Jump to content

Hmmm Getting Bored With My Clan Mechs


40 replies to this topic

#1 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 18 August 2014 - 12:01 PM

which thinking about it the fact there are only 8 of them, only 2 really good ones 2 okay ones and the rest are just blah its not surprising.

sucks thanks to their crappy "squeeze as much MC out of clan mechs as possible" timing we will have to wait months for any "reinforcements" to clan mechs.

Edited by Ph30nix, 18 August 2014 - 12:01 PM.


#2 Kyrie

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,271 posts

Posted 18 August 2014 - 12:07 PM

View PostPh30nix, on 18 August 2014 - 12:01 PM, said:

which thinking about it the fact there are only 8 of them, only 2 really good ones 2 okay ones and the rest are just blah its not surprising.

sucks thanks to their crappy "squeeze as much MC out of clan mechs as possible" timing we will have to wait months for any "reinforcements" to clan mechs.


Yeah, I definitely expect some kind of Loyalty Point bonus Clan Mech packs in the future. Its the next great way to milk the franchise and the advent of CW. After all, if the IS gets it, the Clans should get it too. :)

#3 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,087 posts
  • LocationCO

Posted 18 August 2014 - 12:09 PM

which one's do you consider weak and which ones do you consider strong?
I consider them all strong except the warhawk

#4 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,000 posts
  • LocationUSA

Posted 18 August 2014 - 12:11 PM

Wait what?
Winning all the time got boring?
lol

#5 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 18 August 2014 - 12:15 PM

View PostMister D, on 18 August 2014 - 12:11 PM, said:

Wait what?
Winning all the time got boring?
lol

yes...because running a Clan Mech is instant win.

Cute Fox, Badder, el No-va and Suckoner are all the farthest thing from a win button. Peace Dove is passable, but in the middle of the Assault pack, at best.

Believe it or not, not everyone runs Timbertarts and MetaWhales, all the time.

Also, it's mixed queues, so even if you get 8 kills, the rest of your lovely teammates can still secure a loss for you, rather easily.

Edited by Bishop Steiner, 18 August 2014 - 12:15 PM.


#6 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 18 August 2014 - 12:15 PM

No, really...this is how it shakes out...honestly...I have about 1200 drops total in all the clan mechs.

TW +/- = VTR
Summoner < CTF/JAG
SCR = Shawk
Nova < Shawk
DW =< Atlas (seriously ECM is that OP)
WHK < Stalker
Adder < Jenner
Kitfox =< Spider

#7 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 18 August 2014 - 12:16 PM

View PostGyrok, on 18 August 2014 - 12:15 PM, said:

No, really...this is how it shakes out...honestly...I have about 1200 drops total in all the clan mechs.

TW +/- = VTR
Summoner < CTF/JAG
SCR = Shawk
Nova < Shawk
DW =< Atlas (seriously ECM is that OP)
WHK < Stalker
Adder < Jenner
Kitfox =< Spider

Question though. Take the team dynamic out. 1v1, DDC vs Metawhale. Who wins?

#8 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 18 August 2014 - 12:18 PM

View PostBishop Steiner, on 18 August 2014 - 12:16 PM, said:

Question though. Take the team dynamic out. 1v1, DDC vs Metawhale. Who wins?


Which section of which map? LOL

If the DDC gets within 300m the DDC wins...we tried this in some zellbrigen...the DDC will rip apart the DW due to mobility and greater firing arc. You have to get close though....under 300m the DW gets stomped. The twist arc and lack of lateral arm movement screws it over hard in a brawl...

At range the DW wins...

Edited by Gyrok, 18 August 2014 - 12:18 PM.


#9 Carrie Harder

    Clone

  • PipPipPipPipPipPipPip
  • 678 posts
  • LocationCarrying pugs up Mount Tryhard

Posted 18 August 2014 - 12:19 PM

View PostBishop Steiner, on 18 August 2014 - 12:16 PM, said:

Question though. Take the team dynamic out. 1v1, DDC vs Metawhale. Who wins?

If we created a special laboratory scenario (different than "normal" play), then the MetaWhale would have the advantage because the Fatlas can't really exploit the Whale's weaknesses by itself. The Whale in some ways is an "elemental counter" to it, sort of like fire versus water, rock versus paper, etc.

The Fatlas, though, can keep up with its team much better (much faster) and provide magic Jesus box support, so it's more of a "team player" support build rather than a cold-hearted killer like the Whale is. The Whale is much more dependent on the situation being "just right" than most other robots. :\

Edited by Carrie Harder, 18 August 2014 - 12:20 PM.


#10 Tristan Winter

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,530 posts
  • LocationNorway

Posted 18 August 2014 - 12:20 PM

So... so you're saying new mechs isn't enough to keep you entertained?

Maybe the people asking for more maps and game modes were right after all.

Just kidding! We need even more mechs! That'll fix everything! Vulture, Shadow Cat, Zeus and Mauler are the only things that can save this game.

#11 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 18 August 2014 - 12:25 PM

View PostCarrie Harder, on 18 August 2014 - 12:19 PM, said:

If we created a special laboratory scenario (different than "normal" play), then the MetaWhale would have the advantage because the Fatlas can't really exploit the Whale's weaknesses by itself. The Whale in some ways is an "elemental counter" to it, sort of like fire versus water, rock versus paper, etc.

The Fatlas, though, can keep up with its team much better (much faster) and provide magic Jesus box support, so it's more of a "team player" support build rather than a cold-hearted killer like the Whale is. The Whale is much more dependent on the situation being "just right" than most other robots. :\


The DW is a line mech...the Atlas is a door kicker.

That is the honest difference.

In a team environment with DWs, you push Heavies/Meds first, then move the DWs in to shoot...much like you do with VTR-DS. With Atlas in a team, you lead the charge with the Atlas and face smash everything in front of you. Atlas rolls damage MUCH better, is FAR more mobile, has ECM, and runs painfully effective brawling builds. It is also better able to defend itself against lights/meds.

DW needs the engagement to break out, and be about 100-200m away from the main brawl to be effective. You also need mechs to circle through and keep other mechs off the DWs in the brawl, because lights will chew them up if they are worth half a penny at all...

#12 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 18 August 2014 - 12:26 PM

Tired of your Clan mechs? Just gift them to me. I'll take in your newly orphaned mechs...give them a good home.

#13 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 18 August 2014 - 12:33 PM

Yeah I have to admit, I start getting a bit bored after about 150 matches or so. Got like 300 in my TWs and almost don't play them. Around 180 in the Stormcrow, again hardly ever play. Only about 40 in my Kit Fox but I am only playing the one chassis/build I really like right now and plan on selling back the other 2 once I master the chassis.

Actually, I have noticed, I usually start losing interest in a mech after I have mastered it. This is probably because there isn't any progression or goal I can strive for. Funny how something like that is so important to a game.

#14 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 18 August 2014 - 12:36 PM

View PostDavegt27, on 18 August 2014 - 12:09 PM, said:

which one's do you consider weak and which ones do you consider strong?
I consider them all strong except the warhawk

One quick note, ive always been a positioning pilot, i can brawl some, i can aim well but i do best when i actively try for the ambush.

well to me i like my lights with speed, and in that regard clan lights are garbage, yea they can do decent as support mechs but really ANY mech can be a good support mech as long as it can keep up with them so whoopie do

the clan mediums are both okay i like the nova but the heat system really hurts the damn thing even before ghost heat. Its hard for me to take a mech and not use all its hardpoints giving me 12 energy hardpoints that i can barely use without cooking myself is painful. But it can be pretty devastating especailly when you get the drop on an enemy, its best when you get behind a enemy and unload all 12 ERML into their back then run to cooldown.

i honestly havnt bothered with the heavies much, the timby is obviously great which it is the perfect storm and takes advantage of EVERY perk the clans have, highest engine possible+1/2 weight clans weapons gives it the speed/power it has.
i think the summoner gets a bad rap but i havnt bothered to try and master them yet so no real opinion on it.

for assaults i love the direwolf as long as i am patient and dont get caught alone its fun as hell, for some reason i just cant stand the warhawk.

View PostViktor Drake, on 18 August 2014 - 12:33 PM, said:



Actually, I have noticed, I usually start losing interest in a mech after I have mastered it. This is probably because there isn't any progression or goal I can strive for. Funny how something like that is so important to a game.


this is it exactly for me, once i cap a mech i feel like im wasting time i should be spending on other mechs.

#15 Clit Beastwood

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,262 posts
  • LocationSouthern California

Posted 18 August 2014 - 12:36 PM

View PostDavegt27, on 18 August 2014 - 12:09 PM, said:

which one's do you consider weak and which ones do you consider strong?
I consider them all strong except the warhawk


The WHK is fine, it just benefits from some really specific build practices. The B is a lrm boat, the prime is great with 4 lpl and 28 double heatsinks, the A is ok.

#16 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 18 August 2014 - 12:37 PM

The problem is the lack of game modes and maps, not the lack of Mech chassis to play them in.

#17 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 18 August 2014 - 12:38 PM

Over 500 drops in my TW now.

Still my favorite.

#18 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,000 posts
  • LocationUSA

Posted 18 August 2014 - 12:38 PM

The only clan mechs I fear, are the Direwhales, Madcats, and Stormcrows with SRM loads.

There is this guy named Mexicutioner that I particularly run from, he's a crazy shot and always knows when you're coming.

I just wonder though, how many players actually need this much firepower?

For good players that already knew how to kickass, its a force multiplier from hell.
Even bad players in their clan mechs still beat the living crap out of the majority of IS players, good or bad.

The learning curve on these clan mechs seems much less than any IS mech, you just hop in and you're instantly doing 2-3x better than in the majority of any IS mech.

Take for instance this Summoner build, 4 Medlas + 1 Gauss(30 ammo) +lvl1 targeting computer, thats more firepower, less heat, and higher DPS in 500 meters than my Atlas-D carrying 3 Large lasers + 1 Gauss, survivability is about the same on average. Summoner may have more speed (81 vs 60 kph), but the Atlas soaks up alot more damage because its slow, its about equal IMO.

Biggest problem, and what is keeping the balance gap wide open IMO are the rediculous ranges of the ER-Lasers all across the board.
Yeah, hitreg is bad on all beams with Hitscan, but when you're giving ER-LL 2x the range of IS Gauss, Er-Medlas the range and firepower of IS-LL, and Er-SL the range and firepower of IS medlas, how can that be balanced?

Edited by Mister D, 18 August 2014 - 12:56 PM.


#19 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 18 August 2014 - 12:40 PM

View PostBishop Steiner, on 18 August 2014 - 12:16 PM, said:

Question though. Take the team dynamic out. 1v1, DDC vs Metawhale. Who wins?

We'll find out.
Meta whale is 2 ER PPC + 2 Gauss?

#20 LawDawg

    Member

  • PipPipPipPipPipPip
  • 372 posts
  • LocationOn the ATTACK!!!

Posted 18 August 2014 - 12:41 PM

Give the community something to cry about and...........................well...

Arent they doing the 10Clan vs 12 IS drops this weekend? Should be fun, Cause ill be dropping back and forth between sides.

PPL just dont know where the hit boxes are on Clan mechs yet. Give it another month or 2. And with the XL thing. you cant take out a side torso and drop em. So go CT. Unless you want to deny them fire power.

We shall see how the 10v12 plays out and watch clan mechs get nerfed into the ground, Its going to be bad. They have already destroyed so many clan weapons, they are not even usable (CERLL / Clan S-SRMs / C-MPulse),





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users