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Vindicator Hero 'mech Details


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#141 Sigilum Sanctum

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Posted 20 August 2014 - 10:07 AM

http://cloud-4.steam...F505D4322EF529/

It was Frozen City. I stayed to cover and just kept popping people. 1 Large Pulse Laser, 2 Medium Pulse lasers and and SRM 4. Its lots of fun, you just need to play smart.

#142 Redshift2k5

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Posted 20 August 2014 - 10:09 AM

View PostVaskadar, on 20 August 2014 - 09:58 AM, said:

I heard this thing's a lot taller than a Blackjack... this doesn't bode well for the mech at all.


Tiny bit taller than the BJ, overall the same size essentially. Much thinner around the middle, thinner legs. More bulk around the head & shoulders since the BJ is basically headless.

#143 Alienized

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Posted 20 August 2014 - 10:21 AM

ist not as tall as a banshee lol
blackjack's arms are weak. easy to remove so it's even in drawbacks i guess

#144 Thorn Hallis

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Posted 20 August 2014 - 10:59 AM

Urgs, this 'Mech is ugly.

#145 CyclonerM

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Posted 20 August 2014 - 11:07 AM

View PostThorn Hallis, on 20 August 2014 - 10:59 AM, said:

Urgs, this 'Mech is ugly.

Most of your capellan brethren disagree with you :)

#146 IraqiWalker

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Posted 20 August 2014 - 11:12 AM

View PostKitsune Kaji, on 20 August 2014 - 06:39 AM, said:

The ember slightly more beefed up then the others.....people love it. Illya was once the only mech with 3 large ballistics people loved it. but no one shouted pay to win, but both are viable mechs. people don't take the La Malinche out much cause the boars head and misery do the same thing better. so why buy it why release it if its not going to make you money. but at 45 tons the blue has no purpose. its not a scout at 99kph, its no sniper, its no brawler, its no missile boat (limit to ammo) it doesn't out match anything in its weight class, can you take it out in confidence that you could beat an ember? So why release this JOKE of a mech if you cant make money off it...its paint. lot good that does in a battle. there is no hero that's pay to win but there is popular effective ones this is not one of them.


Because it actually will make them more money than a beefed up mech they made. Both of the Ember, and the Ilya, have had cries of pay to win lobbed at them since day 1 (not as much with the Ember). A lore friendly mech, that doesn't give you a great advantage in a fight makes people less hesitant about spending money on it, since they know they aren't screwing other people over.

Surprisingly enough, most people are actually decent, deep .. deep.. deep down. People spend more on a game when they know it's not going to be an easy button. The ones that want the easy button, are honestly not the players we the community want in this game.

View PostJody Von Jedi, on 20 August 2014 - 06:00 AM, said:


You know what though, if it was "too" special people would be screaming "Pay to Win".

The 1X and 1AA look like the best variants to me. 1X has ballistics and 1AA has dual AMS.

Jody

Absolutely. It's why I love it.

View PostThorn Hallis, on 20 August 2014 - 10:59 AM, said:

Urgs, this 'Mech is ugly.


Hey, this is the THE capellan medium, and it's finally here. Enjoy it.

The Hammerhands is ugly as hell, but do you think I will complain about that when they introduce it? Oh no baby. I'm gonna strap as many ACs into it, and become the walking stereotype of what a Davion pilot's love for ACs looks like.

#147 N a p e s

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Posted 20 August 2014 - 11:37 AM

View PostIraqiWalker, on 20 August 2014 - 11:12 AM, said:

The Hammerhands is ugly as hell, but do you think I will complain about that when they introduce it? Oh no baby. I'm gonna strap as many ACs into it, and become the walking stereotype of what a Davion pilot's love for ACs looks like.


Hammerhands is ugly? The picture from Sarna makes it look totally awesome.

#148 IraqiWalker

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Posted 20 August 2014 - 11:52 AM

View PostNapes339, on 20 August 2014 - 11:37 AM, said:


Hammerhands is ugly? The picture from Sarna makes it look totally awesome.

EXACTLY! (aesthetically speaking, it's not the prettiest mech, which is the complaint here)

#149 Son of the Flood

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Posted 20 August 2014 - 01:10 PM

I'm glad you guys went with canon on this, cool looking mech!

I'm not sure how it will line up against other mediums, but I look forward to giving it a try. I envision mine with a bit more green on it, however. :)

I had to google the BDR 549 label to get the Blues Brothers reference. Good stuff!

http://en.wikipedia....iki/Bluesmobile

#150 Flying Blind

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Posted 20 August 2014 - 01:22 PM

Lots of fun builds available for this mech but there is one problem that needs to be hot fixed: the entire helmet is front CT making it possible to shoot front CT from any angle, even directly behind. It is especially easy if your mech is taller or if you are above the vindicator. LRMs hardly hit anything else and there's no twisting to protect it. Ok clan LRMs hit the head less than IS LRMs because they have flatter flight. But still, this is broken hard and needs to be fixed ASAP.

#151 warner2

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Posted 20 August 2014 - 02:10 PM

I think this 'mech looks amazing. Possibly it's the paint scheme more then the model but it looks great.

#152 CycKath

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Posted 20 August 2014 - 02:34 PM

Starting to get a feel for it, also helps I ground enough to upgrades, but still very much a support 'Mechs than a solo raider. Too slow to reliably strike and fade away/back to pack. We'll see if the 1AA can fill that void for me.

#153 IraqiWalker

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Posted 20 August 2014 - 03:18 PM

View PostFlying Blind, on 20 August 2014 - 01:22 PM, said:

Lots of fun builds available for this mech but there is one problem that needs to be hot fixed: the entire helmet is front CT making it possible to shoot front CT from any angle, even directly behind. It is especially easy if your mech is taller or if you are above the vindicator. LRMs hardly hit anything else and there's no twisting to protect it. Ok clan LRMs hit the head less than IS LRMs because they have flatter flight. But still, this is broken hard and needs to be fixed ASAP.


Heads have always been CT hitboxes. The actual head hitbox is usually the center most glass panel. The back of the head should be part of the rear CT I think.

#154 Odanan

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Posted 20 August 2014 - 05:55 PM

View PostIraqiWalker, on 20 August 2014 - 11:12 AM, said:

Because it actually will make them more money than a beefed up mech they made. Both of the Ember, and the Ilya, have had cries of pay to win lobbed at them since day 1 (not as much with the Ember). A lore friendly mech, that doesn't give you a great advantage in a fight makes people less hesitant about spending money on it, since they know they aren't screwing other people over.

I don't care if they make a hero of the same level of the free variants. But releasing heroes actually worst of the free versions (P2L) won't get PGI many sales.

View PostIraqiWalker, on 20 August 2014 - 11:12 AM, said:


Surprisingly enough, most people are actually decent, deep .. deep.. deep down. People spend more on a game when they know it's not going to be an easy button. The ones that want the easy button, are honestly not the players we the community want in this game.

I don't know in what world are you living, but this is a competitive game. Like all competitive games, people will use all sort of exploits* and "unfair" meta builds to win.

*like people are doing now by still using 1 artillery AND 1 airstrike in their mechs.

#155 IraqiWalker

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Posted 20 August 2014 - 06:58 PM

View PostOdanan, on 20 August 2014 - 05:55 PM, said:

I don't care if they make a hero of the same level of the free variants. But releasing heroes actually worst of the free versions (P2L) won't get PGI many sales.


It's not worse. Can you not upgrade it like all of the others? Btw, the C-Bill variants are worse, considering they come with comparable tech level, but minus the 30% C-Bill boost.

Also, have you met the Golden boy?

That one is definitely worse than the C-Bill versions, but it still sold.

View PostOdanan, on 20 August 2014 - 05:55 PM, said:

I don't know in what world are you living, but this is a competitive game. Like all competitive games, people will use all sort of exploits* and "unfair" meta builds to win.

*like people are doing now by still using 1 artillery AND 1 airstrike in their mechs.

I hate to burst your bubble, but 90% of all players in this game are actually the exact opposite of competitive. They might get competitive every now and then, but the overwhelming majority couldn't care less about being competitive. Income from them will always be more than income from the competitive, or faux competitive players.

Edited by IraqiWalker, 20 August 2014 - 07:00 PM.


#156 Y E O N N E

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Posted 20 August 2014 - 07:29 PM

View PostStillRadioactive, on 20 August 2014 - 08:52 AM, said:


You do realize that stats have been reset, right?


Then why provide your stats as proof if you know they are unrepresentative? That would be illogical.

So, either those stats are representative of your pre-wipe performance or they are bogus. In either case, your conclusion is invalid.


View PostOdanan, on 20 August 2014 - 05:55 PM, said:

I don't know in what world are you living, but this is a competitive game. Like all competitive games, people will use all sort of exploits* and "unfair" meta builds to win.

*like people are doing now by still using 1 artillery AND 1 airstrike in their mechs.


Not every competitive game has exploits and persistent meta; none of the good ones do, anyway.

Also, the arty + air has been patched out and was never an exploit in the first place. Exploits are unintended glitches that give a player the upper hand, i.e. the BXR control combo in Halo 2.

Edited by Yeonne Greene, 20 August 2014 - 07:34 PM.


#157 Khan Hallis

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Posted 20 August 2014 - 08:32 PM

View PostKoniving, on 19 August 2014 - 08:51 PM, said:

"AS7-D Atlas Danielle

Piloted by Wolf's Dragoons Captain Danielle Rondema, this modified Atlas carried three medium lasers in each arm, trading away the SRM rack to do so. The additional heat was dissipated by two additional heat sinks that replaced the rear-firing medium lasers."





Atlas D default is:
AC/20 + 2 Arm lasers + 2 rear firing lasers + LRM-20 + SRM-6.

It was made with the idea of being able to recreate it in mind, based on someone suggesting it.
Paintjob isn't canon nor is the actual weapons, but the hardpoint arrangement is.

Here is Danielle Rondema's build, which the Boar's Head was based on but modified because, well, PGI.


Sounds about right on the money for it hardpoint wise, and the weapons are not quite right (hard to prove since I can't get to my hard copy TRO's very easily). And yes it does sound PGI-ish the way its' been done.

View PostStar Colonel Silver Surat, on 19 August 2014 - 09:42 PM, said:


The name Boar's Head is cannon, right out of the very first Technical Readout book ever published (3025):

"Mechwarrior Rodney Van Kleven

A member of the elite 6th Syrtis Fusiliers, Rodney Van Kleven is an aristocrat with the instincts of a democrat. Extremely personable, he is well-liked by everyone from fellow MechWarriors to the lowliest ship's cook.

On the battlefield, Van Kleven uses his Atlas, which he calls the Boar's Head, like a 100-ton scout. He stomps all over the field, creating general terror in the enemy lines and almost always overheating his 'Mech. He has won several land grants, but quickly loses the tittles when his 'Mech overheats and shuts down on the battlefield"

A hero atlas with more energy hardpoints than any other seems to fit that description pretty well.


Yes, the name is fitting and from cannon after doing some rather difficult digging, but they don't specifiy any weapons of any sort in the TRO readout quoted. Just that it overheats easily. Yes that sounds like lasers, but it's not hard to overheat using 3025 tech for any weapons combo.

But, I do stand corrected about the cannonicity of the 'Mech. At least in name since not much else can be proven regarding the weapons. But I stand corrected and salute you both.

#158 SovietArmada

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Posted 20 August 2014 - 09:08 PM

So far I am really like the Vindicator, a different play style but easy to adapt too. I average a good 600dmg with it. Just remember your more of a back line support mech (stick to your teamates). Build I use:

http://mwo.smurfy-ne...0d3a91753aba4a1

PPC for mid range combat, SRM 6's and medium lasers when mechs get too close. Very good heat management and mobility.

If you don't like the XL, you can swap a STD 250, upgrade to ferro and swap the two srm 6's for two srm 2's, same ton of ammo, also drop the one double heat sink. But it loses it's CQB potential.

I don't show the correct rear armor values since everyone differs.

Edited by SovietArmada, 20 August 2014 - 09:09 PM.


#159 5th Fedcom Rat

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Posted 20 August 2014 - 09:26 PM

View PostAliisa White, on 20 August 2014 - 10:21 AM, said:

ist not as tall as a banshee lol
blackjack's arms are weak. easy to remove so it's even in drawbacks i guess


I don't think I've ever lost an arm on a blackjack. Ever. Enough that I'm comfortable mounting an Ac/20 as my only weapon with no backup lasers.

#160 Y E O N N E

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Posted 20 August 2014 - 09:45 PM

I lose side torsos all the time in Blackjacks (torso twisting FTW), but losing only the arm is a rare occurrence indeed. The arms are weak, but also tiny and a silly spot to focus when it would take you almost as short a span of time to just blow out a torso section.





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