry the moans that CW wasn't done. Or something else wasn't done.

I'm not saying your complants are vaild in your eyes. What I'm asking is what do you want for your complants? As DomoMonkey put it better than I before hand, all this does is make the francise seem toxic. People are just complaining and complaining and then you see someone else complain about something you mark that in your complaint book too and it fuels a frenzy. It's not constructive.

They have a plan.

I've seen it.

Right here

And it looks like that's exactly what they're doing.

So what more do people want?

Edit: Also
World of tanks, developed by Wargaming. Staff: 2200+
Warframe, developed by Digital Extremes. Staff: 170

Edited by Frostfire, 26 August 2014 - 03:43 PM.


#153 Frostfire

    Rookie

  • The Grizzly
  • The Grizzly
  • 9 posts

Posted 26 August 2014 - 03:40 PM

View PostSandpit, on 26 August 2014 - 03:16 PM, said:

Thanks for proving my point. Incompetence, poor leadership, confusion, poor management, poor organizational skills, take your pick

I can't do the things you listed (well back in high school and my prime I coudl run a 110 in under 11 seconds , 110 hurdles in under 16, and in military 3 miles under 18 minutes so does that count?)


Wow. Does Guiness know? Because I specifically pulled those from World record holders on the Olympics
Link

Quote

Edit of above:
Nope, doesn't count. Because I pulled off world record holders. Link


The point of the matter is theyr'e a different development team. There are other technical hurdles they might have had to overcome, other pressures they had to deal with, other contracts they had to answer for, or they could have all spent a week drinking nothing but everclear.

On contrast, those Russians. You don't produce well, you're going to siberia. /joke

My real point was that you can't prove by example. Two different teams will perform two different ways. Now if every 50 man team produced like this, I'd say yeah, they're doing pretty badly. But from my experience in the field, it requires more.

Edited by Frostfire, 26 August 2014 - 03:49 PM.


#154 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 26 August 2014 - 03:52 PM

View PostFrostfire, on 26 August 2014 - 03:40 PM, said:


Wow. Does Guiness know? Because I specifically pulled those from World record holders on the Olympics
Link

show me anywhere I claimed to have broken a world record. Pull your pants up, your ignorance is showing. You HAVE to run 3 miles in 18 minutes if you want a 100 in that section of your PFT score.

Considering 110 hurdles record is 12.8 seconds
110 sprint record is 9.9 seconds

Maybe you should go back and thwap yourself again?

#155 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 26 August 2014 - 03:55 PM

View PostFrostfire, on 26 August 2014 - 03:40 PM, said:


My real point was that you can't prove by example. Two different teams will perform two different ways. Now if every 50 man team produced like this, I'd say yeah, they're doing pretty badly. But from my experience in the field, it requires more.

you can prove that "poor small PGI is a small team and that's a legit excuse" is NOT a legit excuse

Just because they're not as "good" as Gaijin is kind of the point in the first place. "Leave PGI alone, I'd liek to see another company do better" but then when you give a good example it becomes "Well see there's tech difficulties sometimes"

THREE YEARS
100 mechs
10 maps
1 game mode
0 anything else

You show my ANY SUCCESSFUL multi-million dollar professional game company that has that poor of a development cycle. This is especially true when you consider the game has been a full commercial launch for a year now. That's a year past beta. That's an entire year past the "we're testing" phase. That's a year into the "we've launched this as a complete game" phase

#156 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 26 August 2014 - 04:07 PM

View PostSandpit, on 26 August 2014 - 03:55 PM, said:

you can prove that "poor small PGI is a small team and that's a legit excuse" is NOT a legit excuse

Just because they're not as "good" as Gaijin is kind of the point in the first place. "Leave PGI alone, I'd liek to see another company do better" but then when you give a good example it becomes "Well see there's tech difficulties sometimes"

THREE YEARS
100 mechs
10 maps
1 game mode
0 anything else

You show my ANY SUCCESSFUL multi-million dollar professional game company that has that poor of a development cycle. This is especially true when you consider the game has been a full commercial launch for a year now. That's a year past beta. That's an entire year past the "we're testing" phase. That's a year into the "we've launched this as a complete game" phase


The 10 maps part is a bit generous lol

The big thing to remember here is that this game is ambitious. They have ambitious design goals and thats why they are so confident and taking their time. Breaking new ground is never quick and easy ever.

Edited by Johnny Z, 26 August 2014 - 04:08 PM.


#157 Kyrie

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,271 posts

Posted 26 August 2014 - 04:13 PM

This thread is getting quite entertaining. :) I feel like I should say something meaningful and profound, but I've basically already said it. A few times too many really, I do tend to repeat myself when given half a chance. Or a quarter chance.

It has, however, derailed quite a bit from the original topic.

This topic is really about what we expect PGI to do about the game (the glorious wonders of CW). I continue to maintain the position that the community would be very well advised not to expect too much out of CW. It is not the magical jesus-build that will cure all of MWO's ills. If I am mistaken, and CW proves to be the end-all and be-all we were expecting back in the days they were selling Founders packs then I will be ecstatic to be proven wrong.

#158 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 26 August 2014 - 04:15 PM

View PostJohnny Z, on 26 August 2014 - 04:07 PM, said:

Breaking new ground is never quick and easy ever.


10/10, would lol again.

#159 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 26 August 2014 - 04:15 PM

View PostJohnny Z, on 26 August 2014 - 04:07 PM, said:

The 10 maps part is a bit generous lol

The big thing to remember here is that this game is ambitious. They have ambitious design goals and thats why they are so confident and taking their time. Breaking new ground is never quick and easy ever.

Never disputed that (we have 10 unique maps, the others are just same map different environment) breaking new ground isn't hard. That's part of the problem. PGI had 2 decades of road maps, previous iterations, examples, and such. This isn't "new" ground. MW2 had player created CW.
20 years ago
There should ahve been no need to reinvent the wheel on this kind of stuff.

#160 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 26 August 2014 - 04:20 PM

View PostSandpit, on 26 August 2014 - 03:55 PM, said:

you can prove that "poor small PGI is a small team and that's a legit excuse" is NOT a legit excuse

Just because they're not as "good" as Gaijin is kind of the point in the first place. "Leave PGI alone, I'd liek to see another company do better" but then when you give a good example it becomes "Well see there's tech difficulties sometimes"

THREE YEARS
100 mechs
10 maps
1 game mode
0 anything else

You show my ANY SUCCESSFUL multi-million dollar professional game company that has that poor of a development cycle. This is especially true when you consider the game has been a full commercial launch for a year now. That's a year past beta. That's an entire year past the "we're testing" phase. That's a year into the "we've launched this as a complete game" phase


you're being trolled dude, he's new here and he threw away any credentials about being a game industry guy when he accepts at face value that this is a launched game. clan mechs desyncing their arms, server lags and terrain bugs still promenant, unfinshed UI, unfinished featers, 3 modes of copy base stand in squares, a level system with defunct level ups {the pinpoint accuracy perk is defunct cause you already have it}

this game is still a beta plain and simple to say otherwise... has no idea of game industry STANDARDS.

PGI has none. don't waste money on it.

Edited by GalaxyBluestar, 26 August 2014 - 04:21 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users