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Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs


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#181 Detriitus

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Posted 22 August 2014 - 07:09 AM

The kind of issue. (What happened?)
Got stuck on a roof ledge between two high buildings. Could not move or jump, jumpjets did not refuel, started to take damage to legs while still stuck and not moving the controls, exploded before thought of screenshot.

The game mode used.
Training Ground.

The grid tile affected.
Position: 2442.8 1662.0 359.9

The Mech and/or weapon used to achieve the collision issue. (if applicable)
KitFox S

A screen or video capture to help locate the bug.
not fast enough

#182 Darwins Dog

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Posted 22 August 2014 - 07:16 AM

Not sure if this is a bug or i Just missed something. Don't teams usually start with one node already captured in conquest? I noticed that on this map conquest started with all 5 nodes neutral.

#183 jamesajones5

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Posted 22 August 2014 - 07:19 AM

Stuck in St. IVes Blues between industrial domes on rooftop at 1592 2842 311.
Game mode: skirmish
grid tile: D2 c3 intersection
mech: St. Ives Blues
Spoiler

Edited by jamesajones5, 22 August 2014 - 07:55 AM.


#184 Flying Fox 333

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Posted 22 August 2014 - 07:24 AM

The kind of issue. (What happened?)
Used jump jets to get onto the pipe then walked to the ledge adjacent and got stuck. Your mech will then move along the pipe until it stops at the large joins at the end of it.

The game mode used.
Assault

The grid tile affected.
Grid: C3/D3
Position: 1895.6 2015.2 349.9

The Mech and/or weapon used to achieve the collision issue. (if applicable)
Summoner Prime

A screen or video capture to help locate the bug.
Spoiler


#185 990Dreams

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Posted 22 August 2014 - 07:46 AM

Screenshot of stuck area. POS: 2068, 1530, -350 (I think)
Spoiler

Also, a glitch in the loading UI. Instead of the temp, gravity, etc. it said @ui_mechfac
Spoiler


#186 Snowseth

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Posted 22 August 2014 - 07:52 AM

Skirmish
1864.7 1743.0324.1
Walked into space between 2 containers. Go hover stuck.

Posted Image

#187 Heydiddly

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Posted 22 August 2014 - 07:57 AM

Stuck.
Posted Image
C:Program%20Files%20(x86)MWO%20Public%20TestMechWarrior%20OnlineUSERScreenShotsScreenShot0011.jpg

Edit: how do I get rid of the bit below the image? It doesn't appear in the editor...

Edited by Heydiddly, 22 August 2014 - 07:59 AM.


#188 BarHaid

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Posted 22 August 2014 - 07:58 AM

The vats at B4 look like they have lids, but the lids are not solid. In a Spider I sink up to my chest. Thanks goodness you put a floor in the vats! Position 2428.2 / 2634.5 / 337.5

#189 Detriitus

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Posted 22 August 2014 - 07:58 AM

5 bugs, Training Ground, Area E4-E3. KitFoxS

E4: Several objects you can walk and shoot through
2215.7 1155.2 361.3
https://dl.dropboxus...tingthrough.png

E4: Stuck with one foot between buildings, no movement, no jumpjetrecharge
2236.5 1266.5 316.0
https://dl.dropboxus...811/e4stuck.png

E3: shots stop quite far away from building edge
1940.9 1026.7 321.3
https://dl.dropboxus...allshooting.png

E3: ran into a huge invisible wall - see next item also
2062.6 996.5 321.3
https://dl.dropboxus...visiblewall.png

E3: you can walk several meters into that same building when approaching from the other side and shoot outside without beeing seen. This seems to affect the whole height of the building, as I approached it first high up on the conveyor belt. Seems like the grafics and the real building edges are not aligned correctly overall.
2003.6 1164.8 321.3
https://dl.dropboxus...11/e3nowall.png


Other than those: Beautiful map and many, many places with perfect alignment of walls and grafics!

#190 Solahma

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Posted 22 August 2014 - 07:59 AM

Pretty much any location similar to this gets people stuck @ 2194 1900 354

Posted Image

#191 Lupin

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Posted 22 August 2014 - 08:05 AM

Stuck and dropped out of map. But think this is in same place as already reported.
Seems to be related to Jump Jets, as Jenner could not take off again and slid/hovered along the ground.

Also 1 missing point on this map. I have not seen any storage for finished Mechs? i.e. parking lot or warehouse.
Place I would be heading on a raid to take or destroy.


Posted Image

#192 Bala Gi

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Posted 22 August 2014 - 08:06 AM

Found an invisible wall around the building at 938.4 2868.4 354.6 in B1. cant jump over it and whole building seems surrounded by it.
And at E3 the building with the smelter in front has some pipes with no collision on them can just walk and fire through them

Edited by Bala Gi, 22 August 2014 - 08:10 AM.


#193 Flying Fox 333

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Posted 22 August 2014 - 08:22 AM

The kind of issue. (What happened?)
Used jump jets to get onto the ledge above but ran out of jump jet fuel and fell between a building and the ledge.

The game mode used.
Assault

The grid tile affected.
Grid: D4/C4
Position: 2206.1 2013.4 321.7

The Mech and/or weapon used to achieve the collision issue. (if applicable)
Griffin 1N

A screen or video capture to help locate the bug.
Spoiler


#194 jamesajones5

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Posted 22 August 2014 - 08:36 AM

Issue: stuck on a pipe; when killed fell under map forever
location: 1766,1966
image:
Spoiler


Then I got stuck on the pipe in the same place in a later game. Game F9 coords are 1895 2153 348. I have a pic if needed. I was in a SDR.

Edited by jamesajones5, 22 August 2014 - 08:37 AM.


#195 Fooby

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Posted 22 August 2014 - 08:48 AM

Issue: Giant invisible hitbox for building
testing ground
location B1/B2 corner of the map
Spoiler


Issue: lack of collision objects in building (able to enter building and get out eventually)
Testing grounds
location E3 giant building
Spoiler


Related to previous, same building missing either walls, textures, or the materal/texture isn't set to double sided.
testing grounds
Located E3/E4 boundary building
Spoiler

Edited by Fooby, 22 August 2014 - 08:50 AM.


#196 jamesajones5

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Posted 22 August 2014 - 09:07 AM

issue: floating building
location: 2353 1935 303
image below
Spoiler


#197 T I N M A N

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Posted 22 August 2014 - 09:11 AM

http://s1.postimg.or...tuck_Spot_2.png

#198 jamesajones5

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Posted 22 August 2014 - 09:15 AM

View PostNightStalker97, on 22 August 2014 - 09:11 AM, said:


No one can see that at all. The image is too tiny.

#199 Solahma

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Posted 22 August 2014 - 09:29 AM

Location: D3 top right corner off the ledge by point Theta
Coord: 1885.9 1923.0 319.8

Posted Image

Posted Image

#200 LrdNexus

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Posted 22 August 2014 - 09:53 AM

Another part of D3 grid on a ramp trying to go off the side of it.

had f9 active

Posted Image





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