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2 Strikes Still Work :)


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#21 Asakara

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Posted 19 August 2014 - 01:13 PM

View PostDeathlike, on 19 August 2014 - 01:09 PM, said:


I stopped short of saying it's entirely QA's fault. The thing is, ultimately it falls on PGI's (as a group) shoulders.


I agree it does fall on PGI as as a whole.

I just took exception when some people up above tried to put it on QA as opposed to the programmers.

#22 Deathlike

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Posted 19 August 2014 - 01:17 PM

View PostAsakara, on 19 August 2014 - 01:13 PM, said:

I agree it does fall on PGI as as a whole.

I just took exception when some people up above tried to put it on QA as opposed to the programmers.


A simple database clearing of all modules would have done the trick (in addition to address an older bug with the module changes from a patch or two ago). You just need the database guys (a different kind of programmer) to do that adjustment. You don't need to pull other programmers for that.

#23 w0rm

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Posted 19 August 2014 - 01:31 PM

View PostEgomane, on 19 August 2014 - 12:24 PM, said:

Thanks for the bug report!

But now that you know that it is a bug, you of course stopped using it, or you would be exploiting it. And you know that exploits are forbidden, don't you? :D


I firmly believe its a feature :)

#24 Hopper Morrison

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Posted 19 August 2014 - 01:32 PM

View PostEgomane, on 19 August 2014 - 12:24 PM, said:

Thanks for the bug report!

But now that you know that it is a bug, you of course stopped using it, or you would be exploiting it. And you know that exploits are forbidden, don't you? :)


But if I un-equip one of them I can't re-equip. so is it really a bug/exploit or a grandfathered situation?

Doesn't say anything about using it, just equipping it.
  • A 'Mech cannot equip both Air Strikes and Artillery Strikes.
  • A 'Mech can only equip one Air Strike or one Artillery Strike.

Edited by Hopper Morrison, 19 August 2014 - 01:35 PM.


#25 Onmyoudo

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Posted 19 August 2014 - 01:44 PM

View PostHopper Morrison, on 19 August 2014 - 01:32 PM, said:


But if I un-equip one of them I can't re-equip. so is it really a bug/exploit or a grandfathered situation?

Doesn't say anything about using it, just equipping it.
  • A 'Mech cannot equip both Air Strikes and Artillery Strikes.
  • A 'Mech can only equip one Air Strike or one Artillery Strike.


You're arguing semantics after you've just been told it's an exploit in an attempt to keep the advantage. Way to come across like a champ.

#26 Hopper Morrison

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Posted 19 August 2014 - 01:51 PM

View PostOnmyoudo, on 19 August 2014 - 01:44 PM, said:


You're arguing semantics after you've just been told it's an exploit in an attempt to keep the advantage. Way to come across like a champ.


Niko used a winky face, therefore he was joking. and in lieu of an official announcement the best course is to do nothing.

Edited by Hopper Morrison, 19 August 2014 - 01:52 PM.


#27 QuimMorius

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Posted 19 August 2014 - 02:14 PM

Most of my mechs are equipped with both and auto refill, not gonna take them off until I'm forced to do so. :)

#28 Bigbacon

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Posted 19 August 2014 - 02:37 PM

not that they would respond here about it so best start checking the reddit or twitter feeds.

#29 Mystere

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Posted 19 August 2014 - 03:23 PM

View PostEgomane, on 19 August 2014 - 12:24 PM, said:

Thanks for the bug report!

But now that you know that it is a bug, you of course stopped using it, or you would be exploiting it. And you know that exploits are forbidden, don't you? :P


Please use the item below with extreme prejudice. It's the only way to make people learn.

Posted Image

#30 xarax123

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Posted 19 August 2014 - 03:30 PM

Isn't MWO still in open beta mode? Which means player testing? :P

#31 Hydrocarbon

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Posted 19 August 2014 - 04:25 PM

I'll unequip my air strike after they refund the GXP I spent on priority air strike. I only upgraded when they said I could equip both...

Edited by Hydrocarbon, 19 August 2014 - 04:25 PM.


#32 Ironwithin

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Posted 19 August 2014 - 04:57 PM

View PostHydrocarbon, on 19 August 2014 - 04:25 PM, said:

I'll unequip my air strike after they refund the GXP I spent on priority air strike. I only upgraded when they said I could equip both...


Everything in this game is subject to "balancing" so refund demands on the grounds of such "balancing" are pointless, really. You bought it, you had your fun with it, now it's changed, tough luck. Imagine how all those clanners feel now that their beloved CERLLs suck, they spent REAL money.

Don't worry, though, they will force an unequip sooner or later when the first couple hundred of reports come in of there still being 2 strikes on some 'mechs.

#33 Willard Phule

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Posted 19 August 2014 - 05:00 PM

Huh...it's not like they don't know how to clear all modules with a patch, they did that when they changed how modules worked. Seems to me that until they do that, if you're still loading both, enjoy it while you can. Not our fault they overlooked something gamechanging/breaking....most of the time, they do the gamebreaking all by themselves.

#34 Void Angel

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Posted 19 August 2014 - 05:37 PM

I have the same issue- I swapped out one, because personal integrity. Who cares who the crap's fault it is, though?

Fix the problem, not the blame.

#35 Egomane

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Posted 19 August 2014 - 09:35 PM

View PostQuimMorius, on 19 August 2014 - 02:14 PM, said:

Most of my mechs are equipped with both and auto refill, not gonna take them off until I'm forced to do so. :(

View PostHopper Morrison, on 19 August 2014 - 01:51 PM, said:

Niko used a winky face, therefore he was joking. and in lieu of an official announcement the best course is to do nothing.

View PostHopper Morrison, on 19 August 2014 - 01:32 PM, said:

But if I un-equip one of them I can't re-equip. so is it really a bug/exploit or a grandfathered situation?

Doesn't say anything about using it, just equipping it.
  • A 'Mech cannot equip both Air Strikes and Artillery Strikes.
  • A 'Mech can only equip one Air Strike or one Artillery Strike.


View Postw0rm, on 19 August 2014 - 01:31 PM, said:

I firmly believe its a feature :P

You should no longer use this! You do not want to risk you account for exploiting a bug, do you?

#36 SixstringSamurai

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Posted 19 August 2014 - 09:47 PM

View PostEgomane, on 19 August 2014 - 09:35 PM, said:



You should no longer use this! You do not want to risk you account for exploiting a bug, do you?


How would you even track this to report it as such? I understand PGI can probably do this server side. However, it's not really an exploit if you haven't actively engaged in the said exploit. Seeing as the way it's possible requires absolute zero effort of the player base, there's no click or drag or any code or script alteration required.

I understand it's dishonest, but throwing around bans for a minor oversight on the programing side is the same as banning someone because the level didn't load building textures on River City. The honor system doesn't work, it needs to be addressed by PGI.

#37 Egomane

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Posted 19 August 2014 - 09:52 PM

View PostSixStringSamurai, on 19 August 2014 - 09:47 PM, said:

I understand it's dishonest, but throwing around bans for a minor oversight on the programing side is the same as banning someone because the level didn't load building textures on River City. The honor system doesn't work, it needs to be addressed by PGI.


If you know about it, and all the users in this thread do, it's no longer an oversight but an active use of a bug.

Stop trying to play the blame game and instead follow the rules. It's not the programmers or the testers fault, if you use a known bug to your advantage. It's completly your own responsibility and your own risk.

#38 SixstringSamurai

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Posted 19 August 2014 - 10:00 PM

View PostEgomane, on 19 August 2014 - 09:52 PM, said:


If you know about it, and all the users in this thread do, it's no longer an oversight but an active use of a bug.

Stop trying to play the blame game and instead follow the rules. It's not the programmers or the testers fault, if you use a known bug to your advantage. It's completly your own responsibility and your own risk.


Ok lets rewind time a bit...

Do you remember SRMs? How they were bugged for a long time. Did you unequip them? I pretty sure no one did, and almost everyone exploited it. To be fair we should have. This is my point. I'm not saying I'm going to "exploit" this but rather there seems to be nothing stopping people who do, there's nothing so far as a response from PGI on this that I have been directed to. It's not something as a player I can report unless everyone volunteers who drops what on field. So while I agree with you 100% that it should not be done, it also needs to be addressed by higher.

#39 Egomane

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Posted 19 August 2014 - 10:09 PM

You are still trying the blame game!
Is it a bug? Yes!
Is using that bug giving you some kind of advantage over other players? Apparantly the answer is also yes!
Is using a bug to your advantage an exploit? Again the answer is yes!
Is using exploits forbidden? Oh... surprise! Again a yes!

To answer your question if I unequipped the SRM:
I can't remember that time. But if I know of a bug, that would give me an advantage, I'm activly trying to avoid it. I'm a fair play type of gamer and that includes avoiding exploits and informing others that they should do so as well. And I report those, who do not follow the same principles.

It doesn't matter if there is something the devs could do to fix this. If they don't do it, for whatever reason we might not be aware of, it is our responsibility to make sure the exploit is not used. We all do want to have a fair game, or do we not?

Edited by Egomane, 19 August 2014 - 10:12 PM.


#40 Sarlic

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Posted 19 August 2014 - 10:14 PM

View Postw0rm, on 19 August 2014 - 11:06 AM, said:

I just dropped both of them :P

Posted Image

and will refill if refill is ticked

Posted Image


I noticed the two strikes because i was on the other team.

Edited by Sarlic, 19 August 2014 - 10:14 PM.






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