Kjudoon, on 16 August 2014 - 03:35 PM, said:
Complaining? No just stating historical record. You're the one inferring that I'm winning all the time so it makes it easy to say. I'm losing because of of the Banzai charges and precisely what you claim is your flaw. Too many people practicing the 'take you with me' style instead of being smart and trying to survive the match. I mean, come on... listen to an expert on aggressive warfare, George Patton: "The object is not die for your country, but to make the other poor dumb B* die for his!"
That's what I do every time. Those who don't cost their teams games just about every single time unless inordinately lucky.
Define "Skill" first." If skill is pavlovian twitch instinct, it's not skill. Bad mechs hurt all players. Good players can overcome the flaws of bad mechs. Good mechs make bad players only okay, unless they have REAL skill, not just good reflexes. Good mechs make good players great because they can use all the benefits.
Again, here's the thing.
Aggressive like that in pugs is how top tier players play. I don't say that because I'm a top tier player; I'm not. I am regularly fodder for them though and always, *always* take time to spectate them and see what build they take and what they play.
They play aggressively, almost never defensively. They'll take a defensive position *briefly* while their team settles or if there's an enemy push coming they need to blunt. It's not a 'Banzai' charge. It's going and killing the enemy. It's what wins and you can look over the performance of just about anyone on the top 5 of the contest or in competitive teams and see that. Exception to that was poptart play, however you'll notice that solid poptarts don't just go camp some spot and wait to get rolled. They move into a good firing position, they shoot until they can move up. They're always moving forward, always pushing.
If you're pushing the other team is falling back or dying.
That's what wins. It's how people who win consistently play. That's not an opinion. Go pick anyone you see on the forums who's a top tier player. Click their profile, look at their posts, scroll until you see one about them talking general tactics. Read what they wrote.
Skill? Skill is winning. It's whatever wins the match. That's skill in this sort of game. Good players can rock 6 kills and 6 assists plus 1k damage in a QD - and do it repeatedly while leveling basics. Bad players die in a Timber Wolf SRM/CERML brawler with less than 100 damage. Skilled players roll a Kit Fox and keep their whole team from taking less than 100 total points of damage from the enemy LRMs on Caustic, run off lights and while only doing 120 pts of damage they tagged or NARCed half the enemy team and kept the steel rain off their team the whole match without wandering. They will win a lot more than they lose and that translates into a higher Elo. A skilled player rolls his D-DC middle of his teams pack, communicates with everyone the whole match. He loads modules that boost his teams performance like AMS buffs or sensor range boosts. When the time comes for the push he takes point, lays a quick concise plan and plows the mother ******* road. He tanks when he needs to and stays out of long range fire. When time to brawl comes he sticks and swings, humps face and crushes dreams. Skill is the LRM boat who brings TAG every match and stays in the back of the firing line but present. When his team starts to relaly get hammered he moves up, using the lasers he ALWAYS brings and takes damage to keep teammates alive and shooting. It's the Medium pilot who reads the play and knows when to flank and break pressure, he knows when to distract, when to pull back. He protects his teams assaults and runs the length of the line providing fire support as needed. He provides a safe place for his teams lights to run to that's always nearby if they get chased by several enemy lights/mediums.
That is skill. It's what wins, not what gets damage or kills. That's worthwhile and it doesn't care about tonnage. Sure, good mechs are better than bad mechs but good players are what decides matches.
Saxie, on 16 August 2014 - 03:44 PM, said:
Exactly you can roll some derp build, and roll an abhorrently low BV. BV does not account for skill. Well I guess it could, but then again you're looking at a more complicated match system.
Long range ideal - Elo modified by weapon and chassis. You do good with AC20? Your Elo goes up a bit every time you've got one in. You rock the 3D but not the 4X? Your 3D has a higher Elo than the 4X. You are a fiend with NARC? When you drop with NARC *and* your team includes 2+ LRM boats your Elo is measured higher.
Lot of work though and relatively minimal payoff in the current population count.