Mechbay Challenge!
#21
Posted 15 August 2014 - 09:53 AM
But on my profile/stats/challenges page it says I have 95 hours left. That puts it until Tuesday morning.
Mistake somewhere?
#22
Posted 15 August 2014 - 09:53 AM
#23
Posted 15 August 2014 - 09:57 AM
#24
Posted 15 August 2014 - 10:00 AM
#25
Posted 15 August 2014 - 10:04 AM
Asheron Realaidain, on 15 August 2014 - 09:53 AM, said:
You'll regret it...get the mechbay.
Also, thanks for including assists. That makes the challange much less frustrating. Games without kills happen...without rarely without any assists.
#26
Posted 15 August 2014 - 10:21 AM
I should qualify that as the Kintaro trial mech counts. Haven't tried any others.
Edited by Catho Sharn, 15 August 2014 - 11:11 AM.
#27
Posted 15 August 2014 - 10:24 AM
I have a Wolverine 6R that gives me troubles, but I'm sure there are far harder.
#28
Posted 15 August 2014 - 10:26 AM
#29
Posted 15 August 2014 - 10:27 AM
Fix back C-ERLLs. Thank You!
#30
Posted 15 August 2014 - 10:29 AM
#31
Posted 15 August 2014 - 10:33 AM
Once again my T-Bolt marches forth on campaign...
I appreciate the points system over straight kills, but I still think it should be wins(and/or ties), to emphasize teamwork.
#32
Posted 15 August 2014 - 10:37 AM
Edited by Sandslice, 15 August 2014 - 10:38 AM.
#33
Posted 15 August 2014 - 10:48 AM
#34
Posted 15 August 2014 - 10:50 AM
I generally run a counter-fire support mech. That means 3-60 damage and 5-8+ assists, but only 0-2 kill per match. I couldn't complete the last mech bay challenge, but this one will be doable.
I'm a casual player, but I did buy one Clan pack (the Timberwolf). Challenges like this keep me coming back to this game and make me more likely to stay, play and buy.
#35
Posted 15 August 2014 - 10:51 AM
Events are worse than useless if people don't feel they can participate.
#36
Posted 15 August 2014 - 10:52 AM
#37
Posted 15 August 2014 - 11:12 AM
#38
Posted 15 August 2014 - 11:19 AM
Just want to say I love these challenges, its a great idea.
As a request/suggestion I would also love to see the chassis applicable to challenge highlighted in the mech lab. For example, a little challenge flag next to mechs that you can use, something simple like the XP x2 icon.
Keep having to go back to forum post, when I want to change mech.
Memory ain't what it once was, or isn't what I remember it being before... if I am remembering right.
#39
Posted 15 August 2014 - 11:21 AM
Edited by Will9761, 15 August 2014 - 11:23 AM.
#40
Posted 15 August 2014 - 11:37 AM
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