Russ Bullock


Did I Read It Right Or Too Early?
#1
Posted 18 August 2014 - 09:05 PM
Russ Bullock
#2
Posted 18 August 2014 - 09:07 PM
BLOOD WOLF, on 18 August 2014 - 09:05 PM, said:
Russ Bullock
Could be either, but I think he means they removed it from everything starting at level 1.
#3
Posted 18 August 2014 - 09:27 PM
Edited by and zero, 18 August 2014 - 09:27 PM.
#4
Posted 18 August 2014 - 09:35 PM
Speculating on stuff that has no context is fun... if you want to dream of a CW in 90 days.
Edited by Deathlike, 18 August 2014 - 10:10 PM.
#5
Posted 18 August 2014 - 09:37 PM
Russ Bullock
Thats what russ said, Seems like ghost heat is biting the dust
Edited by BLOOD WOLF, 18 August 2014 - 09:38 PM.
#6
Posted 18 August 2014 - 09:40 PM
#7
Posted 18 August 2014 - 09:41 PM
#8
Posted 18 August 2014 - 09:44 PM
Carrioncrows, on 18 August 2014 - 09:40 PM, said:
ghost heat is the penalty. I believe that is so. Firing 3 LL in successions wont make it magically jump to insane levels.
I Would think he would have said modules but it may be to early. Those patch notes should clear the air, but I thought I would get people thinking.
Edited by BLOOD WOLF, 18 August 2014 - 09:45 PM.
#9
Posted 18 August 2014 - 09:45 PM

#11
Posted 18 August 2014 - 09:51 PM
#12
Posted 18 August 2014 - 09:52 PM
BLOOD WOLF, on 18 August 2014 - 09:44 PM, said:
I Would think he would have said modules but it may be to early.
Yeah, well we all know how skillfull pgi-particuarly the brilliant lead devs-are at communicating/PR....
#13
Posted 18 August 2014 - 09:52 PM
Edited by BLOOD WOLF, 18 August 2014 - 09:52 PM.
#14
Posted 18 August 2014 - 09:56 PM
BLOOD WOLF, on 18 August 2014 - 09:37 PM, said:
Russ Bullock
Thats what russ said, Seems like ghost heat is biting the dust
LOL No way is GH being exercised!
#15
Posted 18 August 2014 - 09:56 PM
Instead of fixing weapon modules to give tangible benefits AND drawbacks, you would just get another C-bill sink. Totally lame.
#16
Posted 18 August 2014 - 09:57 PM
BLOOD WOLF, on 18 August 2014 - 09:44 PM, said:
I Would think he would have said modules but it may be to early. Those patch notes should clear the air, but I thought I would get people thinking.
Dude, they are not going to suddenly drop all their patchwork progress on ghost heat overnight any more than suddenly waking up to find ECM balanced properly.
In all truthfulness when it comes to ghost heat they have pained themselves into a corner.
Thier only way out is with a serious amount of time for their engineers to build something else, and with all of them tied up in CW it isn't going to be anytime soon
#17
Posted 18 August 2014 - 09:58 PM
Davers, on 18 August 2014 - 09:56 PM, said:
Could be. In order to add incentive to the high level modules something needed to give. I dont think it would be wise to run a level 5 LL module and have massive amounts of heat added and then have ghost heat on top of that. then again, i am curious to see what they are going to do. Lvl modules are not coming next patch just to be clear(at least not lvl 5)
#18
Posted 18 August 2014 - 09:59 PM
Postumus, on 18 August 2014 - 09:56 PM, said:
Instead of fixing weapon modules to give tangible benefits AND drawbacks, you would just get another C-bill sink. Totally lame.
Yep, just like the mandatory 1-2 artillery strikes per match and/or coolant flushes that are required to be competitive. Just more ****** grind that either does not benefit the gameplay at all, or straight up makes it worse like the annoying 12 artillery strikes per match ****.
#19
Posted 18 August 2014 - 10:01 PM
Carrioncrows, on 18 August 2014 - 09:57 PM, said:
In all truthfulness when it comes to ghost heat they have pained themselves into a corner.
Thier only way out is with a serious amount of time for their engineers to build something else, and with all of them tied up in CW it isn't going to be anytime soon
or they can just remove it Quiaff? just reading off of what Russ said. I dont actually know what its going to entail but I can trust in my ability to read:) If they put it in they can take it out. Who knows
and zero, on 18 August 2014 - 09:59 PM, said:
Yep, just like the mandatory 1-2 artillery strikes per match and/or coolant flushes that are required to be competitive. Just more ****** grind that either does not benefit the gameplay at all, or straight up makes it worse like the annoying 12 artillery strikes per match ****.
I hear ya, I cant even drop in the Solo Que without being bombarded every 2 minuets by arty. there are those who will argue against that, especially the majority of players who think and know that arty is mandatory in a match.
Edited by BLOOD WOLF, 18 August 2014 - 10:02 PM.
#20
Posted 18 August 2014 - 10:01 PM
Postumus, on 18 August 2014 - 09:56 PM, said:
Instead of fixing weapon modules to give tangible benefits AND drawbacks, you would just get another C-bill sink. Totally lame.
It's the same logic as the mech modules and consumables. The "hidden downside" was "supposed" to be that they are in competition with each other; i.e. use slot 1 on module A means you can't use slot 1 on module B, etc.
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