IceSerpent, on 22 June 2012 - 08:37 PM, said:
That's where you are wrong - with Steam in the picture it's never "jump in and have fun". It's more like "try to buy a game, cuss while wondering where your money disappeared, spend a few hours on the phone with their support, try to install the game, cuss while it keeps giving you weird errors, spend a few more hours on the phone with their support, try to play the game, cuss while Steam app does all sorts of unnatural things to your bandwidth, spend a few more hours on the phone...finally give up and play something else".
I have no idea what you're on about. One: Issues with games not starting typically lies with issues from the developer of said game. (IE: Eidos for
Deus Ex: Human Revolution, Volition for
Saints Row The Third.) Second: ValvE/Steam does not have phone support anyway.
Sorry to say, I can't believe your account for your experience. You may have had problems with digital distribution, and you may have even have had troubles with Steam, but your response here tells me you aren't willing to discuss this in such a way that anyone can learn from.
Deathwalker, on 22 June 2012 - 08:49 PM, said:
I would prefer not to have load one game to load the one i wanna play. Steam has always been nusence at best and a full blown pain in the *** at worst. Although steam my get more people to play the game I don't really want the people (casual players whining about everything to the devs) the neuter the game jsut so they can win.
Sorry to say, having a wider audience is an imperative to any Free-to-Play operation. I believe that the developers are strong enough to withstand a casual demand for things such as "make every mech blow up when destroyed". You're actively asking PGI to NOT get more players in the game which, as a fan and someone eagerly waiting for the 7th of August, is depressing. We should be doing whatever we can to get more people in, adjusted, and enjoying what PGI will have to offer.
Agent CraZy DiP, on 22 June 2012 - 10:44 PM, said:
Of the new comers there will be a low percentage that will be "quality" players. I'm not saying that STEAM wouldn't bring in some valued players, but there's a reason when a game goes on STEAM the influx of people are called Steamies. [...] I personally wouldn't mind seeing MWO on STEAM... But I'd prefer if they held off and let the community find its nitch before the Steamies arrive.
If the game is going to be on Steam, it'd be better to make sure that players from Steam aren't too "behind the curve". That's a common complaint with games that come in a significant amount of time after release.
Should we be willing to scrap the launch on the site just to avoid having "non-seasoned" players join in? Should we be willing to subject every player to a test, seeing if they'd play any previous BTech game? "Quality" in terms of skill is a very bad way to determine if a new market or userbase should be included.
Masterofm, on 22 June 2012 - 10:47 PM, said:
O.K. I hope you are not comparing Valve to Paypal and other payment services. Where those services take a portion of a percent valve takes more like 15-25%. At the minimum.
We have
NO idea how much Steam takes out of currency sales. Yes, 15%, 20%, 30% have been quoted before, but that's for sales of retail games. IE: Selling games in a traditional environment such as
Call of Duty: Modern Warfare 3. We have no idea how much of a cut that Free-to-Play games end up seeing, but I'd be willing to bet that the cut is significantly less as there's more recurring revenue.
Quote
I'm not going to argue quality of
APB:R, namely because that's out of scope for this thread. Suffice to say other Free-to-Play games are doing just fine as well on Steam.
Noth, on 22 June 2012 - 10:52 PM, said:
Vindictus, CO, STO, LotRO, DC Universe and many more are all on STEAM. So I wouldn't say it's un appealing to a developer at all.
Masterofm, on 22 June 2012 - 11:21 PM, said:
Steam is great in some ways. In other ways it's not. If you want to aim high you don't run to Steam first. Games like League of Legends didn't run to Steam because it didn't need to. It did well enough on it's own.
That's because League of Legends and Heroes of Newerth already had a substantially strong fanbase from the original DotA pool. MWO does not have that luxury.
Quote
Steam is a great crutch, but it's still a crutch. Some games like MWO, Firefall, and Planetside 2 I would hope are great enough that it can stand on it's own 2 feet without the need of steam.
Considering SOE already has their titles on Steam, I'm betting Planetside 2 will be there too. I seriously don't understand this mentality of "If it's on Steam, it's ****" when such a thought is purely asinine. Quality is independent of the platform it's distributed on. Why shouldn't MWO be the first "great" game on there (if you assume all other Free-to-Play games on there are terrible,)
People are forgetting a number of important points.
- Just because it's on Steam, does not mean there wouldn't be a stand-alone client.
- New players mean more targets, and possibly more revenue for the game which in turn provides a higher possibility for more content faster.
- We do not know the cut Steam takes from Free-to-Play currency sales. (We have "rough guesses" as to how much for retail sales, but that doesn't apply here.)