A5mod3us, on 23 June 2012 - 02:54 AM, said:
I don't think its necessary. MW:O has gotten plenty of visibility, including articles in more than one gaming magazine.
Who the hell reads magazines anymore? The market penetrations for periodicals has dropped significantly as really (in the US) Game Informer is the only one to really stay afloat due to Gamestop's forced marketing.
Giverous, on 23 June 2012 - 04:24 AM, said:
no, no, no. Absolutely not. Stopped playing a few games because they're only available on steam. Terrible desktop software, resource hungry.
What are you basing off this? 2004? I'd agree with you if it were back then, but since then Steam's gotten pretty lean and good about it's resource usage.
Lightdragon, on 23 June 2012 - 08:24 AM, said:
steam tends to like charging you cash for content that is normally free from developers so please do not feed the greedy corporation keep the money in devs pockets
Charging for content? Usually that's a dev's decision. Just where are you getting this idea from? There have been plenty of free content updates for various titles, most notably The Witcher series.
Deathwalker, on 23 June 2012 - 08:49 AM, said:
No I'm not ignoring that fact. You have not gotten any of the recent games that are available "Stand Alone". Lets go with the whole Warhammer series now (Warhammer Dawn of War 2, Chaos Rising, Retribution, and Space Marine).
[...]
The system updates when it feels like is so you can be downloading massive file updates while you playing games online and kills your bandwidth.
We're talking about MWO's place on Steam. MWO is a Free-to-Play game, whereas all those Warhammer titles are retail. PGI runs MWO, THQ and Relic run Warhammer. THQ chose to switch to Steamworks as a method of choice for their matchmaking and DRM as opposed to Games For Windows Live which failed abysmally.
Steam suspends updates (ANY of them) when a game or tool is running. This is to prevent the issue you're talking about. People have been petitioning Steam to allow an option for advanced users to let Steam continue downloading in the background while playing and have yet to do so.
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I have STEAM on my system. I have to use STEAM for some of my games that are "Stand Alone". What your not listening to in your "steam is the great" crusade is that some people don't like having software on their system that they don't have full controll of. It would be different if I had the option to load and run the game without running steam and just use it as a client to install the game but thats not how steam operates.
[...]
I ordered Star Trek Online from them to get the bonus content. I was forced to install the full game thru STEAM to get my CD-key and be able to activate it. If someone JUST ordered thru steam they would have to keep steam installed and running to keep their "Stand Alone" MMO running. Now does that make sence. NO!
[...]
Are we listening yet? Your right its not 2003. and yet steam is requiring you to do a fulling install of their client instead of being happy their getting paid and letting the "Stand Alone" game install like it does from a brick and morter store.
[...]
Finally when we are ranting about resources its not just the small memory drain or the bandwidth loss or the client runnign in the background. its all of it and the forced install of their client to the c: drive. The forced install to a dwindling SSD that shouldn't have to be!
You
can have MWO without having Steam as the only avenue for use. Most of the Free-to-Play games (
Super Monday Night Combat is an exception) have standalone clients that do not require Steam in the first place. You don't want to use it? Don't, but don't squander a chance to get more exposure for the game.
You ordered through Steam? Yeah, you'd kinda have to use Steam to get your keys.
What a shocker! Once you registered your keys though, you could easily get the stand-alone client and move away from needing Steam to begin with. I know how this works, I've done this a few times myself. You don't have to keep Steam running for MMOs unless you're using Steam as your login method (such as games from GamersFirst).
You don't need to do a full install. At best you install Steam, install (in the example)
Star Trek Online, grab your CDKeys and be on your way. But again, you're assuming no stand-alone client and use retail games as your example from developers who have actively chosen Steamworks as their DRM.
Bandwidth use (unless your downloading content) is almost non-existent. RAM use when idle is also almost non-existent. Steam is not required to be installed to C:\, and while I'd agree it'd be nice to install certain games wherever you'd want, it's something that people like me are still asking for in the SPUF. You're unhappy with Steam, fine. But you are arguing based on falsehoods that just have nothing to do with MWO being on that platform.
Tarrasque, on 23 June 2012 - 09:12 AM, said:
How are people worried about player base in this game? It sold seven thousand copies in its first 24 hours! Give it a month or two, there are going to be zero problems with the number of players (hopefully they can handle the server load, actually), especially after they start getting lauded in the mainstream media.
Steam is just an unnecessary addition. If you're a dedicated enough gamer to be using Steam, you've probably heard about MW:O, and if you can't be bothered to not use your precious client, then so be it.
Steam isn't that hard to integrate with as far as a payment processor and client download go. Would it take some time to implement? Yes, but not a lot. We may have had seven thousand copies of Founders sold in the first 24 hours, but no MMO survived on such a small client base. We must have
More players, and even if "we have enough" getting more shouldn't be something that we as a fanbase should be adverse to, especially when the arguments against are based on false misconceptions based on early Steam builds back in 2004/2005.
Cole Christensen, on 23 June 2012 - 09:45 AM, said:
The only reason a developer would ever want to bring a title to Steam is for the ostensibly good quality, user-friendly DRM. A game like MWO is inherently a pure multiplayer experience and thus require a valid login to play anyway; therefore there is nothing to pirate and ZERO incentive to put the title on Steam. It just allows another company, Valve, to cut into your potential profits and force players to rely on a 3rd-party platform that you have no control over. I don't think any developer WANTS to be on Steam, but will do so if it makes business sense. In this case: there would be none.
With that line of thought there should be only one payment provider. Paypal, or UltimatePay, not both. We shouldn't allow for the possibility of having a third payment option that works worldwide and that ALSO provides advertising.
IceSerpent, on 23 June 2012 - 11:00 AM, said:
The bottom line is that some of us (like myself) do our best to steer clear of Steam and others (like yourself) love it for whatever reason.
The thing that bothers me about this is that people like you are railing against something that really doesn't have the issues you're going on about. You cited phone support, well.. that doesn't exist for Steam. You cited "money disappearing", that doesn't really happen. Others cited resources being wasted, which can be argued to a degree, but it's much less than a number of other resident apps that most people run.
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Personally, as long as I can install and play MWO without having to deal with Steam in any way, I would be a happy camper.
I can respect that, and considering that Steam wouldn't have the only distribution, then it wouldn't affect you to have it available to people who want it there and people that discover MWO on it.
Edited by Freyar, 23 June 2012 - 02:14 PM.