Sandpit, on 26 August 2014 - 04:15 PM, said:
Never disputed that (we have 10 unique maps, the others are just same map different environment) breaking new ground isn't hard. That's part of the problem. PGI had 2 decades of road maps, previous iterations, examples, and such. This isn't "new" ground. MW2 had player created CW.
20 years ago
There should ahve been no need to reinvent the wheel on this kind of stuff.
Well they have spent 90% of their time so far on the mech side of things, having 2 different build systems, modules etc. and getting a ui that can handle their design goals. I hope theres more to it eventually than what we are seeing now.
Its only recently they have started working on anything else.
I am as impatient as anyone for sure, it will be interesting to see where it will go from here.
Edited by Johnny Z, 26 August 2014 - 04:23 PM.