Jump to content

Bring MWO to Steam!


116 replies to this topic

#41 Deathwalker

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 54 posts
  • LocationWausau,WI

Posted 23 June 2012 - 08:49 AM

View PostFreyar, on 23 June 2012 - 01:08 AM, said:


Again, you're ignoring the fact that just because it'd be available on Steam, doesn't mean there won't be a stand-alone client. It becomes more of a decision. You see MWO on Steam, find out it has two clients. Either I can play it on Steam and buy credit through that, or I can grab the stand-alone and avoid Steam all together.

I really don't understand where the "It SUCKS!!!" comment comes from, considering you fail to expand on it. Anyone having memory complaints about Steam is not the kind of person that MWO will work well for anyway. Steam, at this point in time, idle, is using 62.5MB of RAM. That's negligible.


No I'm not ignoring that fact. You have not gotten any of the recent games that are available "Stand Alone". Lets go with the whole Warhammer series now (Warhammer Dawn of War 2, Chaos Rising, Retribution, and Space Marine). Everyone one fo these games is "Stand Alone" and everyone one of these games require a full install of Steam to run. WHY? The answer is matchmaking system that does a really crappy job of matchmaking and if your playing solo content it just runs in the background CHEWING UP RESOURCES. The system updates when it feels like is so you can be downloading massive file updates while you playing games online and kills your bandwidth.

I have STEAM on my system. I have to use STEAM for some of my games that are "Stand Alone". What your not listening to in your "steam is the great" crusade is that some people don't like having software on their system that they don't have full controll of. It would be different if I had the option to load and run the game without running steam and just use it as a client to install the game but thats not how steam operates.

I ordered Star Trek Online from them to get the bonus content. I was forced to install the full game thru STEAM to get my CD-key and be able to activate it. If someone JUST ordered thru steam they would have to keep steam installed and running to keep their "Stand Alone" MMO running. Now does that make sence. NO!

Are we listening yet? Your right its not 2003. and yet steam is requiring you to do a fulling install of their client instead of being happy their getting paid and letting the "Stand Alone" game install like it does from a brick and morter store.

Finally when we are ranting about resources its not just the small memory drain or the bandwidth loss or the client runnign in the background. its all of it and the forced install of their client to the c: drive. The forced install to a dwindling SSD that shouldn't have to be!

Edited by Deathwalker, 23 June 2012 - 08:51 AM.


#42 Oderint dum Metuant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,758 posts
  • LocationUnited Kingdom

Posted 23 June 2012 - 08:59 AM

But Steam won't be handling matchmaking....infact the only thing Steam could be asked to handle would be an alternative method of purchasing from the Store, through Steam wallet etc.
People are not asking for it to be a Steam only client.

Edited by DV McKenna, 23 June 2012 - 08:59 AM.


#43 Tarrasque

    Member

  • PipPipPipPipPipPip
  • 354 posts
  • LocationDetroit, MI

Posted 23 June 2012 - 09:12 AM

My 2 cents:

Adding Steam into the likely already lengthy list of things for the developers to tackle would be more of a headache than it would probably be worth.

How are people worried about player base in this game? It sold seven thousand copies in its first 24 hours! Give it a month or two, there are going to be zero problems with the number of players (hopefully they can handle the server load, actually), especially after they start getting lauded in the mainstream media.

Steam is just an unnecessary addition. If you're a dedicated enough gamer to be using Steam, you've probably heard about MW:O, and if you can't be bothered to not use your precious client, then so be it.

#44 Ranph Easan

    Member

  • Pip
  • 10 posts
  • Facebook: Link
  • Twitter: Link
  • LocationThe Edge of Hell

Posted 23 June 2012 - 09:19 AM

NO! That clear enough?

#45 Cole Christensen

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 126 posts
  • LocationOsan AB

Posted 23 June 2012 - 09:45 AM

The only reason a developer would ever want to bring a title to Steam is for the ostensibly good quality, user-friendly DRM. A game like MWO is inherently a pure multiplayer experience and thus require a valid login to play anyway; therefore there is nothing to pirate and ZERO incentive to put the title on Steam. It just allows another company, Valve, to cut into your potential profits and force players to rely on a 3rd-party platform that you have no control over. I don't think any developer WANTS to be on Steam, but will do so if it makes business sense. In this case: there would be none.

Edited by Cole Christensen, 23 June 2012 - 09:47 AM.


#46 IceSerpent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,044 posts

Posted 23 June 2012 - 11:00 AM

View PostFreyar, on 22 June 2012 - 11:48 PM, said:

Sorry to say, I can't believe your account for your experience. You may have had problems with digital distribution, and you may have even have had troubles with Steam, but your response here tells me you aren't willing to discuss this in such a way that anyone can learn from.


You are certainly entitled to whatever beliefs you have, the best part of it is that those beliefs make no difference to the rest of us. You are correct though - I am not willing to discuss this simply because there's nothing to discuss and/or learn from, as we are not discussing this with Steam developers. The bottom line is that some of us (like myself) do our best to steer clear of Steam and others (like yourself) love it for whatever reason.
Personally, as long as I can install and play MWO without having to deal with Steam in any way, I would be a happy camper.

#47 Shredhead

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,939 posts
  • LocationLeipzig, Germany

Posted 23 June 2012 - 01:37 PM

View PostCole Christensen, on 23 June 2012 - 09:45 AM, said:

The only reason a developer would ever want to bring a title to Steam is for the ostensibly good quality, user-friendly DRM. A game like MWO is inherently a pure multiplayer experience and thus require a valid login to play anyway; therefore there is nothing to pirate and ZERO incentive to put the title on Steam. It just allows another company, Valve, to cut into your potential profits and force players to rely on a 3rd-party platform that you have no control over. I don't think any developer WANTS to be on Steam, but will do so if it makes business sense. In this case: there would be none.

"Good quality, user-friendly DRM"? What is this world called you live in? Forced install of invasive third party software (they search your HDD, they report your system specs), forced online connection to "activate" games you just bought in a store, a real copy with real money(!) and last but not least if a game goes live on Steam half an hour later the cracked version is online (recently seen with "Dear Esther").
There are reasons beyond those I just called out, things like "principles"! There is a bunch of lazy people out there, sheep to be shorn of their money because they don't even care when they are treated like criminals and crackers and what not by gaming companies and their willing helpers.
I am not one of them. When Half Life 2 came out I promised myself never to buy a game with this kind of DRM. If more people would have had a bigger heart than mouth companies today wouldn't treat us like that.

#48 Noth

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 4,762 posts

Posted 23 June 2012 - 01:47 PM

View PostShredhead, on 23 June 2012 - 01:37 PM, said:

"Good quality, user-friendly DRM"? What is this world called you live in? Forced install of invasive third party software (they search your HDD, they report your system specs), forced online connection to "activate" games you just bought in a store, a real copy with real money(!) and last but not least if a game goes live on Steam half an hour later the cracked version is online (recently seen with "Dear Esther").
There are reasons beyond those I just called out, things like "principles"! There is a bunch of lazy people out there, sheep to be shorn of their money because they don't even care when they are treated like criminals and crackers and what not by gaming companies and their willing helpers.
I am not one of them. When Half Life 2 came out I promised myself never to buy a game with this kind of DRM. If more people would have had a bigger heart than mouth companies today wouldn't treat us like that.


Principles are the only thing you have against steam. Most DRM these days require an initial online activation. Steam does not treat you like a criminal. Did you know Windows itself gather data and send it in, xfire does aswell. Nearly every program that connects to the internet does. If you hold that against steam and don't use it because of that, you may as well switch to linux and never use any program that connects to the internet.

#49 Freyar

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 413 posts

Posted 23 June 2012 - 02:12 PM

View PostA5mod3us, on 23 June 2012 - 02:54 AM, said:

I don't think its necessary. MW:O has gotten plenty of visibility, including articles in more than one gaming magazine.


Who the hell reads magazines anymore? The market penetrations for periodicals has dropped significantly as really (in the US) Game Informer is the only one to really stay afloat due to Gamestop's forced marketing.

View PostGiverous, on 23 June 2012 - 04:24 AM, said:

no, no, no. Absolutely not. Stopped playing a few games because they're only available on steam. Terrible desktop software, resource hungry.


What are you basing off this? 2004? I'd agree with you if it were back then, but since then Steam's gotten pretty lean and good about it's resource usage.

View PostLightdragon, on 23 June 2012 - 08:24 AM, said:

steam tends to like charging you cash for content that is normally free from developers so please do not feed the greedy corporation keep the money in devs pockets


Charging for content? Usually that's a dev's decision. Just where are you getting this idea from? There have been plenty of free content updates for various titles, most notably The Witcher series.

View PostDeathwalker, on 23 June 2012 - 08:49 AM, said:

No I'm not ignoring that fact. You have not gotten any of the recent games that are available "Stand Alone". Lets go with the whole Warhammer series now (Warhammer Dawn of War 2, Chaos Rising, Retribution, and Space Marine).

[...]

The system updates when it feels like is so you can be downloading massive file updates while you playing games online and kills your bandwidth.


We're talking about MWO's place on Steam. MWO is a Free-to-Play game, whereas all those Warhammer titles are retail. PGI runs MWO, THQ and Relic run Warhammer. THQ chose to switch to Steamworks as a method of choice for their matchmaking and DRM as opposed to Games For Windows Live which failed abysmally.

Steam suspends updates (ANY of them) when a game or tool is running. This is to prevent the issue you're talking about. People have been petitioning Steam to allow an option for advanced users to let Steam continue downloading in the background while playing and have yet to do so.

Quote

I have STEAM on my system. I have to use STEAM for some of my games that are "Stand Alone". What your not listening to in your "steam is the great" crusade is that some people don't like having software on their system that they don't have full controll of. It would be different if I had the option to load and run the game without running steam and just use it as a client to install the game but thats not how steam operates.

[...]

I ordered Star Trek Online from them to get the bonus content. I was forced to install the full game thru STEAM to get my CD-key and be able to activate it. If someone JUST ordered thru steam they would have to keep steam installed and running to keep their "Stand Alone" MMO running. Now does that make sence. NO!

[...]

Are we listening yet? Your right its not 2003. and yet steam is requiring you to do a fulling install of their client instead of being happy their getting paid and letting the "Stand Alone" game install like it does from a brick and morter store.

[...]

Finally when we are ranting about resources its not just the small memory drain or the bandwidth loss or the client runnign in the background. its all of it and the forced install of their client to the c: drive. The forced install to a dwindling SSD that shouldn't have to be!


You can have MWO without having Steam as the only avenue for use. Most of the Free-to-Play games (Super Monday Night Combat is an exception) have standalone clients that do not require Steam in the first place. You don't want to use it? Don't, but don't squander a chance to get more exposure for the game.

You ordered through Steam? Yeah, you'd kinda have to use Steam to get your keys. What a shocker! Once you registered your keys though, you could easily get the stand-alone client and move away from needing Steam to begin with. I know how this works, I've done this a few times myself. You don't have to keep Steam running for MMOs unless you're using Steam as your login method (such as games from GamersFirst).

You don't need to do a full install. At best you install Steam, install (in the example) Star Trek Online, grab your CDKeys and be on your way. But again, you're assuming no stand-alone client and use retail games as your example from developers who have actively chosen Steamworks as their DRM.

Bandwidth use (unless your downloading content) is almost non-existent. RAM use when idle is also almost non-existent. Steam is not required to be installed to C:\, and while I'd agree it'd be nice to install certain games wherever you'd want, it's something that people like me are still asking for in the SPUF. You're unhappy with Steam, fine. But you are arguing based on falsehoods that just have nothing to do with MWO being on that platform.

View PostTarrasque, on 23 June 2012 - 09:12 AM, said:

How are people worried about player base in this game? It sold seven thousand copies in its first 24 hours! Give it a month or two, there are going to be zero problems with the number of players (hopefully they can handle the server load, actually), especially after they start getting lauded in the mainstream media.

Steam is just an unnecessary addition. If you're a dedicated enough gamer to be using Steam, you've probably heard about MW:O, and if you can't be bothered to not use your precious client, then so be it.


Steam isn't that hard to integrate with as far as a payment processor and client download go. Would it take some time to implement? Yes, but not a lot. We may have had seven thousand copies of Founders sold in the first 24 hours, but no MMO survived on such a small client base. We must have More players, and even if "we have enough" getting more shouldn't be something that we as a fanbase should be adverse to, especially when the arguments against are based on false misconceptions based on early Steam builds back in 2004/2005.

View PostCole Christensen, on 23 June 2012 - 09:45 AM, said:

The only reason a developer would ever want to bring a title to Steam is for the ostensibly good quality, user-friendly DRM. A game like MWO is inherently a pure multiplayer experience and thus require a valid login to play anyway; therefore there is nothing to pirate and ZERO incentive to put the title on Steam. It just allows another company, Valve, to cut into your potential profits and force players to rely on a 3rd-party platform that you have no control over. I don't think any developer WANTS to be on Steam, but will do so if it makes business sense. In this case: there would be none.


With that line of thought there should be only one payment provider. Paypal, or UltimatePay, not both. We shouldn't allow for the possibility of having a third payment option that works worldwide and that ALSO provides advertising.

View PostIceSerpent, on 23 June 2012 - 11:00 AM, said:

The bottom line is that some of us (like myself) do our best to steer clear of Steam and others (like yourself) love it for whatever reason.


The thing that bothers me about this is that people like you are railing against something that really doesn't have the issues you're going on about. You cited phone support, well.. that doesn't exist for Steam. You cited "money disappearing", that doesn't really happen. Others cited resources being wasted, which can be argued to a degree, but it's much less than a number of other resident apps that most people run.

Quote

Personally, as long as I can install and play MWO without having to deal with Steam in any way, I would be a happy camper.


I can respect that, and considering that Steam wouldn't have the only distribution, then it wouldn't affect you to have it available to people who want it there and people that discover MWO on it.

Edited by Freyar, 23 June 2012 - 02:14 PM.


#50 Freyar

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 413 posts

Posted 23 June 2012 - 03:23 PM

View PostDeathwalker, on 23 June 2012 - 08:49 AM, said:

You have not gotten any of the recent games that are available "Stand Alone".


For the record, I have.

#51 Steel Talon

    Member

  • PipPipPipPipPipPipPip
  • 545 posts

Posted 23 June 2012 - 03:27 PM

OBT should come as soon as possible, dont bother with steam
release is still TBD so maybe then

#52 Scimitar

    Member

  • PipPipPip
  • 99 posts
  • LocationMelbourne, Victoria, Australia

Posted 23 June 2012 - 06:30 PM

My personal opinion is keep it all in house for PGI so they have total control over their game.

#53 Noth

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 4,762 posts

Posted 23 June 2012 - 06:43 PM

View PostScimitar, on 23 June 2012 - 06:30 PM, said:

My personal opinion is keep it all in house for PGI so they have total control over their game.


They would have total control over the game with steam involved. Most FTP games through steam still use their own launcher to update. Steam is simply used as a way to get the name of teh game out and as a common place to download it. The dev keeps complete control over the game.

#54 Freyar

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 413 posts

Posted 23 June 2012 - 06:44 PM

View PostNoth, on 23 June 2012 - 06:43 PM, said:


They would have total control over the game with steam involved. Most FTP games through steam still use their own launcher to update. Steam is simply used as a way to get the name of teh game out and as a common place to download it. The dev keeps complete control over the game.


As far as I know, the only requirement is that the Free-to-Play game must be able to use Steam Wallet for transactions.

#55 Deathwalker

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 54 posts
  • LocationWausau,WI

Posted 23 June 2012 - 08:19 PM

Noth and Freyar. Since none of us are gonne give an inch on the debate, I do have a question for both of you. Putting the "Great for the game" argument aside, what is it that both of you seem to love so much about steam that makes you both crusaders for its distribution. You have both (Freyar mosty) have tried to sway opinion tward Steam and argued points from everyone comments (without childish antics and "because" retorts).

We can get back to the arguing after that but I would really love to hear you point on the positives fo Steam as a whole not just exposure.

#56 Noth

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 4,762 posts

Posted 23 June 2012 - 08:37 PM

I just hate people that blindly hate something and apply special rules to it and not to others that do the same thing (see collecting data from your computer and require online activation), and that state problems from years ago that simply don't exist now (or exist in such small amounts any other program or game should be just as hated).

Exposure is the biggest thing with steam, you cannot simply just toss it away. It also acts and a good distributer for any game. It is particularly benificial for smaller companies for theose reasons.

Aside from that it acts as a good library for all games, acts as a community builder (seriously, game communities create steam groups for games that aren't even on steam). People have been clamoring for in game VOIP and integrating with steam can give them that ability without throwing as many dev sources at it.

Most reasons against steam are purely "principle" issues and cannot be disputed nor should they be used as a reason as they are not supported by facts.

#57 Freyar

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 413 posts

Posted 23 June 2012 - 09:38 PM

View PostDeathwalker, on 23 June 2012 - 08:19 PM, said:

Noth and Freyar. Since none of us are gonne give an inch on the debate, I do have a question for both of you. Putting the "Great for the game" argument aside, what is it that both of you seem to love so much about steam that makes you both crusaders for its distribution. You have both (Freyar mosty) have tried to sway opinion tward Steam and argued points from everyone comments (without childish antics and "because" retorts).

We can get back to the arguing after that but I would really love to hear you point on the positives fo Steam as a whole not just exposure.

That's a bit of a loaded question.

The biggest thing here is that people were arguing on points that were just plain wrong. Complaining about phone support, the complaints about "resource waste", stuff like that. I don't want a decision to be based on false statements.

Do I like Steam? Definitely. It's where a majority of my titles are these days, and pretty much how I run things. Stuff that doesn't come from Steam still gets thrown through there since I'm quite active on Steam's community and enjoy the benefits of the overlay. I don't doubt some people have had issues (as I've said), but they're nowhere near as much of a problem as people make them out to be. Exposure to five million people is a lot. That's five million concurrent users, not just five million accounts.

#58 Kenshiro Yoshida

    Rookie

  • The Jaws
  • The Jaws
  • 5 posts

Posted 24 June 2012 - 02:39 AM

Yeah I would suggest it to bring it to steam because much more players got their attention on it

#59 Deathwalker

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 54 posts
  • LocationWausau,WI

Posted 24 June 2012 - 09:20 PM

Ok, so I am hearing easy to collect and store you games so you don't have 500 boxes next to your computer and automated community. Neither one of which has been disputed.

View PostNoth, on 23 June 2012 - 08:37 PM, said:

Aside from that it acts as a good library for all games, acts as a community builder (seriously, game communities create steam groups for games that aren't even on steam). People have been clamoring for in game VOIP and integrating with steam can give them that ability without throwing as many dev sources at it.


View PostFreyar, on 23 June 2012 - 09:38 PM, said:

Do I like Steam? Definitely. It's where a majority of my titles are these days, and pretty much how I run things. Stuff that doesn't come from Steam still gets thrown through there since I'm quite active on Steam's community and enjoy the benefits of the overlay. I don't doubt some people have had issues (as I've said), but they're nowhere near as much of a problem as people make them out to be. Exposure to five million people is a lot. That's five million concurrent users, not just five million accounts.


Other then that you are arguing that your exposing the game to 5 million players without numbers to show how many people will actually play the game. The same thing your accusing the people arguing against steam of doing. Your also not providing number for Steam's cut and the "assumed" price increase for pay items because of that cut.

We are also arguing about the perceived dislike (not saying its not there) of the steam engine.

View PostNoth, on 23 June 2012 - 08:37 PM, said:

I just hate people that blindly hate something and apply special rules to it and not to others that do the same thing (see collecting data from your computer and require online activation), and that state problems from years ago that simply don't exist now (or exist in such small amounts any other program or game should be just as hated).

Most reasons against steam are purely "principle" issues and cannot be disputed nor should they be used as a reason as they are not supported by facts.


View PostFreyar, on 23 June 2012 - 09:38 PM, said:

The biggest thing here is that people were arguing on points that were just plain wrong. Complaining about phone support, the complaints about "resource waste", stuff like that. I don't want a decision to be based on false statements.


This is a bit more of a personal experience kind of thing. I will agreee that some people may have had a bad experience with Steam a while back and are now jaded. Unfortunately, you are arguing with some people who have a current Steam account and are still having problems with it. Both of you are arguing against people who have had or are having problems with the Steam engine currently.

View PostFreyar, on 23 June 2012 - 09:38 PM, said:

That's a bit of a loaded question.


Your right, it is a bit of a loaded question. The reason I asked was to try and explain the difference in points and give some perspective to atleast try and agree to disagree on some points. You can't say people have not had CURRENT problems with phone support or resources. You don't know how the call when or what type of system the person is running on. You don't know what games the person is runnig or having problems with in Steam. I'm guessing part of you arguments are because both of you feel that Steam (as a whole) is a good thing. I am not taking the pesition that Steam is evil and whould be destroyed. I'm taking the point that I HAVE AND USE Steam and I feel that it will be more of hinderence to MWO the 5 million palyer base will benifit it. I'm using my personal experience to support this position and you dismissing it as a childish over-reaction to a 5 year old complaint. I'm not dismissing your good experience, I'm pointing out problems I see in the Steam engine.

Steam DOES have overhead SMALL AS IT MAY BE just like every other game
Steam DOES require you to log in to start your game in my CURRENT experience
Steam DOES install patches and updates for games to the C: drive even is the games are installed to anther drive ON MY SYSTEM

I capitalized the parts of the statement so everyone can see the points that should end the argument about MY experience with Steam and why I don't think its a good idea to put MWO on steam

#60 Noth

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 4,762 posts

Posted 24 June 2012 - 10:09 PM

View PostDeathwalker, on 24 June 2012 - 09:20 PM, said:

Ok, so I am hearing easy to collect and store you games so you don't have 500 boxes next to your computer and automated community. Neither one of which has been disputed.





Other then that you are arguing that your exposing the game to 5 million players without numbers to show how many people will actually play the game. The same thing your accusing the people arguing against steam of doing. Your also not providing number for Steam's cut and the "assumed" price increase for pay items because of that cut.

We are also arguing about the perceived dislike (not saying its not there) of the steam engine.





This is a bit more of a personal experience kind of thing. I will agreee that some people may have had a bad experience with Steam a while back and are now jaded. Unfortunately, you are arguing with some people who have a current Steam account and are still having problems with it. Both of you are arguing against people who have had or are having problems with the Steam engine currently.



Your right, it is a bit of a loaded question. The reason I asked was to try and explain the difference in points and give some perspective to atleast try and agree to disagree on some points. You can't say people have not had CURRENT problems with phone support or resources. You don't know how the call when or what type of system the person is running on. You don't know what games the person is runnig or having problems with in Steam. I'm guessing part of you arguments are because both of you feel that Steam (as a whole) is a good thing. I am not taking the pesition that Steam is evil and whould be destroyed. I'm taking the point that I HAVE AND USE Steam and I feel that it will be more of hinderence to MWO the 5 million palyer base will benifit it. I'm using my personal experience to support this position and you dismissing it as a childish over-reaction to a 5 year old complaint. I'm not dismissing your good experience, I'm pointing out problems I see in the Steam engine.

Steam DOES have overhead SMALL AS IT MAY BE just like every other game
Steam DOES require you to log in to start your game in my CURRENT experience
Steam DOES install patches and updates for games to the C: drive even is the games are installed to anther drive ON MY SYSTEM

I capitalized the parts of the statement so everyone can see the points that should end the argument about MY experience with Steam and why I don't think its a good idea to put MWO on steam


Steams overhead is not bigger (if any bigger) than that of other companies that are used for payment.

I have CO installed through steam, I can log into with starting up steam. I could also install it outside of steam if I wanted. You STEAM install is messed up if it is installing things outside of the drive it is in.

How would steam be a hindrence if both a asteam client and a non steam client existed (just like for all other f2p games (outside of 2) that are on steam? Most people do not have issues with steam so how can it be a hindrance





11 user(s) are reading this topic

0 members, 11 guests, 0 anonymous users