While everyone agrees that the current point system is toxic to team play, very few people are willing to come up with viable solutions. I really like this suggestion posted earlier:
Zfailboat, on 20 August 2014 - 08:52 PM, said:
Solution is simple - calculate the amount of damage each player does to the target.
The person with the most damage gets the "Kill" on the mech
The person with the last shots gets a "Finisher" point on the mech
Everyone else gets "Assist"
Make different point values for all 3.
The person with the most damage gets the "Kill" on the mech
The person with the last shots gets a "Finisher" point on the mech
Everyone else gets "Assist"
Make different point values for all 3.
I would also suggest that winning a match multiplies the total score by 2. That way getting 4 kills on a winning match would be equal to getting 8 kills on a losing match. The downside to this though is that people may leave a match early if they feel they are going to lose.
If we can come up with a viable scoring system maybe PGI will use it.