Edited by Mad Squig, 07 August 2014 - 06:02 AM.
Promote Teamwork: Bring Back Salvage And Repair
#1
Posted 07 August 2014 - 05:15 AM
#2
Posted 07 August 2014 - 09:01 AM
#3
Posted 07 August 2014 - 03:46 PM
#4
Posted 07 August 2014 - 04:43 PM
Besides, it would push the game further into the pay-to-play realm. As the game currently stands, it works well with its free-to-play model and I don't think that should be altered.
If you are frustrated with your solo pugging experience, then join a Unit. There are now a bevy of Clan Units, Faction Units, and Merc Units that you can join. Check them out. Most have TS servers and pretty much all of them have solid players who will improve your gaming experience.
#5
Posted 07 August 2014 - 04:51 PM
For instance make R&R free on trial chassis. Cut the cost of rearm to 50% of purchase price and don't allow it to be done with MC.
Alongside the salvage option the OP mentioned it could aid in repair prices. Just base it off assists and not destruction that way newer players are not left behind.
I have long felt it would convince more people to play smarter.
Edited by KelesK, 07 August 2014 - 04:53 PM.
#6
Posted 07 August 2014 - 05:40 PM
Besides, newbs will have significant trouble with this. I remember my intro to MWO during early Beta. My Hunchback frequently went into battle damaged because I could not afford the costs of repairing it. Granted, as I improved, I earned more and was able to overcome this. However, as someone who did not purchase Premium Time, it was a very long grind before I earned enough to purchase and equip my second Hunchback.
That being said, this game is already facing enough challenges as the devs try to satisfy their player base. Issues such as the incredibly protracted delays regarding CW and the ongoing balancing/nerf problems create enough controversy and hardship to discourage many pilots from playing. My own Merc Unit has lost nearly half its hardcore players because of these issues. The gamers just got tired of dealing with it and left entirely; or pop in once in a while to see how things have changed, only to leave again in disgust. The last thing MWO needs now, is another disincentive to play.
Instead, implement a comms system like the one in Ghost Recon: Phantoms so that players can coordinate. Then, pilots would not need to be penalized financially for failing to perform adequately.
Finally, do not forget that Units will be taxing their members for financial revenues. That will drain end of match earnings enough, I think, without needing to place yet another burden on those pilots.
#7
Posted 07 August 2014 - 06:38 PM
Mind you I should have been taxing all those little Jenners who kept knocking themselves over against my legs..
Edited by KelesK, 07 August 2014 - 06:44 PM.
#8
Posted 13 August 2014 - 07:17 PM
We already have people that fail to work as a team for fear of taking damage... don't make that infinately worse by adding repair costs...
Also... reapir costs cripple the less skilled players and barely affect the more skilled players or peeps that play in organized groups.... i cant see why anyone would want repair costs other then wanting the lesser skilled players there already stomping with ease to be forced into worse mechs for a dozen rounds to get stomped even more easily to earn the money to repair the mechs they want to play.
Repair and refit can only negatively affect the game, it makes a game thats already not very accessible to newer players vastly more so.
People playing mroe seriously in beta had nothing to do with repair costs, it is to do with them being the hardcore fans more or less who were willing to throw down money to play.
#9
Posted 13 August 2014 - 07:35 PM
Will make it harder for new players....doesn't impact people like me whatsoever as I'm near a c-billionaire, but it would really grate on new players imo. This game is under-explained enough, this would be no different. By increasing the "grind" for new players, you turn them off before they can truly get into the game.
It also makes a wider gulf between the haves and have nots.
Secondly it will promote craven behavior, which is admittedly self-defeating, but it's what you'll get by people trying to hoard their c-bills.
Thirdly it may result in players bringing in under-armored/under-repaired/under-ammo'd mechs to matches as they try to save a buck, further hurting their team.
Fourth, it's not going to promote teamwork in pugs the way you think it will based on all of the things already mentioned.
A less draconian R&R that is FULLY explained and easy to understand might be something worth introducing during CW....perhaps you earn some other asset or c-bills become useful for some other purchases besides simply Mech related stuff, which would make it worth reconsidering....but as originally implemented or any shade of that version, I really do not think would be good for the long term health of this game.
#10
Posted 13 August 2014 - 08:08 PM
Lukoi, on 13 August 2014 - 07:35 PM, said:
I strongly disagree, Repair and Rearm costs provided a strong incentive for those who did "have" to run low cost machines. It narrows the gulf between the sorts of mechs being fielded rather than widening it.
#11
Posted 14 August 2014 - 10:30 AM
Edited by Loganauer, 14 August 2014 - 10:33 AM.
#12
Posted 14 August 2014 - 06:11 PM
KelesK, on 07 August 2014 - 04:51 PM, said:
For instance make R&R free on trial chassis. Cut the cost of rearm to 50% of purchase price and don't allow it to be done with MC.
R&R was free on trials, back in the part of beta when we had it. Also, "don't allow it to be done with MC" is not useful, since c-bills themselves can be bought with MC (either directly, or from buying and reselling 'Mechs.)
Quote
Or it would reinforce the feedback loops that encourage timidity. It'd have to be tried.
Also, since Clan 'Mechs can't "spec out of" XLE or upgrades, that would have to be considered for them as well.
#13
Posted 16 August 2014 - 01:45 AM
#14
Posted 16 August 2014 - 12:36 PM
#15
Posted 17 August 2014 - 03:56 AM
#16
Posted 17 August 2014 - 04:54 AM
It has no place in PUG play. Since it will encourage even more bad play styles. From running away to trolls that will go around making sure you are stripped to the bone before being killed.
So no, just no..
#17
Posted 17 August 2014 - 08:57 AM
#18
Posted 17 August 2014 - 09:52 AM
#19
Posted 17 August 2014 - 11:56 PM
No R & R in Solaris Arena
#20
Posted 18 August 2014 - 10:37 AM
wanderer, on 17 August 2014 - 09:52 AM, said:
Were you playing the same CB that I was playing?
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