Mystere, on 15 August 2014 - 11:21 PM, said:
I miss seeing Atlases start with missing arms who still come out with 5 or 6 kills despite walking at 32.4 kph and how terrifying an Atlas K was in closed beta compared to the laughing stock it is now.
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Far as ELO goes... I honestly feel that a system which only takes win/loss and uses that to determine skill is not a good system. While many other games use the same Chessmaster 5000 ELO system, they heavily modify it to include other factors such as kdr, accuracy, weapons, etc. For example League of Legends actually gives you an individual ELO per champion, and when you run a new champion you are given a much lower ELO until you settle in.
This ELO matchmaker does not account for ECM, weapons, mech, or any other stat. It exclusively checks win/loss and 'class'. That's it.
Then there's the group queue. So far as I can tell there is no ELO running in the group queue, I can find anything from 12 man meta tryhards (versus random relatively new players and casuals grouped up with friends) to a couple of reasonably balanced teams.
This was probably the best match I had. One thing I might point out is that unlike most matches where the weight classes are about even though the tonnage usually isn't, this one heavily flopped the tonnage and classes creating a very dynamic and entertaining experience.

I'd also love to mention this: That Awesome 8Q had an XL 210 engine, less than 250 points of armor, and 44 standard heatsinks with 3 PPCs chain fired. Non-stop, virtually heat neutral madness. The final stand was 3 (us) versus 6, and was reduced to 2 versus 6 before we nailed one of theirs. We reduced it to 2 when Lordred's Awesome 8Q finally went down. There was so much ECM that my LRMs were absolutely useless the entire match so I had 2 Clan ER LL and 2 ER ML at my disposal. Most of this damage is from the ER ML at 400+ meters because the ER LL was all but useless.
Edited by Koniving, 16 August 2014 - 01:11 AM.