wwiiogre, on 16 August 2014 - 06:13 PM, said:
Realize that ELO matchmaker is not and never has been designed to make even matches. ELO as implemented by PGI is a win/loss ratio manager. It purposefully stacks matches to attempt to keep everyone's win/loss ration near 50%.
When a stock Atlas with a new pilot equals a tricked out Dire Wolf with modules, upgrades, etc then ELO is fatally flawed. Unless of course it never was meant to balance matches. Merely manage win/loss records.
In other words ELO does not take clan vs IS, new pilot vs experienced pilot, upgrades, modules, ecm or anything that really matters into account when making a match. It takes a few pilots with a plus win/loss average that have high elo, sticks them with a bunch of new pilots in stock mechs and on a team without elo so they have a good chance to lose. Thus lowering their elo and win/loss records.
Before you say elo ratings is a way to show skill I must call BS. Since the program intentionally stacks matches. Using stacked matches in anyway as a basis for skill is so pathetic its laughable. Yet, PGI says working as intended. Because ELO was a way to hide the fact matchmaker doesn't work at all. Plus a way to scam the system by intentionally giving games to everyone that they cannot lose, thus moving their win/loss more to average.
ELO is a system designed for ranking solo competitions where everything is level in a game between two people. Where everything is exactly the same. Take chess, where elo works. Both sides have exactly the same equipment. Have no teammates, cannot upgrade their side. And based on matches played against other ranked players elo then assigns them a number showing what skill they possess.
Where in MWO, how could that possibly work. Nothing is ever equal unless you match mech for mech, with upgrade for upgrade in every match for every player on both teams. Even then, how do you rate skill? You cannot since MWO is a team game and teamwork always trumps individual skill. That LRM boat cannot do well unless someone is spotting for him and also someone protects him from brawlers and light mech wolf packs.
So Matchmaker is a joke in MWO. Will always be a joke as long as it tries to manage win/loss by stacking matches. But that is where we find ourselves.
Good luck and try to find good close games and cherish them when you do. They are so rare in solo pug drops.
Chris
Lol. We've already had this debate and you made the same flawed arguments. Walked you through where you were wrong there and invited you to show me, mathematically, why I can't solve for 8% probability with sufficient sample size. Still waiting on that one.
That's all Elo in a team game does. It uses the law of large numbers to solve for the 8% value of your contribution. In 1v1 in chess your score settles in a handful of matches; in a game like this you're going to need about 40 matches, maybe more, to settle in each weight class. Why? Because you're only 8% of the total performance.
But we've gone over all of this and your argument comes down to you not understanding how it works or why so it can't work.
You're wrong, still. WoW and Microsoft use the TrueSkill system; which is Elo at its core but using a complex series of qualifiers to account for how you would perform in, say, CoD based off your skill at Checkers. They do this because they have millions of people playing at any given time and drilling down like that is very useful in better slicing your population. They can rank players 1-10 million in order based on skill.
We don't need that level of detail for MW:O because we don't have the population density to make it relevant.
Yet, again, we've already done this. Your argument comes down to trying to argue that statisticians, analysts, Blizzard, Microsoft and their associated nerd squads, indeed even statistical analysis itself is all wrong when it comes to 12v12 in MW:O because "it's too complex".
That's not just wrong but a raised middle finger stuffed in the face of math, science and reason.
Which is why I take the time to make perfectly crystal clear that you are, absolutely, wrong.
I posted it prior but
here again just for you is the post that includes the Elo formula. Please identify for me mathematically and based on what mathematical principle that doesn't work in 12v12 and why the law of large numbers doesn't apply nor are you unable to solve for the players consistent 8% representation over a sufficient sample size.
Which you can't, so again. This is more just me pointing out that you're both absolutely wrong.
Edited by MischiefSC, 16 August 2014 - 06:39 PM.