

What They Should Have Done With The Clan Mechs
#1
Posted 17 August 2014 - 12:06 PM
My guess had been that the impending clan invasion would be just this, the PvE side of the game; if you're going to have a bunch of hardened PvP'ers playing a PvE mode, it made sense to me to give them a worthy opponent... like the clans.
I was disappointed to see that the clan invasion just seems to have been a cash grab. What mystifies me about that is Piranha seems to have left a lot of money on the table by not opening the game to the PvE crowd while unbalancing the existing game to cater to he P2W crowd (as well as those bored with the IS mechs).
For a game that got SO much right, it's a severe disappointment to see Piranha make such a big misstep. In the end, they didn't expand the player base, while making the game less fun for a significant potion of the existing base.
Please feel free to discuss...
(PS: I suppose it's not too late, they could create a PvE mode/scenarios focusing on the clan invasion, only allowing players to use IS mechs. But given the severe lack of investment by Piranha into this game - new maps anyone? - I tend to think that's not going to happen.)
#2
Posted 17 August 2014 - 12:15 PM
#3
Posted 17 August 2014 - 12:19 PM
Do you really think they're capable of doing roaming, challenging, intelligent mechs in a campaign setting, on top of all the extra work required to do missions, maps ,waypoints and storyline stuff on top of it?
Going to be a long long time.
#4
Posted 17 August 2014 - 12:20 PM

#5
Posted 17 August 2014 - 12:23 PM
Wolfways, on 17 August 2014 - 12:20 PM, said:

Isn't this a contradiction? Running a stock mech would mean you wouldn't customize anything. And this game has never been about running in stock mode, since the very beginning.
Edited by Vertigo 1, 17 August 2014 - 12:26 PM.
#6
Posted 17 August 2014 - 12:32 PM
The only way they could implement PVE is if they were able to hire a whole seperate team to work on it. Which would basically require a kickstarter and the players would have to be willing to pay for it.
#7
Posted 17 August 2014 - 12:34 PM
Khobai, on 17 August 2014 - 12:32 PM, said:
The only way they could implement PVE is if they were able to hire a whole seperate team to work on it. Which would basically require a kickstarter and the players would have to be willing to pay for it.
Would those players get gold AI elemental support?
Ideally they'd cling to my mech and hop off to tear enemies to pieces

#8
Posted 17 August 2014 - 12:37 PM
I wish they wouldn't scrapped it.
I think this serie would blow minds when you make a strong singleplayer game. I know it's against the official rules, but thats my opinion about it. Strong stories like Batman, each year expandable with new missions, stories and things to solve.
#9
Posted 17 August 2014 - 12:39 PM
Khobai, on 17 August 2014 - 12:32 PM, said:
The only way they could implement PVE is if they were able to hire a whole seperate team to work on it. Which would basically require a kickstarter and the players would have to be willing to pay for it.
Show me the dotted line and I will sign.
I would happily throw in £30.00 ($50.00) to a kickstarter.
Most of you will remember this game was initially conceived as a single player game and this awesome trailer:
Edited by Jabilo, 17 August 2014 - 12:48 PM.
#10
Posted 17 August 2014 - 01:33 PM
It'd be great.
#11
Posted 17 August 2014 - 02:18 PM
Wolfways, on 17 August 2014 - 12:20 PM, said:

The stock Nova Prime is actually a pretty decent mech, and a great one to learn on. It will teach you to manage your heat properly, it will teach you to use chainfire to your advantage and above all it will teach you not to panic when under direct fire.
As far as customizations go, with the various Omnipods the Clan mechs are very customizeable, moreso than most other mechs. I get that a lot of people (me included) would like the option to put in a bigger engine or upgrade the structure, but well... The customization works pretty well without it.
#12
Posted 17 August 2014 - 02:33 PM
Anassi, on 17 August 2014 - 02:18 PM, said:
The stock Nova Prime is actually a pretty decent mech, and a great one to learn on. It will teach you to manage your heat properly, it will teach you to use chainfire to your advantage and above all it will teach you not to panic when under direct fire.
As far as customizations go, with the various Omnipods the Clan mechs are very customizeable, moreso than most other mechs. I get that a lot of people (me included) would like the option to put in a bigger engine or upgrade the structure, but well... The customization works pretty well without it.
The only thing i want is to increase the armour without changing the stock weapons, like i've done on my IS mechs.
#13
Posted 17 August 2014 - 03:12 PM
Edited by Warblood, 17 August 2014 - 03:15 PM.
#14
Posted 17 August 2014 - 03:32 PM
Warblood, on 17 August 2014 - 03:12 PM, said:
They do look much funner than COD:3050.
#15
Posted 17 August 2014 - 03:38 PM
#16
Posted 17 August 2014 - 03:45 PM
Mystere, on 17 August 2014 - 03:38 PM, said:
Yes, they "abandoned" it when nobody would fund it. It's all PGI's fault for not making other people invest in their game idea, even though we here on the forums think it was awesome. (edit - sarcasm)
Geeze... it's about time that people realize that MW:O is actually crowd-funded by Us, the paying players. We brought it to life, and we keep it alive. The MechWarrior franchise was dead for 10 years before PGI tried to get a single-player campaign going, but the big video game publishing firms didn't agree to an Xbox-only campaign game (since Microsoft would not allow a PlayStation-port). Now, we have a living game thanks to Us, the paying players.
If you're pissed at PGI for not making a single-player Xbox-only game, then blame Microsoft and the video game publishing firms. Don't blame the people who pulled MechWarrior from the bowels of dusty oblivion and breathed life into it.
Remember - PVE was curtailed by the gaming industry, not PGI.
Edited by Prosperity Park, 17 August 2014 - 03:48 PM.
#17
Posted 17 August 2014 - 03:50 PM
#18
Posted 18 August 2014 - 12:15 AM
Prosperity Park, on 17 August 2014 - 03:45 PM, said:
Woah, slow yer roll, son, noone's getting pissed ('cept perhaps you?). Just posted an opin w/some questions included. I've found the feedback/history lesson very informative.
I don't think a functional AI should be that difficult given the plethora of existing examples industry-wide. That said, it takes time, effort and expertise which all = $. So I get it.
I still think it would be awesome and would be a worthwhile effort on PGI's part. And f*** what Microsoft/Xbox thinks about anything, do you know of a single good idea those assclowns have had in the last decade? But if this is just a game getting produced by some guy and his buddies out of their garage in Vancouver, then fair enough, I'll lower my expectations.
Edited by Heisenbug, 18 August 2014 - 12:17 AM.
#19
Posted 18 August 2014 - 12:32 AM
Wolfways, on 17 August 2014 - 12:20 PM, said:

Clans were all about limited customizable options. They had pods that went on to suit the environment. The variants are those pods on the mechs. It's more efficient and the clans are all about efficiency, PLUS they don't own their mechs like IS pilots do, in many cases. If you were an exceptional pilot maybe. The characters from the books etc, but no, Clan Test tube babies weren't allowed to own their toys so no mucking around with them beyond manufactured specs and allowed pods. You may be assigned a different mech or dumped into another Star where a mech you've been in won't be sent. Such is the life in the Clans.
Edited by KOMMISSAR KITTY, 18 August 2014 - 12:33 AM.
#20
Posted 18 August 2014 - 01:37 AM
KOMMISSAR KITTY, on 18 August 2014 - 12:32 AM, said:
Clans were all about limited customizable options. They had pods that went on to suit the environment. The variants are those pods on the mechs. It's more efficient and the clans are all about efficiency, PLUS they don't own their mechs like IS pilots do, in many cases. If you were an exceptional pilot maybe. The characters from the books etc, but no, Clan Test tube babies weren't allowed to own their toys so no mucking around with them beyond manufactured specs and allowed pods. You may be assigned a different mech or dumped into another Star where a mech you've been in won't be sent. Such is the life in the Clans.
I understand the lore reason why clan mechs have limited customization, but PGI followed that while completely ignoring that IS mechs weren't all fully customized.
In MWO clan players are "grunts" (if that term could be applied to mechwarriors) while IS players are all "heroes".
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