Omnipod Set Bonus Sorta Funny
#1
Posted 16 August 2014 - 06:22 PM
#2
Posted 16 August 2014 - 06:28 PM
#3
Posted 16 August 2014 - 06:52 PM
However, in actual gameplay, the 2.5% doesn't stack at all. All you get is an extra 2.5% XP at the end, which is basically meaningless.
#4
Posted 16 August 2014 - 07:02 PM
#5
Posted 16 August 2014 - 08:15 PM
#7
Posted 16 August 2014 - 08:20 PM
just game design stuff.
#8
Posted 16 August 2014 - 08:23 PM
Since I used my kitfoxes in the very first test server I never ever bothered with the full set bonus, even taking one jumpjet leg pod with one single jumpjet is so infinitely more useful.
#9
Posted 16 August 2014 - 08:48 PM
Uh. Yeah. No incentive at all. And it's an easy fix: 5% c-bills. People would make it work for that.
#10
Posted 16 August 2014 - 08:53 PM
You are more likely do a lot better in the 40 matches with a fully optimized setup instead of forcing yourself to use inferior albeit "standard" pod setups.
#11
Posted 16 August 2014 - 10:21 PM
I still prefer to match everything if I can, though. But that's me. I don't really give a crap about the 2.5% xp bonus.
Maybe PGI should just give a _real_ buff to keeping the omnipod set untouched, like a slight bonus to fire rates, or heat dissipation, or acceleration, torso twist, etc.
#12
Posted 16 August 2014 - 10:36 PM
#13
Posted 16 August 2014 - 11:21 PM
#16
Posted 16 August 2014 - 11:35 PM
#18
Posted 16 August 2014 - 11:43 PM
MauttyKoray, on 16 August 2014 - 11:35 PM, said:
MonkeyCheese, on 16 August 2014 - 11:42 PM, said:
I'd rather have a 10% C-bills bonus for Champions instead of XP. At least I can do something productive with that...
#20
Posted 17 August 2014 - 02:22 AM
Either implement something properly or don't bother.
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