Bring MWO to Steam!
#81
Posted 26 June 2012 - 05:00 PM
I probably wouldn't get it on Steam, but it's a wonderful way to reach a massive audience.
#82
Posted 26 June 2012 - 05:45 PM
Noth, on 26 June 2012 - 04:53 PM, said:
They did VERY briefly plan on it when the service was in an infancy, months before release; the idea of making you "subscribe" to games rather than own them was a concept thrown around. It got thrown out WELL before Steam ever came into being, though, so is more an interesting historical artifact than something to dislike about it.
#83
Posted 26 June 2012 - 07:01 PM
#84
Posted 26 June 2012 - 07:05 PM
Cementblade, on 26 June 2012 - 07:01 PM, said:
All games have bugs, very rarely does it have to do with steam, but rather the developer of the game, and more foten than not those same bugs exist in teh game on other platforms.
#86
Posted 26 June 2012 - 09:47 PM
Cementblade, on 26 June 2012 - 09:36 PM, said:
No it's not. It wouldn't have 5 million users if it was. You may be thinking of when it was first released which yes it was bugged. Now it's really not. At most I have to restart steam if something bugs which is usually to get a preloaded game to run the first time.
Edited by Noth, 26 June 2012 - 10:32 PM.
#87
Posted 26 June 2012 - 10:07 PM
Cementblade, on 26 June 2012 - 07:01 PM, said:
Cementblade, on 26 June 2012 - 09:36 PM, said:
It seems your focus is either narrow and you only have experience with a very few games on Steam or your just biased based on what others have said. Since I started using Steam (Feb. 2005) I've tried to purchase every game using said service... assuming it was available there. The only time I've had an issue with Steam-purchased content is with modded games that require a separate launcher... even then it usually works with a little tweaking. The convenience to the user is good and the exposure to a massive gaming community is unparalleled.
The big question for the devs is cost on their end... both in cash and time. Will the added exposure be worth the time and effort required to make it compliant with Valve? Will it be worth the percentage/per purchase cost that Valve wants in return? The only people that can decide that are busy making a game at the moment. I would expect that IF it ever comes to Steam it's not going to be at launch unless they're already negotiating.
#88
Posted 27 June 2012 - 03:34 AM
Edited by Freyar, 27 June 2012 - 03:34 AM.
#89
Posted 27 June 2012 - 07:23 AM
Deathwalker, on 23 June 2012 - 08:49 AM, said:
Finally when we are ranting about resources its not just the small memory drain or the bandwidth loss or the client runnign in the background. its all of it and the forced install of their client to the c: drive. The forced install to a dwindling SSD that shouldn't have to be!
Your arguments would be great... if they were accurate.
Memory: At the moment it's around 68-75MB. Considering Firefox hogs up around 220+MB and most PC's are sporting RAM in the multi-GB range, 68MB is paltry for convenience, DRM and exposure.
Bandwidth - If Steam is downloading an update and you start a game, it pauses any downloads until games are closed.
Installation - You can install Steam on any drive, not just C:. With a little bit of tinkering you can even break up the Steam installation to multiple drives. Currently I'm running Steam on E: (SSD) with games that don't require the SSD shuffled off to my mechanical drive array.
Also... Just because it's brought to Steam doesn't mean that will be the only way to get it. If you have a misinformed biased against Steam you could still get it through the MWOMercs site without the need to install Steam at all. CCP has done the same thing with EVE Online. They're simply using Steam for exposure which is great for any game.
Someone mentioned that MWO already has exposure because it's on websites and a gaming magazine. While nice, if MWO hopes to attract casual gamers they would need even more and casual gamers typically don't sub to gaming mags and gaming specific sites.
Personally I don't care either way. Steam or no, I'm playing. It's up to Piranha and IGP to determine if the added exposure is worth the time/resources/monetary cost necessary to work with Valve and get MWO on Steam. It's up to the community to support their decision. Besides, more targets is better for everyone.
Edit: Sorry for the spraying multiple posts. The previous post was made early this morning and I didn't think it took due to a cable modem issue. I didn't even see it when I posted this time. My bad... :okayface:
Edited by Necrodemus, 27 June 2012 - 07:27 AM.
#90
Posted 27 June 2012 - 09:35 AM
#91
Posted 27 June 2012 - 10:15 AM
Putting it on Steam does NOT mean it can't have it's own installer. MWO WILL have it's own installer, no one is saying it won't, just that many would love it to be on Steam. I don't know a F2P game on Steam that doesn't also have a standalone.
Steam works VERY hard to make concessions for individual publisher's needs. It's very much a case-by-case basis, as far as Steam publishing deals work, which is why it's so hard to find concrete information regarding the subject. I wouldn't expect any "loss" to the game for anyone else. People will still use the individual login for the game. Has no one actually PLAYED a F2P on Steam? Nothing is lost in translation.
TL:DR; MWO has nothing to lose and only a audience of tens of millions to gain by going to Steam. I'm 100% for it.
#92
Posted 27 June 2012 - 12:46 PM
I really do not like steam for the fact that many games OFFLINE games now require an idiotic online connection and the suits more or less developed this really sucking and annoying idea.
#93
Posted 27 June 2012 - 12:52 PM
Fire for Effect, on 27 June 2012 - 12:46 PM, said:
I really do not like steam for the fact that many games OFFLINE games now require an idiotic online connection and the suits more or less developed this really sucking and annoying idea.
Steam is currently only using 55MB and taking up less than a percent of my internet activity. That is only a resource hog if you system is woefully outdated.
Steam is not to blame for having offline games require an online activation. Many non steam games require such. It's proven to be one of the least invasive forms of DRM. If you don't like DRM you may as well give up on pc gaming at this point.
#94
Posted 27 June 2012 - 01:27 PM
Noth, on 27 June 2012 - 12:52 PM, said:
Steam is currently only using 55MB and taking up less than a percent of my internet activity. That is only a resource hog if you system is woefully outdated.
Steam is not to blame for having offline games require an online activation. Many non steam games require such. It's proven to be one of the least invasive forms of DRM. If you don't like DRM you may as well give up on pc gaming at this point.
Yeah, for sure. Or maybe game developers could give up DRM, how about that? There are enough people willing to pay for games, it's the same s*it that goes on with music labels and movies. Pirated game /= possibly bought game. Don't want to derail the thread but your Steam fanboyism is annoying. You repeat yourself with your non-arguments.
#95
Posted 27 June 2012 - 01:33 PM
Shredhead, on 27 June 2012 - 01:27 PM, said:
What? Every statement made against steam is "It's a resource hog, it's bugged, or it sucks" with either absolutely false info behind it or none. It's not about being a steam fanboy, it's about people getting their heads out of their butts and stop spreading false info and holding steam to some higher standard that they don't hold other programs to. I point out false info/unrealistic expectations about stuff I hate too. I could care less if they don't use steam, just don't spread false info or expect it to not do things your other programs are doing. We've rached an age where DRM is here and it is not going away. that is why I say if you don't like it you may as well give up on pc gaming.
Edited by Noth, 27 June 2012 - 01:34 PM.
#96
Posted 27 June 2012 - 02:11 PM
RainbowToh, on 27 June 2012 - 09:35 AM, said:
There's no indication that Steam would be the sole distribution. Could you do me a favor and stop trying to make it out to look like Steam will be the only way to play the game if it's distributed on Steam too? That's like saying a retail game is ONLY sold at Gamestop, and that Walmart or your other local stores won't get any copies. Doesn't happen.
Shredhead, on 27 June 2012 - 01:27 PM, said:
You're derailing the thread mate. We're talking about MWO being distributed by Steam to reach an audience of five million and here you are making a generic argument against DRM with snipes against Steam when it is the developer's decisions of each game that determines whether or not that's the case.
Blind fanboyism? No. It's you being all up in arms over crap that doesn't happen, or crap that isn't the fault of Steam's. I suppose you'd blame the writers of Playboy for exposing kids to softcore *********** because some guy who bought it left it out, or blame legal gun sellers because a gun owner couldn't be assed to use the tools provided to keep it safe? (The emphasis of this analogy is to make sure you place the blame where it belongs when bad things happen, be it as serious as a death, or as minor as DRM.)
Always on DRM sucks, but it isn't Steam's fault that developers are misappropriating what tools it has for that purpose.
Edited by Freyar, 27 June 2012 - 02:12 PM.
#97
Posted 27 June 2012 - 02:35 PM
#98
Posted 27 June 2012 - 03:24 PM
light487, on 27 June 2012 - 02:35 PM, said:
There's plenty of things not needed in the strict sense. How would getting exposure to more players be harmful?
#99
Posted 27 June 2012 - 11:38 PM
Any support of aborrations like steam or origin is to be avoided at all costs.
DRM is an idiotic annoying piece of garbage throw it in the urbanmech uhm trashcan.
Steam has made this terrible way of bumping people a widespread desease, before steam it was unthinkable and it is still stupid that you need a permanent online connection to play an offline single player game.
Strangely several companies fare very well without any DRM or annoying copy protection.
(Paradox Entertainment for example, Hearts of Iron, Europa Universalis and Victoria are maybe bestknown from them)
Also I do not want STEAM as spyware on my PC no one has any right to analyse what I play at which times and to keep these records for an infinite time.
#100
Posted 28 June 2012 - 01:22 AM
Fire for Effect, on 27 June 2012 - 11:38 PM, said:
Any support of aborrations like steam or origin is to be avoided at all costs.
DRM is an idiotic annoying piece of garbage throw it in the urbanmech uhm trashcan.
Steam has made this terrible way of bumping people a widespread desease, before steam it was unthinkable and it is still stupid that you need a permanent online connection to play an offline single player game.
Strangely several companies fare very well without any DRM or annoying copy protection.
(Paradox Entertainment for example, Hearts of Iron, Europa Universalis and Victoria are maybe bestknown from them)
Also I do not want STEAM as spyware on my PC no one has any right to analyse what I play at which times and to keep these records for an infinite time.
Are you trolling or just insanely ignorant ? possibly blind ?
There would be 2 ways to play the game.
1. Download steam and MWO thru Steam.
or
2. Don't use steam and grab the game from PGI.
So the solution to your problem of not wanting "steam spyware" is to, you guessed it, download the normal launcher from the MWO site which would not require steam in any way shape or form.
Therefore you have no base for argument at all and all your doing is using this thread to vent anger at steam.
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