I doubt that it would be added, but its fun to see what everyone thinks.
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Demolisher Tank, Death's Carriage
Started by MechWarrior319348, Aug 20 2014 12:03 PM
4 replies to this topic
#1
Posted 20 August 2014 - 12:03 PM
#2
Posted 20 August 2014 - 12:16 PM
All tanks are pretty awesome.
On a side note, the Demolisher has the largest AC/20 in the Inner Sphere; a 4 shot slow-burst fire (meaning 5 damage per shot).
<.<; Just to put it out there that something is wrong with what we have.
On a side note, the Demolisher has the largest AC/20 in the Inner Sphere; a 4 shot slow-burst fire (meaning 5 damage per shot).
<.<; Just to put it out there that something is wrong with what we have.
#3
Posted 20 August 2014 - 12:29 PM
Greetings all,
Bryan has mentioned that he would like to see some additional form of battle field elements in the game.
- He had mentioned possibly having the ability to 'call in' additional forces, from tanks to (heaven forbid) Battle Armour troops.
- These additional elements would be to round out the ground conflict elements that would normally participate in common BattleTech conflicts.
It was quite common for Mech forces to fight along side mechanized elements, they were all part of the larger organizations. And I think that additional forces fighting along side the Mechs would round out what should be this timelines type of engagements. Having Mech's fight in any type of built up area, (in this timeline) always required the use of ground forces to complete the 'clearing' of the actual buildings and areas. (as it was and still is today, IRL)
9erRed
Bryan has mentioned that he would like to see some additional form of battle field elements in the game.
- He had mentioned possibly having the ability to 'call in' additional forces, from tanks to (heaven forbid) Battle Armour troops.
- These additional elements would be to round out the ground conflict elements that would normally participate in common BattleTech conflicts.
It was quite common for Mech forces to fight along side mechanized elements, they were all part of the larger organizations. And I think that additional forces fighting along side the Mechs would round out what should be this timelines type of engagements. Having Mech's fight in any type of built up area, (in this timeline) always required the use of ground forces to complete the 'clearing' of the actual buildings and areas. (as it was and still is today, IRL)
9erRed
Edited by 9erRed, 21 August 2014 - 03:28 AM.
#4
Posted 20 August 2014 - 01:09 PM
Someone say Demolisher?
#5
Posted 20 August 2014 - 02:03 PM
I'd love to see turrets be replaced by tanks on set patrol paths. I'd also love to see consumables that would have a lance of armor roll in from off-map (each spawn would need a designated approach path) and head toward the location where the consumable was used, where they'd then begin a search-and-destroy patrol pattern (sort of orbiting the use location and engaging anything they can see in range).
This should include cheap light hovertank reinforcements (Savannah Masters, Pegasi), medium and heavy tanks (Rommels, Pattons, etc.), and true monster tanks (Demolishers, Shreks, etc.).
This should include cheap light hovertank reinforcements (Savannah Masters, Pegasi), medium and heavy tanks (Rommels, Pattons, etc.), and true monster tanks (Demolishers, Shreks, etc.).
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