MeiSooHaityu, on 19 August 2014 - 06:19 AM, said:
As for IS mechs ditching XL all together, Thats fine in an Assault (preferable) and can work in a Heavy. It becomes a problem with Mediums (although do-able depending on chassis), and a standard engine is a death trap in Lights.
Depends on the application.
In any case, the clan XL is too durable with no side affects to destroyed parts. It needs performance degradation upon the destruction of a side torso.
Agreed, Clan XLs need to have a speed and heat penalty when they lose a chunk of their engine, it only makes sense.
CXL defenders: "B...but... IS gets custimization and Clans don't really and because in lore they were super awesome pwn sauce."
Me: True, but also per lore and TT rules, when a Clan XL mech lost its side torso it got a speed and heat penalty. Funny how some people like to ignore this fact.
CXL defenders: "But the Clan XL mech loses half its weapons..."
Me: And a IS XL mech is straight up dead.
We are not saying they should straight up die like an IS XL, what we are asking for is heat and speed penalties. In lore and per TT rules, CL XL suffer a 10% heat penalty per lost engine crit, and sense losing a torso on a Clan XL mech is 2 cit lose, that would equate to 20% heat penalty. Speed penalty should be around 25 to 30%, as well as suffering a 20% penalty to torso twist speed and max torso twist range.