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What I "learned" In The Group Queue...


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#1 Kutfroat

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Posted 17 August 2014 - 12:52 AM

1. we (little group of two) didn´t get rofl stomped by 12 player premades all the time. most games were pretty balanced group size wise. so, 2 and 3 man groups can stay in group queue.

2. BUT a full 12 man should never be put against a group smaller than 8, never. otherwise it´s the same as the old "soloqueue", where "skilled" 4 man groups farmed the soloplayers. a 12 man definitely never shouold face a team only consisting of 2 and 3 player groups.

3. lrms: don´t touch them. there are so many (even in the group queue where - supposedly - the more routined players are at home) timberwolfs, direwolfs, atlases and so on running around without ams, they deserve to get lurmed to death. what brings me to the next point... EDIT: this thread is not about LRM and definitely no LRM "QQ". i don´t really like lrms as a weapon System (only got 2 out of 33 mechs that use lrms), but they should stay effective.

4. ecm: matchmaker needs to take ecm into account. as long as there are only 3 on a team, the games are more tactical, because it allows for more movement, but not the whole team is coverd at all times. when massed, it´s brokenly op. so either change it, or limit it (same for the soloqueue of course) to 3 per team. especially for the 12 man premades it should be limited to 3. because it´s the single reason why lrms are useless against this teams. not their "uber" skills in hiding in cover - but mass ecm. and don´t get me wrong, i´m not a fan of lrms, but no weapon should be rendered useless by 1 item.

5. air and arty strikes: should only be available to lights and mediums AND there should be a global team cooldown on them. so only 1 strike in 1 or 2 minutes.

6. radar dep. module: broken as ecm. when every single mech on a team uses it. change it to something like, time needed to get the target rectingle and information is doubled, or trippled. but as it is it´s just broken. in its current state it´s like a mini ecm, but every mech can use it.

7. "competitive" 12 mans (read: players dumbing down the game to ppc, gauss, mass strikes and ecm) and think that a mech should get desintegrated within seconds miss the point and fun of this game and should go and play unreal tournament insta-gib mod. we, thank god, didnt meet to many of them...hey, no offence, but you guys are playing a boring version of this game... :ph34r: glad to be in elo hell.

Edited by Kutfroat, 17 August 2014 - 08:44 AM.


#2 Aresye

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Posted 17 August 2014 - 12:55 AM

I have this vague feeling that you're a LRM player.

#3 Haxburch

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Posted 17 August 2014 - 01:15 AM

LRM QQ at its finest ! Use tag or narc , LRM should even ongly useable with direct view or over TAG / NARC .
NO indirect fire mode !

#4 FDJustin

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Posted 17 August 2014 - 01:55 AM

LRM should be an indirect fire weapon. Whether or not it should be as easy as it is to use is up to debate, but being indirect fire is what makes it special. I'd like to see more types of indirect fire personally.

#5 Aresye

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Posted 17 August 2014 - 02:03 AM

View PostFDJustin, on 17 August 2014 - 01:55 AM, said:

LRM should be an indirect fire weapon. Whether or not it should be as easy as it is to use is up to debate, but being indirect fire is what makes it special. I'd like to see more types of indirect fire personally.


That's why there's these things called NARCs and TAGs which are designed to allow an LRM pilot or dedicated spotter to designate targets for indirect fire.

There's also another fascinating thing called C3 which costs tonnage and crit slots that allows a C3 master to see targets on a mech that carries a C3 slave.

Indirect fire is cool and all. 11 mechs able to fire LRMs at a single target without NARC or TAG simply because somebody "sees" them is BS.

#6 Wolfways

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Posted 17 August 2014 - 02:09 AM

If PGI lessened the strength of indirect-fire LRM's (no idea how much though as LRM's are not even close to OP for me) then they could fix ECM instead of leaving it as an OP LRM umbrella.

#7 BLOOD WOLF

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Posted 17 August 2014 - 02:12 AM

View Postsneeking, on 17 August 2014 - 02:05 AM, said:

match maker needs to limit ecm or more correctly it needs to distribute it more evenly, too offten I see in pugs all the ecm on one side which is wrong.

nothing is over power if its shared equally or offset by some factor, say there was three ecm and five lrm boats then mm should give one team two ecm but give the other team 3 boats so they can spread and make the job harder for the ecm pair..

How in the 7 moons is the MM going to know which mechs have ECM? I guess it is not impossible.

hmm, I guess it can sort by which mechs are viable to carry ECM and go from their, but that creates some problems. I guess I can see the flaws in how the MM matches up players.

Edited by BLOOD WOLF, 17 August 2014 - 02:13 AM.


#8 BLOOD WOLF

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Posted 17 August 2014 - 02:21 AM

That is a lot of programming your asking for. I like what your getting at. I think they definitely can do something like that. The MM definitely needs to take into account a lot more than what it does at the moment. There are complications and tradeoffs that come with it, there is no perfect scenario.

Edited by BLOOD WOLF, 17 August 2014 - 02:23 AM.


#9 Vassago Rain

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Posted 17 August 2014 - 04:17 AM

Maybe if you brought some guns that aren't LRMs.

#10 Armament

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Posted 17 August 2014 - 04:26 AM

View PostVassago Rain, on 17 August 2014 - 04:17 AM, said:

Maybe if you brought some guns that aren't LRMs.

But.. guns require skill!

LRM mechs should always (or most of the time) be engaging the enemy with direct line of sight. Hell, I carry UAV and TAG on my missile Catapults and am always on the front lines. You can't sit back 1000m behind your teammates and expect to do well.

#11 Wolfways

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Posted 17 August 2014 - 04:35 AM

View PostArmament, on 17 August 2014 - 04:26 AM, said:

But.. guns require skill!

LRM mechs should always (or most of the time) be engaging the enemy with direct line of sight. Hell, I carry UAV and TAG on my missile Catapults and am always on the front lines. You can't sit back 1000m behind your teammates and expect to do well.

Yeah because that's how Long Range Missiles should be used :ph34r:

#12 beerandasmoke

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Posted 17 August 2014 - 05:33 AM

You cant nerf ECM because it would be a wholesale slaughter in the soloque. Lets face it 80% of the playerbase have no idea how to deal with LRMs and think they should be nerfed. I dont run LRMS much but i built a LRM70 Warhawk and it was just a slaughter. I ran half a dozen games and probably averaged 800dmg a game with 3 kill avg. You lock most pugs up and instead of taking cover they just run around in the open like someone with their hair on fire. I dont get it but thats exactly what they do. You nerf ECM and half your playerbase will quit.

#13 Johnny Z

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Posted 17 August 2014 - 05:38 AM

Someone failed to mention that ECM has a counter, its called the Beagel Active Probe. So any complaints about ECM without taking BAP into consideration are silly. :ph34r:

Also ECM can be countered by another ECM and a UAV and narc.... Not a big fan of ECM but there it is.

Edited by Johnny Z, 17 August 2014 - 05:52 AM.


#14 beerandasmoke

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Posted 17 August 2014 - 05:43 AM

View PostJohnny Z, on 17 August 2014 - 05:38 AM, said:

Someone failed to mention that ECM has a counter, its called the Beagel Active Probe. So any complaints about ECM without taking BAP into consideration are silly. :ph34r:

Also ECM can be countered by another ECM. Not a big fan of ECM but there it is.

You have to get pretty close to counter ECM with BAP or another ECM. In a high ELO metagame with those guys clumped up around the ECM carrier thats suicide.

#15 Bulletsponge0

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Posted 17 August 2014 - 06:50 AM

View PostJohnny Z, on 17 August 2014 - 05:38 AM, said:

Someone failed to mention that ECM has a counter, its called the Beagel Active Probe. So any complaints about ECM without taking BAP into consideration are silly. :ph34r: Also ECM can be countered by another ECM and a UAV and narc.... Not a big fan of ECM but there it is.


yup...many counters to ECM...

#16 cleghorn6

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Posted 17 August 2014 - 07:00 AM

BAP counters ECM out to 150m.

LRM minimum range: 180m.

Try again.

#17 CyclonerM

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Posted 17 August 2014 - 07:04 AM

Trust me: a couple of Kit Foxes with ECM and maybe an Atlas DDC and you are pretty much untouchable. Just experienced it.

Edited by CyclonerM, 17 August 2014 - 07:04 AM.


#18 Wolfways

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Posted 17 August 2014 - 08:11 AM

View PostCyclonerM, on 17 August 2014 - 07:04 AM, said:

Trust me: a couple of Kit Foxes with ECM and maybe an Atlas DDC and you are pretty much untouchable. Just experienced it.

And that is a bad thing. No weapon should just be "removed" from gameplay.

#19 Kutfroat

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Posted 17 August 2014 - 08:41 AM

View PostAresye, on 17 August 2014 - 12:55 AM, said:

I have this vague feeling that you're a LRM player.


no, really not. it´s just that there are so many "nerf lrm threads" and it´s really not needed. i got 33 mechs and only 2 use lrm. and none is a boat. at least i would´nt call a trebuchet with 1x lrm 10 + artemis and 1 lrm 5 + artemis a "boat". i justed started up with them, because it seems to be an issue lately. but in this case it´s really the players fault. if you get caught in the open by lrms over and over again...the problem lies not within the weapon system. i for myself think lrms are "no skill" weapons, but never the less they should be effective. not as deadly as they were after the speed "over buff" they got lately, but now they are fine...

#20 A banana in the tailpipe

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Posted 17 August 2014 - 08:46 AM

View PostAresye, on 17 August 2014 - 12:55 AM, said:

I have this vague feeling that you're a LRM player.


We all know you're a timbergod player so....





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