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Weapon Module Cost Reduction Needed


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#1 Wildstreak

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Posted 18 August 2014 - 02:41 PM

So first we got these Weapon Modules that, for some unknown reason, cost about one-tenth that of the lowest Mech Modules in GXP, 500 vs. 5000. The C-Bill cost is roughly between the lowest and middle costing Pilot Modules, 3 mil compared to the 2 / 4 / 6 mil cost of Mech Modules except Enhanced NARC and AMS Rate of Fire that cost 4 mil (why are there 2 AMS modules?).

Then comes the slot changes giving us the ability to use a number of Weapon Modules per Mech but still we have the high cost.

I do not know about every player but I do not have the ability to spend C-Bills like this, I barely get enough Pilot Modules to have 1 per active Mech, rarely 2 and I do not use Consumables that much. Point is I do not have the CB to spend on enough Weapon Modules to fill 1 slot per Mech much less 2-3 per Mech.

If we are expected to use a lot of Weapon Modules, the cost as seen from this data needs to come down, I suggest by the same one-tenth factor as the GXP comparison. All current Weapon Modules should cost 300 K C-Bills, AMS and NARC 400 K.

#2 Firewuff

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Posted 18 August 2014 - 09:08 PM

They are an end game. if you want a totally tricked out mech then it will cost you. if you want to buy another mech then thats your choice.

#3 Loganauer

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Posted 18 August 2014 - 09:22 PM

http://mwomercs.com/theplan

Community Warfare --> Modules Component --> Module Revamp --> 60%

I agree. They're working on it. I trust they'll come out with a sensible system.

#4 xeromynd

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Posted 18 August 2014 - 10:53 PM

Weapon modules will be getting 5 levels of upgrades, and heat penalties will be removed.
Russ' twitter.





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