Report Here: Desync, Rubberbanding, Warping Mechs And Fps Drops. Still Not Fixed!
#81
Posted 24 August 2014 - 11:18 AM
Cant wait for the next 800 dollar mech pack though!
#82
Posted 25 August 2014 - 01:21 AM
#83
Posted 25 August 2014 - 02:03 AM
#84
Posted 25 August 2014 - 02:13 AM
PGI on working on CW phase 1...
maybe after that they might do a bit of bug fixing and tweak weapons...
Most of people dont want to play the game until CW phase 3 is out...
ideally, that is when they should start fixing this game... but probably be working on a new mechpak sale instead.
In the meantime, the workaround this problem is to play other games...
#85
Posted 25 August 2014 - 02:40 AM
But I have to say it feels slightly better than the past issues with lag. Not much though, but it seems to be heading in the right direction.
Pretty SoonTM we will have this issue corrected, I hope.
#86
Posted 25 August 2014 - 05:57 AM
For real, PGI. I want to believe, but you're making it pretty hard when you fix one bug and create 10 more with every patch, all the while pushing MC down everyone's throats and delivering a sub-par game that is supposedly a "full release" yet hasn't delivered on CW, which I thought was the main point of the game in the first place.
#87
Posted 25 August 2014 - 06:57 AM
Now where did i put that pitch fork.
#88
Posted 25 August 2014 - 08:27 AM
Edited by DeathlyEyes, 25 August 2014 - 08:28 AM.
#89
Posted 25 August 2014 - 08:37 AM
#90
Posted 25 August 2014 - 09:40 AM
SgtMaster, on 25 August 2014 - 02:13 AM, said:
PGI on working on CW phase 1...
maybe after that they might do a bit of bug fixing and tweak weapons...
Most of people dont want to play the game until CW phase 3 is out...
ideally, that is when they should start fixing this game... but probably be working on a new mechpak sale instead.
In the meantime, the workaround this problem is to play other games...
So you you're really saying they should build a house on beams that have termintes living in them, are warped and will most certainly destroy the thing you're trying to build?
Most ppl won't play the game anymore if these critical/game-breaking issues don't get fixed. Nice to have a good Ferrari, but not when you need to park it near your house after a 25 mile dirt-road.
Ontopic: the issues (lag, FPS-drops, warps, freezes) still exist and as others have mentioned, became MUCH worse after the rejoin-function was made active.
I've filed reports about lag, but am not getting any response on those anymore. At first they blamed my computer setup or internet provider, but as you guys (PGI/IGP) should have learned by now, a LOT more players actually have these issues.
#91
Posted 25 August 2014 - 09:59 AM
Also to add I've recently been having issues if Friendly Target desginator not working, i.e. No blue dorrito, name, anything, they just look like enemy mechs under ECM at a distance. Previously, the "No Friendly Signature" would correct itself as soon as an enemy mech was targeted, however, since the beginning of this challenge the "No friendly signature" issue lasts the entire match.
This happens about 1 in 3 games for me, with 1 to 2 mechs having no IFF sig.
#92
Posted 25 August 2014 - 02:36 PM
#93
Posted 25 August 2014 - 03:42 PM
#94
Posted 25 August 2014 - 08:14 PM
#95
Posted 25 August 2014 - 09:07 PM
DDDs, on 25 August 2014 - 08:14 PM, said:
Exact same thing here. Giving up for a bit, maybe in a patch or 2 the desync issue will be solved...
Not likely, but I can hope right
Robocraft has given me a nice break from this game, lots of fun, free to play, complete customization, and good lulz every match watching the crazy stuff people build, and watching derpy broken things driving around.
Edited by Donkehote, 25 August 2014 - 09:10 PM.
#96
Posted 26 August 2014 - 04:57 AM
#97
Posted 26 August 2014 - 06:22 AM
#98
Posted 26 August 2014 - 07:07 AM
DeathlyEyes, on 25 August 2014 - 08:27 AM, said:
This. Before the "REJOIN" patch, there hardly were any complaints about this issue. Personally for me, I had no issues whatsoever, sure the occasional lag or two, but that's expected and could have been anything. But ever since that "REJOIN" patch, every third friggin match I get lag spikes. Every match in 10 I get one so major that everyone freezes and I have to quit the match.
It it really frustrating. I don't give 2 sh!ts about CW or whatever PGI is putting effort into, because if they can't even FIX such a fundamentally basic aspect of a game, what can we bloody expect!?
Oh, BTW, all of us ranting on here amounts to nothing. PGI doesn't even read their own forums. If we really want their attention, we gotta go twitter Russ Bollocks.
#99
Posted 26 August 2014 - 07:59 AM
#100
Posted 26 August 2014 - 08:13 AM
Good old warping/teleporting mechs and freezing of game for all
Good old "non-registering hits"
In short : sadly none of the attempted fixes seem to work so far, please give us another iteration of your net-code fixes with further tweaks to test .
Come on, PGIGP´s : Gentlelads, please, can you apply some more pressure to fixing net-code/HSR related issues, I should think we as your customer base have earned at least basic "stable" playability by holding out for as long as we did (yes I know fully well you are pushing new features, but the net-code needed fixing since introduction of HSR and THAT has been avoided) .
Grumbling greetings
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