Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs
#161
Posted 22 August 2014 - 03:39 AM
#162
Posted 22 August 2014 - 03:46 AM
Edited by AstArRoth, 22 August 2014 - 03:48 AM.
#163
Posted 22 August 2014 - 04:14 AM
#164
Posted 22 August 2014 - 04:22 AM
#165
Posted 22 August 2014 - 04:43 AM
Game mode: Testingground
Map sector: E3, coordinates 2065.9 1295 while moving paralel to a smal ramp at the trashmetal melter.
Mech: Nova
#166
Posted 22 August 2014 - 05:18 AM
Edited by DavidHurricane, 22 August 2014 - 05:53 AM.
#167
Posted 22 August 2014 - 05:20 AM
The soundmapping for walking seems to be missing in B1
#168
Posted 22 August 2014 - 05:24 AM
#169
Posted 22 August 2014 - 05:26 AM
Stuck on the edge of the small ramps around an underground bunker door structure. I saw another summoner get stuck on the same location.
The game mode used.
Skirmish
The grid tile affected.
Grid: E3
Position: 2066.1 1381.4 318.5
The Mech and/or weapon used to achieve the collision issue. (if applicable)
Summoner Prime
A screen or video capture to help locate the bug.
#170
Posted 22 August 2014 - 05:27 AM
Shredhead, on 21 August 2014 - 07:40 PM, said:
That would be weird, because this was a new install of the client yesterday right before the test began. I will run a repair, but maybe people that had this installed previously don't get the issue? I might check it out.
#171
Posted 22 August 2014 - 05:59 AM
#172
Posted 22 August 2014 - 06:03 AM
It's an easily stepped-on length of pipe that claimed 3 victims in a single match
#173
Posted 22 August 2014 - 06:13 AM
E4 / 2238.9 1243.3 306.3
Enemy CPLT was also stuck on the same ledge/wall/thing
I walked into the spot where I was stuck.
Could not JJ out (recharged up to 1/3rd, but no JJ movement)
Could turn and move.
#174
Posted 22 August 2014 - 06:17 AM
1/2t ammo equipped for A-SRMs switches to full 1t ammo when changing from Artemis to Non-Artemis Upgrade.
SRMs are stripped, ammo is just switched.
#175
Posted 22 August 2014 - 06:39 AM
During the match I was hunting the last opponent in his Nova-S. I, along with two others, were searching for him after decimating the other team. My seismic sensor pinged so I knew he was close to me and began pursuit as he began to maneuver through the cover infront of me. I had yet to get a visual on him when I dropped down off one of the Mech-sized ledges only to suddenly find myself stuck, seemingly floating in the air. I tried everything to get loose, but to no avail. Suddenly I noticed that my seismic sensor was pinging directly on top of me even though I could not see my opponent. I hit third person only to find that I wasn't floating but rather I was stuck on top of him. He had no idea I was there and thought he had gotten stuck on the wall of the ledge I had just dropped down from. So there we were, two Mechs stuck to one another in one place, that is until he hit a full burn with his jumpjets. The jumpjets knocked us loose, but in doing so it dropped me down hard, destroy my right leg and stripping the armor from my left. He lit me up with his 6 small lasers and 4 Machine Guns, after I landed in front of him, destroying my left leg. Even though he got me we had a laugh over it, conversing about how he hadn't realized I was on top of him and just as stuck as he was until he hit the jumpjets and saw the feet of my Mech suddenly appear on either side of his cockpit. He joked about having a 100ton hat to wear and I remarked that I wished that someone else had been close enough to get a screenshot of us stuck on each other as that is probably one of the few times you will ever hear of a Direwolf riding on top of a Nova.
Edited by Tyrchon, 22 August 2014 - 06:41 AM.
#176
Posted 22 August 2014 - 06:43 AM
Game mode: skirmish
Mech: SDR-A (appears should be able to pass through buildings)
location: 2184 / 2906
Edited by jamesajones5, 22 August 2014 - 07:56 AM.
#177
Posted 22 August 2014 - 06:45 AM
#178
Posted 22 August 2014 - 06:47 AM
Between circular holding tanks of some kind. The space between these structures appeared wide enough for a spider to run through, but is a death trap.
#179
Posted 22 August 2014 - 06:53 AM
With 2 victims.
#180
Posted 22 August 2014 - 06:54 AM
Game mode: skirmish
location: 1982 / 1967 / 354 (reference from mech taking photo)
see attached
Edited by jamesajones5, 22 August 2014 - 08:30 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users