Ping on PTS: 100-150, one spike of 1330 after a crashed client issue. Full system restart resolved.
Ping on Live: 100-150
Had a few de-syncs issues, usually someone in game had a 500+ ping at the time of event.
client de-sync followed by resyncing into a wall
crashed to desktop once when using the back button in the mech lab.
I have a wireless rural broadband, Rurual Broadband Montana, connection 5 Mb down / 3 Mb up.
Public Test - Mass Production - Connectivity Feedback
Started by Kyle Polulak, Aug 21 2014 10:03 AM
87 replies to this topic
#81
Posted 22 August 2014 - 12:31 PM
#82
Posted 22 August 2014 - 01:41 PM
Throwing a little 3v3 at us are you PGI.
Well I loved it and pls more.
MORE
To the gents I just played with (incl 'poop' lance) that was some fun.
Edit** Guess this is what happens when you play right up against the end of public test.
Good test. fun times, looking forward to the improved map PGI.

Well I loved it and pls more.
MORE
To the gents I just played with (incl 'poop' lance) that was some fun.
Edit** Guess this is what happens when you play right up against the end of public test.
Good test. fun times, looking forward to the improved map PGI.

Edited by xeromynd, 22 August 2014 - 02:00 PM.
#83
Posted 22 August 2014 - 02:18 PM
In Adelaide, Australia
MBPS of connection is 15 through ISP of TPG. This is normal for me
PTS Ping: 290
Live Ping: 350-370
No De-syncs noticed, minor hit detection issues though was piloting a light mech so lateral movement (read: my shoddy aiming) may have played a part.
Notable improvement, well done guys!
MBPS of connection is 15 through ISP of TPG. This is normal for me
PTS Ping: 290
Live Ping: 350-370
No De-syncs noticed, minor hit detection issues though was piloting a light mech so lateral movement (read: my shoddy aiming) may have played a part.
Notable improvement, well done guys!
#84
Posted 22 August 2014 - 05:21 PM
Stuck in endless "Refreshing Data" in Pilot skills once.
There was no music during the public test whether in the mech lab, match launch, or victory or defeat music.
Ping was 65-79 in North Carolina.
Failed to check FPS.
There was no music during the public test whether in the mech lab, match launch, or victory or defeat music.
Ping was 65-79 in North Carolina.
Failed to check FPS.
#85
Posted 22 August 2014 - 08:23 PM
My average ping was where it is on the normal server, 30-40ms.
Connectivity was very bad. I got kicked twice in one match and at least once in every 4-5 matches.
My ISP is Comcast and I have the 105mbps speed.
Connectivity was very bad. I got kicked twice in one match and at least once in every 4-5 matches.
My ISP is Comcast and I have the 105mbps speed.
#86
Posted 22 August 2014 - 09:25 PM
Nikolai Lubkiewicz, on 21 August 2014 - 10:03 AM, said:
Please try to answer the following questions in your feedback:
- What is your average ping in the Public Test?
- How does your ping compare to the Live environment?
- Did you experience any de-syncs in-game?
- Did you experience any stalls while saving in the front end?
- If experiencing negative connectivity; What is your ISP, connection type and advertised speed?
Ping: ~80
This is roughly the same as in live.
I experienced several desyncs, often quite severe.
No stalls saving in the front end.
ISP: Time Warner Cable, 300mbps down/25mbps up.
#87
Posted 23 August 2014 - 03:05 AM
Oh well, i almost left out that -> The Green "Ready" Button on the Drop Preparation Screen still does not grey out when clicked <- like it did only a few months ago!
#88
Posted 23 August 2014 - 09:51 AM
- What is your average ping in the Public Test? Its was around 40
- How does your ping compare to the Live environment? It was less on average by about 10
- Did you experience any de-syncs in-game? No
- Did you experience any stalls while saving in the front end? No
- If experiencing negative connectivity; What is your ISP, connection type and advertised speed?
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