The Meta?
#1
Posted 15 August 2014 - 10:09 PM
Even in competitive (i.e. the official tournaments) matches is very rare to find meta builds, since more general builds are usually used,
What do you think?
(Whales and Tbr's are still a bit op, but, heck, whatever.)
#2
Posted 15 August 2014 - 10:14 PM
#3
Posted 15 August 2014 - 10:21 PM
#4
Posted 15 August 2014 - 10:33 PM
#5
Posted 15 August 2014 - 10:35 PM
Rouken, on 15 August 2014 - 10:33 PM, said:
It's a transition period. LRM's are prevalent, which is usual for the time between meta builds. Eventually, someone will find builds that exploit weapon groups. I expect this will happen shortly after the T-Wolf is available for cbills.
#6
Posted 15 August 2014 - 10:43 PM
#7
Posted 15 August 2014 - 10:46 PM
#8
Posted 16 August 2014 - 12:20 AM
CheeseThief, on 15 August 2014 - 10:46 PM, said:
Still the ppc velocity was overnerfed in my opinion. Same with the JJ, they are that worth it, for example in the Summoner.
Not related with the meta but the CLL also got a massive nerf in length duration.
Still, I think that it's deu to the nature of having more diversity than the nerfs themselves, that aren't that relevant.
#9
Posted 16 August 2014 - 05:43 AM
CheeseThief, on 15 August 2014 - 10:46 PM, said:
Intresting, but the synergy between PPC and ACs wasn't nerfed. Well PPC was broken and clan mechs don't have usual ACs to further abuse this synergy in the old manner. No one plays IS mechs anymore so you won't see the effect of this changes as you did in the past (which would lead to 2PPC+AC10/20). As clan mech, all you can do now is boat CERML and CLPL together with gauss.
If you call that "nerf on the right place" then we should nerf LRMs in the same manner and suddenly - as in the past -noone uses them again.
Edited by JohnnyWayne, 16 August 2014 - 05:44 AM.
#10
Posted 16 August 2014 - 06:26 AM
CheeseThief, on 15 August 2014 - 10:46 PM, said:
PPC was never the problem.
Every meta build has PPC in them because:
A) PPC is the only energy weapon that can inflict PP FLD,
B ) almost every mech has energy hardpoint that can equip PPC,
C) Gauss/AC generate small heat, couple that with true 2.0 DHS inside your engine, makes them pair well with PPC.
If PPC were the problem, tell me, how OP was 4PPC build, or even 3 PPC build before the last PPC nerf?
Edited by mike29tw, 16 August 2014 - 06:27 AM.
#12
Posted 16 August 2014 - 08:15 AM
Rouken, on 15 August 2014 - 10:33 PM, said:
How do you watch matches like that?
#14
Posted 16 August 2014 - 08:36 AM
Right now I am trying to reach perfection with my AWS-8Q though. It's a great challenge.
#15
Posted 16 August 2014 - 08:49 AM
#16
Posted 16 August 2014 - 08:52 AM
mike29tw, on 16 August 2014 - 06:26 AM, said:
PPC was never the problem.
Every meta build has PPC in them because:
A) PPC is the only energy weapon that can inflict PP FLD,
B ) almost every mech has energy hardpoint that can equip PPC,
C) Gauss/AC generate small heat, couple that with true 2.0 DHS inside your engine, makes them pair well with PPC.
If PPC were the problem, tell me, how OP was 4PPC build, or even 3 PPC build before the last PPC nerf?
4PPC builds are, if not the reason, a major part of why we have ghost heat.
Sorbic, on 16 August 2014 - 08:15 AM, said:
You have to have access to the spectator tool, not just everyone can use it. I think these gentlemen have to ask someone at PGI for access to it every time they want to use it.
Edited by Rouken, 16 August 2014 - 08:53 AM.
#17
Posted 16 August 2014 - 08:59 AM
mike29tw, on 16 August 2014 - 06:26 AM, said:
PPC was never the problem.
Every meta build has PPC in them because:
A) PPC is the only energy weapon that can inflict PP FLD,
B ) almost every mech has energy hardpoint that can equip PPC,
C) Gauss/AC generate small heat, couple that with true 2.0 DHS inside your engine, makes them pair well with PPC.
If PPC were the problem, tell me, how OP was 4PPC build, or even 3 PPC build before the last PPC nerf?
QFT
The PPC has a slow recharge for a projectile and recharge is stopped/slowed by eventual overheat. Any Autocannon has much higher DPS and never overheats due to all the DHS 2.0's being in the Engine.
So the fix for the ACs+PPC meta that everyone hates is to make the Engine DHS the 1.4's and the externals set to DHS 2.0!! Engine DHS at 1.4 would cause the AC's to overheat too and their weight would block adding PPCs to the AC's. MWO just gives the AC's a free ride by setting the Engine DHS to 2.0. Put the fix where the problem is, which is OP AC's not PPCs which were already nerfed very heavily.
#19
Posted 16 August 2014 - 10:31 AM
Lightfoot, on 16 August 2014 - 08:59 AM, said:
QFT
The PPC has a slow recharge for a projectile and recharge is stopped/slowed by eventual overheat. Any Autocannon has much higher DPS and never overheats due to all the DHS 2.0's being in the Engine.
So the fix for the ACs+PPC meta that everyone hates is to make the Engine DHS the 1.4's and the externals set to DHS 2.0!! Engine DHS at 1.4 would cause the AC's to overheat too and their weight would block adding PPCs to the AC's. MWO just gives the AC's a free ride by setting the Engine DHS to 2.0. Put the fix where the problem is, which is OP AC's not PPCs which were already nerfed very heavily.
What's funny is that when PGI first introduced DHS, all the external DHS were real 2.0 DHS while the engine HS remain SHS. I had no problem with it and I think it makes sense, since there's no way you can cram in same number of DHS that takes 3 times space than SHS into the same engine.
The forum, however, cried foul over this. "All HS should be DHS !!" They said. "That's how TT works !!" So PGI listened, except they turn 2.0 DHS into 1.4 DHS, because of the infamous 3-second Jenner.
The real punchline is that, someone made a graph showing how DHS heat dissipation changed after they put in 1.4 DHS, and IIRC the result was "improved by a small margin".
If you ask me though, I still think the whole heat system need an overhaul. Limited heat capacity and faster dissipation will solve a lot of the problems we have today.
Rouken, on 16 August 2014 - 08:52 AM, said:
4PPC builds are, if not the reason, a major part of why we have ghost heat.
Doesn't change the fact that ghost heat is arbitrary and a bad mechanic to curb a minor problem. Alpha strike 4 PPCs should lead to instant shutdown, yes, but not because PGI inject magic heat into my mech whenever I fire something Paul doesn't like. Instead, 40 heat should shut you down because it exceeds anyone's heat capacity naturally.
If 40 PP FLD damage is OP enough to introduce ghost heat, what about 2C-Gauss + 2C-ERPPC? That's 50 PP FLD. Are you gonna ghost heat that as well?
#20
Posted 16 August 2014 - 10:46 AM
mike29tw, on 16 August 2014 - 10:31 AM, said:
If 40 PP FLD damage is OP enough to introduce ghost heat, what about 2C-Gauss + 2C-ERPPC? That's 50 PP FLD. Are you gonna ghost heat that as well?
I'm making no argument here. Just stating the facts. Ghost heat was implemented to curb boating of certain weapons. Builds including large numbers of PPCs were part of that. Ghost heat also predates the Dire Wolf by about a year and we just had a PPC nerf to reduce the pin point damage of the build you mention.
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