School Me On A Good Hellslinger Layout
#1
Posted 01 September 2014 - 09:17 AM
Own all the other BLRs. Thought I'd pick this one up on account of the ooooh shiny paintjob plus the cbills of my Phoenix.
....and *sad face*. This thing sucks balls!
I've tried missile boats. I've tried SRM brawlers. I've tried wubwub. I've tried ER snipers. I've tried blends, mixes, concoctions, hamsters and rubberbands. I think I've tried every suggestion on smurfy for this there has been.
They all suck. I just cannot find something that does this paint job justice.
I may just throw F**K-alls to the wind and put in a 400xl and run a pair of LWubs in the arms and a pair of ERs in the shoulders and plug the other hardpoint holes with the dried salt of my tears.
hellllllllpppppppp
#2
Posted 02 September 2014 - 12:33 AM
I would try this (only theory atm):
http://mwo.smurfy-ne...d7d2b82faef47ed
Speed tweak ASAP btw ...... and play it as a Hunchback not Atlas.
#3
Posted 02 September 2014 - 12:35 AM
Hillslam, on 01 September 2014 - 09:17 AM, said:
Own all the other BLRs. Thought I'd pick this one up on account of the ooooh shiny paintjob plus the cbills of my Phoenix.
....and *sad face*. This thing sucks balls!
I've tried missile boats. I've tried SRM brawlers. I've tried wubwub. I've tried ER snipers. I've tried blends, mixes, concoctions, hamsters and rubberbands. I think I've tried every suggestion on smurfy for this there has been.
They all suck. I just cannot find something that does this paint job justice.
I may just throw F**K-alls to the wind and put in a 400xl and run a pair of LWubs in the arms and a pair of ERs in the shoulders and plug the other hardpoint holes with the dried salt of my tears.
hellllllllpppppppp
K.
.
.
......
.......
..........
N/A
GG/WP
#4
Posted 02 September 2014 - 01:36 AM
The only Battlemaster I played as an ASSAULT mech was the D untill the ACs got nerfed.
Now its .... just a big target or you play it as overweight heavy firesupport.
The BLR 1S is a decent missle plattform and the 3M makes a decent oneside PPC wonder for sniping around corners. BLR -3M
For the Hellslinger....as a competetive mech....just beat it. But for puging and earning cash...
Hellslinger
Use it as direct sight LRM medrange fighter. U need target retention and maybe a hillclimbing module.
Try to get a raven or Kitfox to escort you (ECM cover and rearguard/ missle guard).
Just ask one.
Most of the little ones are pretty helpful if you take them serious.
Glimps over a hill, use your TAG and give them LRMs at around 500 to 750m.
Since IS LRMs are concentrated Swarms when guided by TAG or Narc you will do serious dmg.
Or maybe try this variant with sensormodul and target retention. Same as above but without tag.
Idea is to max out your sensor range and targeting speed.
Remember Artemis is only usefull on direct sightline. YOU NEED TO SEE THE TARGET WHEN IT GETS HIT for Artemis to have any effects.
And again seek a kitty or a ecm raven for companion.
Edited by The Basilisk, 02 September 2014 - 01:52 AM.
#5
Posted 02 September 2014 - 10:40 AM
The only redeeming quality this battlemaster has are the high mounted energy hardpoints. Use them. Can strip arm armor and/or heatsinks to up the engine as well.
#6
Posted 03 September 2014 - 02:02 PM
HELLSLINGER
This is my build, and i'm still having problems with it.
Edited by theta123, 03 September 2014 - 02:03 PM.
#7
Posted 03 September 2014 - 03:00 PM
#8
Posted 04 September 2014 - 12:28 AM
I will use that if i buy it. I really like the streaks on assault mech, when you brawl, just lock and fire, fire and fire. It's give the possibilité to focus your mind on your medium and Large lasers to finish the mech. The BAP gives you the rapid lock on Streaks, and with Artemis it's very very quick. It allows you to have information about target faster too, so you know where to focus with the lasers.
And i have keep the FF on the mech, it's not a mistake, with that loadout Endo Steel give me too much tonnage, and i don't want to buy a bigger engine to fit with that configuration. And you made some economies, the mech has the FF by default =)
#9
Posted 04 September 2014 - 01:03 AM
http://mwo.smurfy-ne...dd50a30e5934743
Its a simple improvement over the base version - paired erll for range, medium lasers for close in punch and streaks/bap for anti-light work/close in, 340 standard for survivability. I've toyed with swapping the streaks/bap out for standard SRM's a few times as most lights are in the 35 ton bracket now so streak 2's don't seem that effective except to cause lights to shy away. I find myself just killing them with the quad medium lasers!
Sadly battlemasters are the mech where I most feel like you can't judge them until you double them.
#11
Posted 04 September 2014 - 06:31 PM
so i run this, chill till the fight starts, send the srm6+6ml into the ct and watch it turn funny colors.
alot of people don't like art on srms, if you are one of those people swap the art and the 2 arm-laz for a ppc or a LL on the right arm( i think its the right, one of them is mounted higher then the other?)
the BAP is for fun.. also its good the info gathering and the built in counter ECM helps team and helps you rip off important parts. alot of the time i end up sending the srms and ML into a leg, or side torso to cripple something.
i run 5 groups 1=arms, 2= right side ML(inc arms), 3= left side ML( "") 4 is 3 srm-6 and 5th is the srms on chain fire.
its a funny mech and alot of the builds above mine would work just fine but i love getting up close and personal. and i think this is one of the best
note: your effective range is 270... keep that in mind on some of the bigger maps. convince your group to flank and you'll be ok. if you find yourself in a poke fight in this build your doing it wrong
cheers.
Edited by Spyguy315, 04 September 2014 - 06:36 PM.
#12
Posted 04 September 2014 - 07:50 PM
#13
Posted 04 September 2014 - 08:54 PM
I havent seen the model, if it is like the pheonix variant, where you can mount two of the energy like on top of the things head almost, then do this:
http://mwo.smurfy-ne...96a694adfb7eec4
If it is not like that, then swap the PPC for ERLL and use the tons to upgrade the SRM to 4's. Some long range, real solid stacking firepower for brawl work, 80KPH assault with good agility.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users



























