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One Thing The Tourney Showed Me Clearly.


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#41 MeiSooHaityu

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Posted 19 August 2014 - 08:43 AM

View Postlockwoodx, on 19 August 2014 - 08:35 AM, said:


That's a pretty good idea, except what if they lose a torso and leg? Go go gadget pillbox?


No except, it's still a good idea.

Yea, your messed up. That's war lol.

If a leg is blown, you slow down. Makes sense and punishes you for loosing a leg. So, loosing a part of your engine is blown, you slow down...makes sense. If a leg and a side torso is gone...you're really unlucky....and slow.

I agree though, half speed on torso destruction is way yo extreme. I'm talking the equivalent of going to the next highest weight class (example: medium moves like a heavy, heavy moves like an assault). Something noticeable, but not terrible.

#42 topgun505

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Posted 19 August 2014 - 09:12 AM

Engine crits need to be implemented.

Get one engine crit? Suffer x heat/second buildup. 2 crits? X*2 heat/second. Clans would at least have a slight counter balance when you blow off a side torso.

#43 Monsoon

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Posted 19 August 2014 - 09:18 AM

Over the weekend I was playing exclusively Swaybacks, mostly to level them up as this was the first time I've owned them since Closed Beta.

LRM's were bad agreed, but not so bad as it could have been because I refuse to put XL engines in a mech with such notable side torsos such as a HBK. Seriously, what's even worse is when I run into Awesome with XL engines...it's like they're asking me to kill them as fast as possible. lol

Edited by Monsoon, 19 August 2014 - 09:18 AM.


#44 Apnu

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Posted 19 August 2014 - 09:20 AM

View PostJacob Side, on 19 August 2014 - 05:29 AM, said:

Clans need a penalty for losing a side torso. Be it a heat, torso twist speed, or overall speed penalty, they need to take some hit for losing it


This is one of the few cases where the TT gets it right. Each engine can take three hits before its gone. That's 3 critical hits. Also when a location loses all of its internal structure, it falls off, destroying everything. Since the IS XL engine is 3 crit slots per torso, the loss of a torso counted as 3 engine hits and the mech was done. Clan mechs have 2 crit slots per XL engine torso location and so could survive losing the torso. But one engine crit anywhere else and they were done.

But also, when your engine took a hit, you had a heat penalty. Your heat went up +5 standing still and doing nothing else. We don't have anything like this in MWO and we should.

But as it is know, you can take engine crits and all you get is a flashy light in the cockpit and an annoying text alert that doesn't go away. No excess heat... nothing. That ain't right.

#45 C E Dwyer

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Posted 19 August 2014 - 10:19 AM

View PostMeiSooHaityu, on 19 August 2014 - 06:19 AM, said:

Clan XLs need to have a movement and speed penalty when a side torso is destroyed. Part of the engine is missing, it should affect the performance of the mech.

As for IS mechs ditching XL all together, Thats fine in an Assault (preferable) and can work in a Heavy. It becomes a problem with Mediums (although do-able depending on chassis), and a standard engine is a death trap in Lights.

Depends on the application.

In any case, the clan XL is too durable with no side affects to destroyed parts. It needs performance degradation upon the destruction of a side torso.


Speed and movement penalty for when about a quarter, or a half of your engine, in some cases, is blown to pieces, that's a remarkably sensible idea, so has little chance of being adopted

#46 kilgor

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Posted 19 August 2014 - 10:48 AM

IS Mechs with XL have always been fragile. If an IS Mech moved too fast, I usually took out their side torso because it was quicker to punch through than the CT. If I run XL, I put it on a Light Mech.

#47 Jaeger Gonzo

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Posted 19 August 2014 - 11:07 AM

Unsymetrical balancing is just more fun and more easy to archive. But some dont get it.

#48 El Bandito

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Posted 19 August 2014 - 05:24 PM

View PostJaeger Gonzo, on 19 August 2014 - 11:07 AM, said:

Unsymetrical balancing is just more fun and more easy to archive. But some dont get it.


Yes, as long as balance is achieved, it can be as asymmetrical as possible. Right now though, I tip my hat to anyone who is piloting IS XL mechs that is not a Light.

#49 ShinobiHunter

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Posted 19 August 2014 - 07:23 PM

View PostWrenchfarm, on 19 August 2014 - 05:31 AM, said:

Give up XL and you're at even more of a firepower disadvantage. Can't win a brawl when you're packing a quarter of the guns/heatsinks as your opponent.

You can either take an XL and have enough firepower to maybe, possibly, if the stars and moons align, pick apart a Clan mech at a distance if you play super careful and are lucky enough to not be OHKOed in the ST. Or you can pack a STD and toss pebbles at Clan mechs and live slightly longer to watch them run right over you.

Balance is flat out broken and no amount of playing with IS build philosophy is going to magically make it better.


I feel like trying to beat clans at range is not really that effective...

#50 ShinobiHunter

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Posted 19 August 2014 - 07:36 PM

View PostEl Bandito, on 19 August 2014 - 05:24 PM, said:


Yes, as long as balance is achieved, it can be as asymmetrical as possible. Right now though, I tip my hat to anyone who is piloting IS XL mechs that is not a Light.

Some mechs run XL's quite well actually.

#51 El Bandito

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Posted 19 August 2014 - 07:43 PM

View PostShinobiHunter, on 19 August 2014 - 07:36 PM, said:

Some mechs run XL's quite well actually.


Oh I know that IS has XL friendly mechs that is not a Light, but I am just pointing out that while they can be good hitters, they seemed very fragile in comparison with the Clan XL mechs during the tournament.

#52 El Bandito

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Posted 22 August 2014 - 10:00 PM

View PostShinobiHunter, on 19 August 2014 - 07:23 PM, said:

I feel like trying to beat clans at range is not really that effective...


Yeah, especially in the face of the PPC/ERPPC speed nerfs.

#53 Sukotto

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Posted 22 August 2014 - 10:43 PM

View PostEl Bandito, on 22 August 2014 - 10:00 PM, said:




Well done in your Stalker, El Bandito!

I was also running a Stalker ALRM 50 build with three medium lasers and TAG. However, I was in the 3F. Managed to get to #43 with a score of 2,045. I think that I saw your Stalker on the battlefield actually, we were having an LRM brawl.... It has that distinct purple paint job :angry:

The Devs at PGI do read these forums, so I think it's important for us players to voice changes that need to be made. While they don't listen to everything we say, they have done a few things right! When clans were first implemented, it annoyed me that people complained about their weapons more than the fact that they can lose a torso while running an XL engine. Clan ER Large Lasers were strong, but by torso twisting and ducking behind cover you could easily defeat them with Inner Sphere pinpoint weapons. It seemed like players with lesser skill never really understood that. All of my skilled friends agreed with my on that point. I think it's kind of silly that their duration has been changed from 1.5 to 2 seconds.

Finally, I completely agree that the destruction of a Clan Side Torso should have some sort of Speed and Torso Twist penalty. A heat penalty seems a bit weird and someone made the point that half of the weapons would probably be destroyed anyway. This way, Standard Engine IS mechs would actually have an advantage that mattered.

#54 Mazzyplz

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Posted 22 August 2014 - 11:34 PM

View PostEl Bandito, on 19 August 2014 - 06:55 AM, said:


Actually, in this weekend the skill ceiling was noticeably higher than before. I have played with/against a lot of leaderboard players, ECM was everywhere, Radar Derp was everywhere, and people torso twisted a lot. I had to use my own TAG far more than usual to get reliable hit, yet my ALRM20 hit % went down anyway. Too bad IS XL mechs get swatted down by LRM20s easily even when twisting as much as they could.



nono, don't you know the forum rules yet... if random guy says your enemy was terribad and game aspect X is fine, even though he wasn't there and doesn't know you - he is automatically right

#55 Prophetic

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Posted 23 August 2014 - 12:09 AM

This tourney shows, well it hates me.

Lose, lose but I guess a bunch of peeps win as a result. I am bad can I get some groups to carry me instead of 3 or 4 peeps on my squad under 30 dmg?





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