Ok I figured I'd give the map an actual breakdown and rating 1-5 stars rated against the other maps
Ambience:
5 stars. This map is by far the best map yet for this. Dynamic lighting is great and it just "feels" like you're in some devious industrial park. Just the best map thus far in this regard.
Design(cover, layout, etc.):
3stars. Great design overall. Plenty of cover, different levels (height), and allows for multiple play styles. It would have gotten 4 stars but, as with every other map, it's simplistic in the "channels". Meaning there are obvious choke points and avenues to move forward in which will just result in the same thign we have on every other map right now. "moving up D line" and such. which brings us to the next rating....
Size
2 stars. Once again, if this map were about 25% bigger it would have so much depth built into it because of the great design. Scouts would be have a wonderful time on this map moving in and out of all the cover on this map, spotting, locating, etc. You're in range in medium and short range of the enemy within about 30 seconds of starting the match. This is one of the main reasons lights aren't utilized more. What's the point of taking a light scout mech if you have no need to scout?
Overall I'd give this map 3.5 stars. (I'm not taking points off for bugs as this was a test) It has a lot of potential and the atmosphere on this map is just awesome! Everything else is average to below average though. There's absolutely nothing wrong with having small maps like that. The problem comes in when it's the majority.
I'm tired of hearing from PGI, "Players don't want big(ger) maps" when every thread I've ever started, every player I've ever talked to, and many on the forums are asking for just that. Nobody is saying that needs to be the majority or only option. If you really want this game to grow and expand, start giving players options instead of trying to force players into a singular play style based on a select few you're talking to.
Lots of potential with this map but a lot of it is lost due to size.
Outcast16, on 21 August 2014 - 05:56 PM, said:
I like the map. There is no real focal point to it yet, a place where mechs always congregate like Therma. plenty of places to escape from enemies if you are quick enough.
D line
the raised area with the pipes. Every single match I played, the fighting took place right there and nowhere else.
Alistair Winter, on 21 August 2014 - 04:19 PM, said:
- My favourite part of the map is all the different alleys and paths to take. It makes each match unpredictable, it makes scouting more important.
I'd agree completely if it were just a bit bigger. Every match I played was stomp down the left or right avenue (one side is D line, can't remember the other) and fight. It has potential but you're in brawling range within about 30 seconds and that's it.
bigger maps please