Are The Victor And Battlemaster Really So Bad?
#21
Posted 19 August 2014 - 04:32 AM
#22
Posted 19 August 2014 - 04:34 AM
Victor was good, untill it was hit by Turn speed nerfs, and 2 JJ nerfs + leg damage + heatscale.
#23
Posted 19 August 2014 - 04:39 AM
MonkeyCheese, on 19 August 2014 - 01:51 AM, said:
I dump those SSRM's for either larger engine or more heat sinks and a full complement of jump jets.
I used the 9B with that loadout was my favorite mech to play until the agility nerfs. Best brawler this game has seen, with good ability to move around, angle fire on the move, torso twist to keep on the damage spread. Even with an XL it was a great brawler.
I loath that the agility nerfs to the Victor are really direct brawling nerfs that did nothing to decrease it's meta cheese usefulness. AND THEN jump jet nerfs roll through, and we're left with a substandard mech in general. Yes, it can still do okay at brawling, and it's still one of the platforms those still trying to poptart, but it's no where near great at either. The only thing keeping it from AWS level is larger engine availability, and better hitboxes.
I wish they'd do a REAL quirk pass and give it a set that makes it much better for brawling, and worse for toting poptart builds.
#24
Posted 19 August 2014 - 04:42 AM
#25
Posted 19 August 2014 - 04:57 AM
That thing I don't know hot to describe... Yesterday in T-Desert I just stupidly walked towards whole enemy lance which contain: Jagger, Dire-Woof, Kit Fox and Stormcrow... And... Just killed all 4 without a single shotdown just chaining ML's and LL's continuously. Yap, there was only 40% of my BLR-3M left but... just walking thru got slicing and dicing 4 mechs where 3 out of 4 was a clan mechs is a bit insane.
#26
Posted 19 August 2014 - 05:20 AM
I don't know the exact setup, but it was probably something similar to this. BLR-1D
#27
Posted 19 August 2014 - 05:21 AM
#28
Posted 19 August 2014 - 05:37 AM
Also, don't use machine guns, flamers, small lasers, AC2's, LBX10's, or Streak SRMs on assault mechs. Bring out the big guns!
Edited by CapperDeluxe, 19 August 2014 - 05:39 AM.
#29
Posted 19 August 2014 - 05:45 AM
The Victor is still suffering from the handling nerfs given to it during the reign of the Dragon Slayer. It would still be good if these were taken away.
TORSO TURN RATE (YAW) -20.00 %
TORSO TURN RATE (PITCH) -20.00 %
ARM MOVEMENT RATE (YAW) -10.00 %
ARM MOVEMENT RATE (PITCH) -10.00 %
TURN RATE (LOW SPEED) -20.00 %
TURN RATE (MED. SPEED) -20.00 %
TURN RATE (HIGH SPEED) -20.00 %
#30
Posted 19 August 2014 - 06:59 AM
POWR, on 19 August 2014 - 04:05 AM, said:
Slow? An 85 ton Assault Mech that can mount a 400 rated engine is slow? Mabe for a light or medium, but 70-84 KPH is pretty good for the class.
The S makes a great LRM boat.
Any of them can Zombie and mount 4 Large Lasers in the Torsos and ridge hump due to the high torso mounts.
The Victor is still a good mech, it is just no longer the powerhouse it was. I agree with everyone else, it was beat to death with the nerf stick.
Edited by Foxwalker, 19 August 2014 - 07:00 AM.
#31
Posted 19 August 2014 - 07:01 AM
And agility nerf. Otherwise could be a good brawler now.
As for battlemasters - I think stalkers are better as laser/missile boats, but not that much.
#32
Posted 19 August 2014 - 07:01 AM
Are they weaker? Sadly, yes.
#33
Posted 19 August 2014 - 07:04 AM
As far as the Victors, well they aren't bad however they have been pretty well nerfed to oblivion for anything but the poptart meta. My best build for the Victor was the 9S configed with a AC/20, SRM6s and MLs, it was a great and fun brawler but needed its agility and jump capability to close the distance and be effective. When that was nerfed it went from a good mech to just adequate. Anyway, as I said, they aren't bad mechs, rather they are just a shadow of what they used to be and they definitely lost most of their fun factor. I don't run them anymore though I haven't sold them off in hopes that PGI un-nerfs them at some point.
#34
Posted 19 August 2014 - 07:04 AM
Rad Hanzo, on 19 August 2014 - 01:24 AM, said:
Battlemaster and Victor are not really fun until you have mastered them fully, so :
STEEL YOURSELF !
After leveling they are damn nice and useful mechs, both in their own ways .
I've always detested this about MWO. Everything feels like piloting the Titanic until you fully master it, at which point the bonuses to everything are so extreme that you pretty much feel like its a totally different 'Mech.
#35
Posted 19 August 2014 - 07:33 AM
The biggest problem with the BLR's is the same as the awesome= Hitboxes and size. The BLR is as big and wide (even wider) then a banshee. Only the atlas is bigger. And that mech can mount powerfull guns like the AC20, or Dual UAC5/ LB 10X
i say the size of this mech needs to be decreased a bit. Or atleast a postive quirk installed. imo all BLR's should have a quirck wich gives them less hot medium lasers. As all Battlemasters have this weapon mounted standard
#36
Posted 19 August 2014 - 07:38 AM
Flash Frame, on 19 August 2014 - 01:34 AM, said:
Really? I just hit elite with one of my victors a bit ago... I really haven't found using them to be a chore at all... there are times where I get wrecked... had a great game earlier that had me vs a Jenner who was circling me. I must say, this pilot was damn smart... but that didn't stop me from nearly coring his torso... had his team not been raining LRM's on me while I was fighting him, I'd have killed him before going down.
Alas... there were unfriendly LRM's at play....
I dunno, I just don't feel they're near as bad as everyone's trying to make them out to be... sure the Victor probably sucks compaired to how it WAS... but I'm coming into it fresh with how it is now... and I'm not seeing that big of an issue.
Battlemasters are a bit... clunkier? to me... I mean, I dunno how to explain it, I think I just haven't found a build I like yet.
That's got me curious about the 1G now... any idea why it got hit so hard with the negative quirks?
For a long time I hated my Battlemaster. I kept trying to use the recommended large engines and treating it as a heavy or medium. However, 80 kph may be fast for an assault, but speed and agility are two different things. It can`t turn fast. It can't start/stop fast.
I eventually sold all of them but the 1G. And I continued to hate them, till I started to treat them like the assault it was. I showed them down, placed in a std engine. Then, I went for as many weapons as I kinda could within reason. I also added in a weapon I seem to specialize in, a small LRM10 track with only a ton or two of ammo. The LRMs really helped with the slower speeds, and I had a LL and UAC5 for some range on the arms (and cooling) with six med lasers for occasional close range bursts of damage.
My point is, I hated the Battlemaster till I found a build that worked for me. Now it's one of my favorite mechs to use. The Battlemaster really is a mech that you will either love or hate till you find that right build for you.
Foxwalker, on 19 August 2014 - 06:59 AM, said:
Slow? An 85 ton Assault Mech that can mount a 400 rated engine is slow? Mabe for a light or medium, but 70-84 KPH is pretty good for the class.
The S makes a great LRM boat.
Any of them can Zombie and mount 4 Large Lasers in the Torsos and ridge hump due to the high torso mounts.
The Victor is still a good mech, it is just no longer the powerhouse it was. I agree with everyone else, it was beat to death with the nerf stick.
Slow? Not really. Agile? It is not a ballerina dancer. It might be able to move fast, but it can't stop or start very well, and its not quick to turn. It's controls are sluggish to respond when you are moving 80+ kph. I often found the speed to not be worth it in this mech, but that is my performance and opinion. Going fast I find isn't always the best thing in every mech.
#37
Posted 19 August 2014 - 07:44 AM
#38
Posted 19 August 2014 - 07:59 AM
CapperDeluxe, on 19 August 2014 - 05:37 AM, said:
Also, don't use machine guns, flamers, small lasers, AC2's, LBX10's, or Streak SRMs on assault mechs. Bring out the big guns!
...don't XL a Victor?....
ALWAYS XL a Victor. Otherwise, you get no firepower or speed. It has decent hitboxes for XLs, unlike the Cataphracts.
It might turn at the same rate as an Atlas with the same engine, but you generally go 40-50 points higher, which is still slow, but bearable.
Pair of UACs, SRM16+A and 2MLs works decently as a brawler, while still being able to plink at range.
#39
Posted 19 August 2014 - 08:00 AM
Battlemasters are big and agile, and work well with XL engines, and the 1S is one of the better LRM Boats.
If you enjoy them, then that's the most important part.
#40
Posted 19 August 2014 - 08:13 AM
The Vic with the Std is a LOT more survivable, as everyone goes for your RT. Of course, losing usually removes your big gun, so it still hurts, but even half a Victor can still deal (and soak) some damage. The XL gives you at least a shadow of the proper speed and agility. It does make you vulnerable; you can't risk taking huge alphas or tanking damage.
The BLR is WAY tougher with a Std. It doesn't benefit as much from the big engine; it's always sluggish despite the straight line speed. For me, though, the giant XL's aren't there for speed (though strategic speed helps on some maps) - they're in the 'mech so you can stack in more heat sinks. The mainline BLR's (not the missile boats) live or die by laser and PPC fire. You lose a lot in survivability, but while you're up you can dish out a lot of energy fire. The STD versions are far tougher, but you're down to a fairly light weapon load (no big auto cannons for you); much closer to stock.
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