So first we got these Weapon Modules that, for some unknown reason, cost about one-tenth that of the lowest Mech Modules in GXP, 500 vs. 5000. The C-Bill cost is roughly between the lowest and middle costing Pilot Modules, 3 mil compared to the 2 / 4 / 6 mil cost of Mech Modules except Enhanced NARC and AMS Rate of Fire that cost 4 mil (why are there 2 AMS modules?).
Then comes the slot changes giving us the ability to use a number of Weapon Modules per Mech but still we have the high cost.
I do not know about every player but I do not have the ability to spend C-Bills like this, I barely get enough Pilot Modules to have 1 per active Mech, rarely 2 and I do not use Consumables that much. Point is I do not have the CB to spend on enough Weapon Modules to fill 1 slot per Mech much less 2-3 per Mech.
If we are expected to use a lot of Weapon Modules, the cost as seen from this data needs to come down, I suggest by the same one-tenth factor as the GXP comparison. All current Weapon Modules should cost 300 K C-Bills, AMS and NARC 400 K.
2
Weapon Module Cost Reduction Needed
Started by Wildstreak, Aug 18 2014 02:41 PM
3 replies to this topic
#1
Posted 18 August 2014 - 02:41 PM
#2
Posted 18 August 2014 - 09:08 PM
They are an end game. if you want a totally tricked out mech then it will cost you. if you want to buy another mech then thats your choice.
#3
Posted 18 August 2014 - 09:22 PM
http://mwomercs.com/theplan
Community Warfare --> Modules Component --> Module Revamp --> 60%
I agree. They're working on it. I trust they'll come out with a sensible system.
Community Warfare --> Modules Component --> Module Revamp --> 60%
I agree. They're working on it. I trust they'll come out with a sensible system.
#4
Posted 18 August 2014 - 10:53 PM
Weapon modules will be getting 5 levels of upgrades, and heat penalties will be removed.
Russ' twitter.
Russ' twitter.
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