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Hmmm Getting Bored With My Clan Mechs


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#21 KhanCipher

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Posted 18 August 2014 - 12:42 PM

View PostGyrok, on 18 August 2014 - 12:15 PM, said:

No, really...this is how it shakes out...honestly...I have about 1200 drops total in all the clan mechs.

TW +/- = VTR, or a STK that jumps
Summoner < CTF/JAG
SCR = Shawk
Nova > HBK-4P (HBK would've been a better comparison imo)
DW >= Atlas (i wouldn't give ECM that much credit)
WHK < Stalker
Adder < Jenner
Kitfox =< RVN-3L dirty bird (2 ERLLs)


FTFY

#22 Ph30nix

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Posted 18 August 2014 - 12:50 PM

View PostMischiefSC, on 18 August 2014 - 12:38 PM, said:

Over 500 drops in my TW now.

Still my favorite.

see i loved the timbys like everyone lore wise but i cant use the damn thing in this game cause i dont feel like hearing people whine "you only killed me cause timby" and also dont like using the flavor of the month stuff.

#23 Charronn

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Posted 18 August 2014 - 12:54 PM

View PostAppogee, on 18 August 2014 - 12:37 PM, said:

The problem is the lack of game modes and maps, not the lack of Mech chassis to play them in.

I agree.I'm getting a bit bored now.Getting the meh feeling with this game atm.
Getting bored with the Timberwolf and any other IS mech after playing in the Timberwolf just feels **** compared to it.
Wallets staying shut for the now.Team deathmatch is fine but I need something new to get my enthusiasm back.

#24 VanillaG

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Posted 18 August 2014 - 12:55 PM

View PostMister D, on 18 August 2014 - 12:38 PM, said:

The learning curve on these clan mechs seems much less than any IS mech, you just hop in and you're instantly doing 2-3x better than in the majority of any IS mech.

Because the Clan mechs already come the XL engines, Endo/FF, and DHS stock. So by the time that you can afford one, it costs relatively little to customize the loadouts and becomes even cheaper once you have a decent stock of Clan weapons.

On the other hand, most IS mechs need to be upgraded with XL engines, Endo/FF, and DHS from stock. So while IS mechs are cheaper to buy, they are more expensive to customize. Once you buy a couple of XL engines to swap around the costs go down dramatically but each mech still has an Endo/FF and DHS tax.

When you look at the costs of a fully pimped out IS mech, it is remarkable close to the cost of the Clan mech. The only downside of the Clan mech is that you buying that XL engine for each where in the IS mechs you can share it between chassis.

Edited by VanillaG, 18 August 2014 - 12:56 PM.


#25 MischiefSC

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Posted 18 August 2014 - 12:57 PM

View PostPh30nix, on 18 August 2014 - 12:50 PM, said:

see i loved the timbys like everyone lore wise but i cant use the damn thing in this game cause i dont feel like hearing people whine "you only killed me cause timby" and also dont like using the flavor of the month stuff.


People whine when they die. It's what they do. My Banshee is a better killer - my Timby is more fun to play.

#26 SgtMagor

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Posted 18 August 2014 - 01:05 PM

I haven't really played most of them that much to get bored with them. the clan mechs started the Blitz push warfare, matches are fought fast and hard. everyone has to bring their best game, and not stand around waiting to get shot to pieces. Im happy the Clan mechs are here regardless if I pilot one or not.

#27 Cyborne Elemental

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Posted 18 August 2014 - 01:08 PM

http://mwo.smurfy-ne...f8814bbfccdd12b
http://mwo.smurfy-ne...53cc4093850ef1d

lol.

#28 Bishop Steiner

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Posted 18 August 2014 - 01:17 PM

View PostKoniving, on 18 August 2014 - 12:40 PM, said:

We'll find out.
Meta whale is 2 ER PPC + 2 Gauss?

yup

#29 Chemie

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Posted 18 August 2014 - 03:00 PM

It is not the mechs...it is the game.

Same two weapons with the same 1 game mode (called three different names) and the same maps... go figure.

Mechs are not content and releasing more mechs does not change the underlying game play.

#30 LowSubmarino

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Posted 18 August 2014 - 03:06 PM

Getting bored haha. The Twolf is by far the strongest mech right now. With nothing even remotely competing. Whoever says the Victor is at least partially competitive is simply wrong. I could also argue the moon is bigger than the sun. I'd be just as wrong.

What's boring about being able to pilot the most badass mech out there. I can't wait to buy one when it's finally released for cbills. The only thing I hope is it wont be nerfed too soon. I wanne own with that monster long before that happens.

I have seen what it does to other mechs. In the hands of a skilled player there is no other single mech that can win even if that player is equally skilled. The punishment it can take and dish out and especially its out of this world speed + jjs haha. It was prolly designed to attract as many buyers as humanly possible.

I wanted clan mechs to be stronger than is mechs. But in 12 vs 12 mixed pugging groups, Is mechs are inferior on all accounts. At least to that mech. Who wouldnt want to pilot that. It certainly wouldnt bore me to dominate hehe. Not in the slightest. I'd enjoy that very very much!

#31 Bishop Steiner

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Posted 18 August 2014 - 03:09 PM

View Postoneda, on 18 August 2014 - 03:06 PM, said:

Getting bored haha. The Twolf is by far the strongest mech right now. With nothing even remotely competing. Whoever says the Victor is at least partially competitive is simply wrong. I could also argue the moon is bigger than the sun. I'd be just as wrong.

What's boring about being able to pilot the most badass mech out there. I can't wait to buy one when it's finally released for cbills. The only thing I hope is it wont be nerfed too soon. I wanne own with that monster long before that happens.

I have seen what it does to other mechs. In the hands of a skilled player there is no other single mech that can win even if that player is equally skilled. The punishment it can take and dish out and especially its out of this world speed + jjs haha. It was prolly designed to attract as many buyers as humanly possible.

I wanted clan mechs to be stronger than is mechs. But in 12 vs 12 mixed pugging groups, Is mechs are inferior on all accounts. At least to that mech. Who wouldnt want to pilot that. It certainly wouldnt bore me to dominate hehe. Not in the slightest. I'd enjoy that very very much!

That right there is a good part of what makes it boring.

Most real gamers don't find crutches and training wheels all that entertaining. It's fun for a match or two to play "god mode", but it gets old fast. Same reason real ballers don't use invulnerability and endless life codes on games.

If you think that playing it because it's so amazing is what makes a game fun, you are part of the problem. and probably play using a steering wheel.

#32 Nauht

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Posted 18 August 2014 - 03:21 PM

Yeah getting bored too. I love the mechs from a lore point of view and will force myself to pilot my TW just cos it's a f'n TW from BT! C'mon!

But so far as from a gameplay perspective they've gotten stale. But this is true for all my mechs once mastered.

So bring on the nerfs that all the CB people have been crying about. At least it may bring something different to the chassis.... for a little while.

#33 Gyrok

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Posted 18 August 2014 - 03:27 PM

View PostMister D, on 18 August 2014 - 12:38 PM, said:

The only clan mechs I fear, are the Direwhales, Madcats, and Stormcrows with SRM loads.

There is this guy named Mexicutioner that I particularly run from, he's a crazy shot and always knows when you're coming.

I just wonder though, how many players actually need this much firepower?

For good players that already knew how to kickass, its a force multiplier from hell.
Even bad players in their clan mechs still beat the living crap out of the majority of IS players, good or bad.

The learning curve on these clan mechs seems much less than any IS mech, you just hop in and you're instantly doing 2-3x better than in the majority of any IS mech.

Take for instance this Summoner build, 4 Medlas + 1 Gauss(30 ammo) +lvl1 targeting computer, thats more firepower, less heat, and higher DPS in 500 meters than my Atlas-D carrying 3 Large lasers + 1 Gauss, survivability is about the same on average. Summoner may have more speed (81 vs 60 kph), but the Atlas soaks up alot more damage because its slow, its about equal IMO.

Biggest problem, and what is keeping the balance gap wide open IMO are the rediculous ranges of the ER-Lasers all across the board.
Yeah, hitreg is bad on all beams with Hitscan, but when you're giving ER-LL 2x the range of IS Gauss, Er-Medlas the range and firepower of IS-LL, and Er-SL the range and firepower of IS medlas, how can that be balanced?


So, you have evidently not played clan mechs yet...

I promise...you will see...

#34 Gyrok

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Posted 18 August 2014 - 03:39 PM

View Postoneda, on 18 August 2014 - 03:06 PM, said:

Getting bored haha. The Twolf is by far the strongest mech right now. With nothing even remotely competing. Whoever says the Victor is at least partially competitive is simply wrong. I could also argue the moon is bigger than the sun. I'd be just as wrong.

What's boring about being able to pilot the most badass mech out there. I can't wait to buy one when it's finally released for cbills. The only thing I hope is it wont be nerfed too soon. I wanne own with that monster long before that happens.

I have seen what it does to other mechs. In the hands of a skilled player there is no other single mech that can win even if that player is equally skilled. The punishment it can take and dish out and especially its out of this world speed + jjs haha. It was prolly designed to attract as many buyers as humanly possible.

I wanted clan mechs to be stronger than is mechs. But in 12 vs 12 mixed pugging groups, Is mechs are inferior on all accounts. At least to that mech. Who wouldnt want to pilot that. It certainly wouldnt bore me to dominate hehe. Not in the slightest. I'd enjoy that very very much!


Then how do you explain a Jager killing a TW 1v1, many times?

#35 LordKnightFandragon

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Posted 18 August 2014 - 03:55 PM

View PostBishop Steiner, on 18 August 2014 - 12:15 PM, said:

yes...because running a Clan Mech is instant win.

Cute Fox, Badder, el No-va and Suckoner are all the farthest thing from a win button. Peace Dove is passable, but in the middle of the Assault pack, at best.

Believe it or not, not everyone runs Timbertarts and MetaWhales, all the time.

Also, it's mixed queues, so even if you get 8 kills, the rest of your lovely teammates can still secure a loss for you, rather easily.



How would this game have changed if the Dire Whale was the $240 pack, swapped with the Warhawk in the Dire Whales place?

#36 ShinobiHunter

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Posted 18 August 2014 - 03:57 PM

I mastered all 3 Timberwolves and have hardly touched them since. My Blackjack and K2 are just more interesting :). The Timby is beast, but it just doesn't have the same grin factor after the match.

Edited by ShinobiHunter, 18 August 2014 - 03:57 PM.


#37 Asmudius Heng

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Posted 18 August 2014 - 04:05 PM

View PostAppogee, on 18 August 2014 - 12:37 PM, said:

The problem is the lack of game modes and maps, not the lack of Mech chassis to play them in.


Exactly ... new maps and modes will encourage people to play thier old mechs in new settings a lot more.

This is not an instant way for PGI to make money but it does supply a lot more peoiple in the queue and varied builds. It also generates interest in the game which spurs more purchases and more loyalty.

The short term thinking of PGI is ... just not impressing me

#38 Ultimax

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Posted 18 August 2014 - 04:17 PM

View PostMister D, on 18 August 2014 - 01:08 PM, said:



Why are you build an Atlas, that has 2 low slung arms, 2 low mounted torso weapons and low torso mounted Ballistic hardpoints into a long-range build?


Not Lol.


If you want to play a Long range mech, play it. Don't try to turn the Atlas into something it isn't.

#39 Y E O N N E

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Posted 18 August 2014 - 04:19 PM

View PostViktor Drake, on 18 August 2014 - 12:33 PM, said:

Actually, I have noticed, I usually start losing interest in a mech after I have mastered it. This is probably because there isn't any progression or goal I can strive for. Funny how something like that is so important to a game.


If that's so important to a game being fun, then the game is badly designed.

#40 Cyborne Elemental

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Posted 18 August 2014 - 06:11 PM

View PostUltimatum X, on 18 August 2014 - 04:17 PM, said:


Why are you build an Atlas, that has 2 low slung arms, 2 low mounted torso weapons and low torso mounted Ballistic hardpoints into a long-range build?


Not Lol.


If you want to play a Long range mech, play it. Don't try to turn the Atlas into something it isn't.


Because Im not going to turn it into a LRM boat, and the build is actually not a long range build, its a cool running midrange build believe it or not, it just has the benefit of some range, just because you don't believe that it works, doesn't mean its something it wasn't intended for.

Try it yourself, you might just be surprised.

I only use this build for my AS7-D, and it keeps a 2.15 kdr out of 220 matches.
Sometimes with Narc, sometimes without.

I keep my AS7-DDC for my brawler or LRMboat, whatever the flavor of the day is.

Either way, it doesn't really matter what I use that Atlas for.
I was making a comparison to a Summoner build I was trying out.

Edited by Mister D, 18 August 2014 - 06:19 PM.






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