Can We Have A Game Mode Where Each Team Has A Repair Bay?
#1
Posted 18 August 2014 - 06:29 PM
I propose a mode where each team has a stationary mech repair bay. This bay should be destructible in the same manner as the turrets. Mechs should only be able to repair non-destroyed portions of their mechs i.e. armor.
Extra points should be awarded for destroying the mech repair bay.
I don't know maybe it would just encourage camping, but it would sure be nice to have a new game mode.
Thoughts.
#2
Posted 18 August 2014 - 06:33 PM
#3
Posted 18 August 2014 - 06:48 PM
#4
Posted 18 August 2014 - 06:53 PM
It would make the idea of rushing their base more appealing.
#5
Posted 18 August 2014 - 06:56 PM
WalkingDeathBot, on 18 August 2014 - 06:29 PM, said:
I propose a mode where each team has a stationary mech repair bay. This bay should be destructible in the same manner as the turrets. Mechs should only be able to repair non-destroyed portions of their mechs i.e. armor.
Extra points should be awarded for destroying the mech repair bay.
I don't know maybe it would just encourage camping, but it would sure be nice to have a new game mode.
Thoughts.
Lord I hope not. I don't want a Mechwash where we drive through and come out shiny and new. Now having a destructible base or stock pile to defend I can get behind. And I stink at defense!
#6
Posted 18 August 2014 - 06:56 PM
Tezcatli, on 18 August 2014 - 06:53 PM, said:
It would make the idea of rushing their base more appealing.
It shouldn't be needed honestly, back in the days of MW4 leagues, there were a few repair bay maps. More often than not the bases were susceptible to pushes if you pushed immediately and didn't do the peek and poke and then push tactic. Granted those maps often had repair bays in some base area away from the DZs so lights would either race to protect or destroy the repair bays.
One in particular was fun watching a team running around trying to find a repair bay that wasn't busted all the while getting arrowed to death from 2km out.
Im all for destructible repair bay maps, they were a fun memory of the MW4 leagues and changed the pace of matches a little (also gave something more for those little mechs to do).
Edited by WM Quicksilver, 18 August 2014 - 06:58 PM.
#7
Posted 18 August 2014 - 06:57 PM
Extended siege mode we need ya badly!
#8
Posted 18 August 2014 - 07:02 PM
#9
Posted 18 August 2014 - 07:04 PM
#10
Posted 18 August 2014 - 07:12 PM
Joseph Mallan, on 18 August 2014 - 07:04 PM, said:
In MW4 you had to shutdown and wait for the repairs to complete (more repairs meant more time spent). Repairs didn't take but 15 seconds to repair the most damaged mechs but you also gotta remember, destroyed components or sections remained destroyed. So if you were a stick, you will stay a stick for the rest of the match.
I see that as a reasonable way to go about repair bays.
Edited by WM Quicksilver, 18 August 2014 - 07:12 PM.
#11
Posted 18 August 2014 - 07:13 PM
So the only way repair bays should work is it take time to repair no walk thru mech repair.
#13
Posted 18 August 2014 - 07:18 PM
#14
Posted 18 August 2014 - 07:19 PM
WM Quicksilver, on 18 August 2014 - 07:12 PM, said:
I see that as a reasonable way to go about repair bays.
No. Armor repairs take hours to reattach, I don't want arcade garbage.
#16
Posted 18 August 2014 - 07:26 PM
WM Quicksilver, on 18 August 2014 - 07:22 PM, said:
How long does it take to get from the planet you were just on to the new location? See when launching a new game we don't have the hand wavium of Jump time. How many jumps from point A to point B Each Jump is a 2 week delay as solar collectors recharge jump engines. So if say you have 4-6 Jumps you have 8-12 weeks down time for R&R. NOt walk in 45 seconds later back in fighting trim. No thanks, not wanted here.
Edited by Joseph Mallan, 18 August 2014 - 07:27 PM.
#17
Posted 18 August 2014 - 07:28 PM
#18
Posted 18 August 2014 - 07:30 PM
TLBFestus, on 18 August 2014 - 06:48 PM, said:
I thought that the too the first time I played it... was waiting for this thing to throw up the old "electric tool-shed"
#19
Posted 18 August 2014 - 07:35 PM
Joseph Mallan, on 18 August 2014 - 07:26 PM, said:
Who says each battle is running from planet to planet?
Either way, they were an interesting addition to the game in MW4. Those maps were a great change of pace when they sprang up, they changed the priority for teams at least in the initial stages of the battle. Forget realism, we lost that a long time ago, let alone before the arty/air strikes came into play. I just want some maps/game modes that change the pace of the game, and repair bays will do that (and not hurt the game at all).
#20
Posted 18 August 2014 - 07:44 PM
Edited by Joseph Mallan, 18 August 2014 - 07:45 PM.
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