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Vindicator Hero 'mech Details


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#121 Kinski Orlawisch

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Posted 20 August 2014 - 12:00 AM

I took one. He is nice. With Speedtweak 99......What I miss on him is a blue light when he kills and the siren from the video as warhorn........<_<

#122 Devil Fox

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Posted 20 August 2014 - 12:05 AM

View PostDavid Makurai, on 19 August 2014 - 11:35 PM, said:

Where is my silver trumpet on the chest


Trumpet is on the RT... you can see it in some of the screenshots uploaded by people.

Took 13 games (only 4 of which were wins) to even break even KDR on this thing... you think it'll do something new, and it looks brawly... but god is this mech awful particularly solo. I had to settle on a completely heat neutral build that let me punish people who overheated with 2 quick alpha's, and remain at the back sniping by hill humping behind my team.

Put this thing behind heavier mechs, and it can deal out the damage as it sits ignored, and keep the range and the side mounted energy make it perfect to hill/building hump. Back up lasers with SRM's for a quick punch and I can do 2-3kills and 600 dmg in a good game. However it is so lackluster that my first 8 games it NEVER broke 100dmg until I found my build... first time it did 500+dmg was when I followed 2 Dire Wolf's the entire game who killed 7 and 4 enemy each respectively.

If this mech had ECM it would've been the perfect guard dog that the Kit Fox plays at in the current meta gameplay. It has enough punch to walk with others tanking damage and the efficiency to back it up. I think the AA speedster and a cooler running ballistic might change the scope of the Vindy's gameplay.

#123 Y E O N N E

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Posted 20 August 2014 - 12:07 AM

View PostStillRadioactive, on 19 August 2014 - 02:29 PM, said:

Posted Image

This 'mech is DOA, plain and simple. Here are my stats, as compared to the Blackjacks (same tonnage) and Griffins (similar hardpoints). There's obviously a problem here.


You don't have anywhere near enough matches in either of those chassis for your conclusion to have any meaningful weight. You haven't even broken 100 matches with any of those chassis as a whole, let alone a particular variant, so you'll forgive me when I tell you that you probably just haven't figured out how to play it, yet. And, frankly, your Blackjack scores thus far are pretty average and I don't even want to know what builds you used to get them.

It's a good start, though. Keep playing with it and you should eventually figure it out.

#124 Ren Kurogane

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Posted 20 August 2014 - 02:31 AM

can't find myself a loadout that i like while tinkering on smurfy....and, what happened with it's left hand? it's soo long that my sides burst when i rotate it <_< :ph34r:

#125 Widowmaker1981

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Posted 20 August 2014 - 04:02 AM

View PostKoniving, on 19 August 2014 - 11:17 AM, said:

I like the paint job. I'll certainly be getting it. The 1X and 1R are probably going to be the popular variants however, given the hardpoint inflation they have.


ive been hunting around and i cant find any details on the non hero variants they are going to release.. where did you get the info, or is it just sarna based specualation?

#126 CyclonerM

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Posted 20 August 2014 - 04:15 AM

I know it is not really my battle but..

FREE ST.IVES!!! <_<

#127 Odanan

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Posted 20 August 2014 - 05:25 AM

View PostKevjack, on 19 August 2014 - 01:26 PM, said:


Figured that at first, but it keeps telling me: You are not allowed to use that image extension on this community.

Anyway, I took a picture standing next to a Griffin:

http://i65.photobuck...14.png~original

It is small enough. <_<

#128 Mantis Kerensky

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Posted 20 August 2014 - 05:34 AM

Michael Jones? First thing I thought was "Achievement Hunter"

#129 Koniving

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Posted 20 August 2014 - 05:44 AM

View PostWidowmaker1981, on 20 August 2014 - 04:02 AM, said:


ive been hunting around and i cant find any details on the non hero variants they are going to release.. where did you get the info, or is it just sarna based specualation?


Smurfy.
1AA gets bigger engine limit + double AA. 295 engine limit.
1R gets the most energy hardpoints. 235 limit.
1X gets the ballistic. 235 limit.
Saint Ives gets 2 missile and 250 engine limit.

#130 Felio

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Posted 20 August 2014 - 05:50 AM

A Vindicator that trades other types of hardpoints for LRM tubes, only it can't use them unless it moves at assault mech speed because it's only 45 tons.

Yup, it's a hero mech, all right.

#131 Jody Von Jedi

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Posted 20 August 2014 - 06:00 AM

View PostCycKath, on 19 August 2014 - 03:28 PM, said:

Love that its Lore, but such a bare basic 'Mech for MC, even as a Hero? So far I'm running about even (1 kill before I go down) but will reserve judgement until I get some more time with it and can afford to upgrade it (played nothing but bonus MC mechs and sold all my salvage to buy discounted c-bill mechs in the sales over the weekend)


You know what though, if it was "too" special people would be screaming "Pay to Win".

The 1X and 1AA look like the best variants to me. 1X has ballistics and 1AA has dual AMS.

Jody

#132 SgtMagor

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Posted 20 August 2014 - 06:27 AM

dang, with the windows update last week I cant open the spoiler icons anymore

#133 Malcolm Reynolds

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Posted 20 August 2014 - 06:39 AM

The ember slightly more beefed up then the others.....people love it. Illya was once the only mech with 3 large ballistics people loved it. but no one shouted pay to win, but both are viable mechs. people don't take the La Malinche out much cause the boars head and misery do the same thing better. so why buy it why release it if its not going to make you money. but at 45 tons the blue has no purpose. its not a scout at 99kph, its no sniper, its no brawler, its no missile boat (limit to ammo) it doesn't out match anything in its weight class, can you take it out in confidence that you could beat an ember? So why release this JOKE of a mech if you cant make money off it...its paint. lot good that does in a battle. there is no hero that's pay to win but there is popular effective ones this is not one of them.

#134 Koniving

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Posted 20 August 2014 - 07:06 AM

View PostFelio, on 20 August 2014 - 05:50 AM, said:

A Vindicator that trades other types of hardpoints for LRM tubes, only it can't use them unless it moves at assault mech speed because it's only 45 tons.

Yup, it's a hero mech, all right.

Twin SRMs trumps anything else the other Vindicators can do, though.

25.8 damage in 6 heat. (Spread) (Just the 2 SRM-6s and nothing else added yet).
Other variants can get: 20 damage in 20 heat. (Pinpoint; PPCs.)
25 damage in 20 heat (spread, yay lasers and overly hot; with canon ML heat values that'd be 15 heat).
20.8 damage in 5 heat (Gauss Rifle + 1 MG + 1 ML for 1 second).

Kinda can't rival it.

Though honestly... 64.8 kph is normal for most mediums, lights, heavies and assaults of the Inner Sphere. Typically for lights the ones moving that slow have incredible firepower and armor... which means absolutely nothing in MWO due to PGI reasons. <_<

On a side note, here is what good firepower and good armor allocation can do for you.

Edited by Koniving, 20 August 2014 - 07:06 AM.


#135 Duncan Jr Fischer

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Posted 20 August 2014 - 07:36 AM

Great job with the camo! Got me thinking hard about buying.
Still going to enjoy C-bill Vindis first, and for this one I can wait until some sales)))

#136 StillRadioactive

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Posted 20 August 2014 - 08:52 AM

View PostYeonne Greene, on 20 August 2014 - 12:07 AM, said:


You don't have anywhere near enough matches in either of those chassis for your conclusion to have any meaningful weight. You haven't even broken 100 matches with any of those chassis as a whole, let alone a particular variant, so you'll forgive me when I tell you that you probably just haven't figured out how to play it, yet. And, frankly, your Blackjack scores thus far are pretty average and I don't even want to know what builds you used to get them.

It's a good start, though. Keep playing with it and you should eventually figure it out.


You do realize that stats have been reset, right?

#137 Malcolm Reynolds

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Posted 20 August 2014 - 09:03 AM

Well 64 might be average for a medium but 64 for a no weapons medium is a farce. and it has Pursuit Vehicle written on it....pursuit of what an atlas. Cop cars get souped up engines to be such so 99 cant even run away fast enough let alone pursue. .

Edited by Kitsune Kaji, 20 August 2014 - 09:03 AM.


#138 Mott

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Posted 20 August 2014 - 09:26 AM

View PostKoniving, on 20 August 2014 - 05:44 AM, said:


Smurfy.
1AA gets bigger engine limit + double AA. 295 engine limit.
1R gets the most energy hardpoints. 235 limit.
1X gets the ballistic. 235 limit.
Saint Ives gets 2 missile and 250 engine limit.


WTF?!

Seriously, the regular variants get the exact same engine caps as the BJ... more and more i'm buying into the QQing that PGI is just swapping skins.

Why can't one 45 ton mech be allowed to have completely different engine caps than another? When the hell is PGI going to grasp the fact that "balanced" does NOT NECESSARILY MEAN "equal"?

Ugh. Just..... ugh.

#139 Koniving

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Posted 20 August 2014 - 09:31 AM

View PostMott, on 20 August 2014 - 09:26 AM, said:


WTF?!

Seriously, the regular variants get the exact same engine caps as the BJ... more and more i'm buying into the QQing that PGI is just swapping skins.

Why can't one 45 ton mech be allowed to have completely different engine caps than another? When the hell is PGI going to grasp the fact that "balanced" does NOT NECESSARILY MEAN "equal"?

Ugh. Just..... ugh.

It needs different starting engines.
A 45 ton mech has intervals of 45.

45, 90, 135, 180, 225, 270, 315, 360 are the only possible stock engines for a 45 ton mech.
All numbers in between are PGI bullshit, and not battletech. :)

The 270 engine and 315 engine mechs will either have lots of small weapons or absolute garbage for hardpoints, just to mention it.

#140 Mad Dog Morgan

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Posted 20 August 2014 - 09:58 AM

I heard this thing's a lot taller than a Blackjack... this doesn't bode well for the mech at all.





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