If this game were subscription-based, what would us "P2W" clan pilots have to shoot at? Each other? Where's the fun in fighting an even match against other people that spent money on the game when you can shoot at inferior mechs that cost no money?
Then again, I see 4+ heroes, several non-stock champions and a LOT of clan mechs every match. I'd say nearly every player has paid something, and a lot of them have gone well over the standard $14.99 a month mark. I don't know about you guys but I'd be subscribed to this game for well over five years if I spent the same amount on a subscription based game. And where would my gold mech be then? In the hands of some moron that tagged every single enemy with a medium laser and only went for as high of a damage number as they could in every single match over the course of a weekend?
I have no idea which side I'm supporting here. I myself prefer subscription games as the communities tend to be slightly less toxic. They also tend to be much, much smaller, though ultimately less profitable for various reasons.
Speaking of profit, why hasn't MWO introduced a "mech reinforcement crate" that contains one guaranteed medium laser (see, you're paying for the laser, GAMBLING LAW DODGING WOO) and one random item of... Another medium laser, random camo specs/colors (some could be exclusive to that crate) and even hero mechs (again, add some exclusives that are blatantly OP compared to direct-buy heroes, and WAY better than the filthy peasant c-bill variants... Throw in some +1 medium lasers or things like omni conversion kits for your mechs so you can mount clan tech in an IS mech or swap out the engine in your Adder).
Such profit. So gambling. Wow.
Edited by Kassatsu, 17 August 2014 - 06:29 PM.