

Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs
#181
Posted 22 August 2014 - 07:09 AM
Got stuck on a roof ledge between two high buildings. Could not move or jump, jumpjets did not refuel, started to take damage to legs while still stuck and not moving the controls, exploded before thought of screenshot.
The game mode used.
Training Ground.
The grid tile affected.
Position: 2442.8 1662.0 359.9
The Mech and/or weapon used to achieve the collision issue. (if applicable)
KitFox S
A screen or video capture to help locate the bug.
not fast enough
#182
Posted 22 August 2014 - 07:16 AM
#183
Posted 22 August 2014 - 07:19 AM
Game mode: skirmish
grid tile: D2 c3 intersection
mech: St. Ives Blues
Edited by jamesajones5, 22 August 2014 - 07:55 AM.
#184
Posted 22 August 2014 - 07:24 AM
Used jump jets to get onto the pipe then walked to the ledge adjacent and got stuck. Your mech will then move along the pipe until it stops at the large joins at the end of it.
The game mode used.
Assault
The grid tile affected.
Grid: C3/D3
Position: 1895.6 2015.2 349.9
The Mech and/or weapon used to achieve the collision issue. (if applicable)
Summoner Prime
A screen or video capture to help locate the bug.
#185
Posted 22 August 2014 - 07:46 AM
Also, a glitch in the loading UI. Instead of the temp, gravity, etc. it said @ui_mechfac
#186
Posted 22 August 2014 - 07:52 AM
1864.7 1743.0324.1
Walked into space between 2 containers. Go hover stuck.

#187
Posted 22 August 2014 - 07:57 AM

C:Program%20Files%20(x86)MWO%20Public%20TestMechWarrior%20OnlineUSERScreenShotsScreenShot0011.jpg
Edit: how do I get rid of the bit below the image? It doesn't appear in the editor...
Edited by Heydiddly, 22 August 2014 - 07:59 AM.
#188
Posted 22 August 2014 - 07:58 AM
#189
Posted 22 August 2014 - 07:58 AM
E4: Several objects you can walk and shoot through
2215.7 1155.2 361.3
https://dl.dropboxus...tingthrough.png
E4: Stuck with one foot between buildings, no movement, no jumpjetrecharge
2236.5 1266.5 316.0
https://dl.dropboxus...811/e4stuck.png
E3: shots stop quite far away from building edge
1940.9 1026.7 321.3
https://dl.dropboxus...allshooting.png
E3: ran into a huge invisible wall - see next item also
2062.6 996.5 321.3
https://dl.dropboxus...visiblewall.png
E3: you can walk several meters into that same building when approaching from the other side and shoot outside without beeing seen. This seems to affect the whole height of the building, as I approached it first high up on the conveyor belt. Seems like the grafics and the real building edges are not aligned correctly overall.
2003.6 1164.8 321.3
https://dl.dropboxus...11/e3nowall.png
Other than those: Beautiful map and many, many places with perfect alignment of walls and grafics!
#190
Posted 22 August 2014 - 07:59 AM

#191
Posted 22 August 2014 - 08:05 AM
Seems to be related to Jump Jets, as Jenner could not take off again and slid/hovered along the ground.
Also 1 missing point on this map. I have not seen any storage for finished Mechs? i.e. parking lot or warehouse.
Place I would be heading on a raid to take or destroy.

#192
Posted 22 August 2014 - 08:06 AM
And at E3 the building with the smelter in front has some pipes with no collision on them can just walk and fire through them
Edited by Bala Gi, 22 August 2014 - 08:10 AM.
#193
Posted 22 August 2014 - 08:22 AM
Used jump jets to get onto the ledge above but ran out of jump jet fuel and fell between a building and the ledge.
The game mode used.
Assault
The grid tile affected.
Grid: D4/C4
Position: 2206.1 2013.4 321.7
The Mech and/or weapon used to achieve the collision issue. (if applicable)
Griffin 1N
A screen or video capture to help locate the bug.
#194
Posted 22 August 2014 - 08:36 AM
location: 1766,1966
image:
Then I got stuck on the pipe in the same place in a later game. Game F9 coords are 1895 2153 348. I have a pic if needed. I was in a SDR.
Edited by jamesajones5, 22 August 2014 - 08:37 AM.
#195
Posted 22 August 2014 - 08:48 AM
testing ground
location B1/B2 corner of the map
Issue: lack of collision objects in building (able to enter building and get out eventually)
Testing grounds
location E3 giant building
Related to previous, same building missing either walls, textures, or the materal/texture isn't set to double sided.
testing grounds
Located E3/E4 boundary building
Edited by Fooby, 22 August 2014 - 08:50 AM.
#196
Posted 22 August 2014 - 09:07 AM
location: 2353 1935 303
image below
#198
#199
Posted 22 August 2014 - 09:29 AM
Coord: 1885.9 1923.0 319.8


#200
Posted 22 August 2014 - 09:53 AM
had f9 active

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