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Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs


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#161 Damonacht

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Posted 22 August 2014 - 03:39 AM

Got stuck at D3 in an Atlas-D-DC. Couldn't move forward or backward or turn with a/d. Torsotwist was possible. Quiting game and rejoin didn't help. I was still able to shoot at enemys.

#162 StalowyZolw

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Posted 22 August 2014 - 03:46 AM

stuck at roof top on C3 (between barracks), Couldnt walk forward or backward, still could twist torso and shoot, jj's fuel stopped recharging. When killed my wreck fell through below the map. Also, lights on this map kills FPS hard, especially lasers shots in darker areas.

Edited by AstArRoth, 22 August 2014 - 03:48 AM.


#163 Taranum42

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Posted 22 August 2014 - 04:14 AM

Theres a flying building over a small building in d4. The repair tool diddnt fix this bug.

#164 Damonacht

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Posted 22 August 2014 - 04:22 AM

And stucked once again at 2065.8 / 1343.2 / 318.7 unable to move or jump in a KFX-S. Torsotwist, fire weapons still possibe.

#165 The Basilisk

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Posted 22 August 2014 - 04:43 AM

Kind of issue: Stuck / could not move, jump, turn

Game mode: Testingground

Map sector: E3, coordinates 2065.9 1295 while moving paralel to a smal ramp at the trashmetal melter.

Mech: Nova

#166 990Dreams

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Posted 22 August 2014 - 05:18 AM

In the place of the image where the map preview image would be I got rainbow stripes and text overlaying them that said img:

Edited by DavidHurricane, 22 August 2014 - 05:53 AM.


#167 The Basilisk

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Posted 22 August 2014 - 05:20 AM

There is an invisible Wall when walking center B1 towards the containers heading A1. One can't reach the containers.
The soundmapping for walking seems to be missing in B1

#168 Bala Gi

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Posted 22 August 2014 - 05:24 AM

E3 steps leading to the smelter once u mover over u get stuck. weird thing is that jump jets dont recycle anymore once u are stuck there

#169 Flying Fox 333

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Posted 22 August 2014 - 05:26 AM

The kind of issue. (What happened?)
Stuck on the edge of the small ramps around an underground bunker door structure. I saw another summoner get stuck on the same location.

The game mode used.
Skirmish

The grid tile affected.
Grid: E3
Position: 2066.1 1381.4 318.5

The Mech and/or weapon used to achieve the collision issue. (if applicable)
Summoner Prime

A screen or video capture to help locate the bug.
Spoiler


#170 Darkwolven

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Posted 22 August 2014 - 05:27 AM

View PostShredhead, on 21 August 2014 - 07:40 PM, said:

(key mapping module not working) Not on my side, try the repair tool.



That would be weird, because this was a new install of the client yesterday right before the test began. I will run a repair, but maybe people that had this installed previously don't get the issue? I might check it out.

#171 990Dreams

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Posted 22 August 2014 - 05:59 AM

Instead of saying "Launch" the button stuck at "Rejoin" even when the match my Mech was in terminated

Posted Image

#172 Dick Shipley

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Posted 22 August 2014 - 06:03 AM

Stuck at 1895.7 2098.5 349.7
It's an easily stepped-on length of pipe that claimed 3 victims in a single match

#173 Snowseth

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Posted 22 August 2014 - 06:13 AM

Conquest
E4 / 2238.9 1243.3 306.3
Enemy CPLT was also stuck on the same ledge/wall/thing

I walked into the spot where I was stuck.
Could not JJ out (recharged up to 1/3rd, but no JJ movement)
Could turn and move.

Posted Image

#174 Snowseth

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Posted 22 August 2014 - 06:17 AM

Not map related. Client related.

1/2t ammo equipped for A-SRMs switches to full 1t ammo when changing from Artemis to Non-Artemis Upgrade.
SRMs are stripped, ammo is just switched.

#175 Tyrchon

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Posted 22 August 2014 - 06:39 AM

I was in my Direwolf for one the Public Testing Matches last night and had quite the interesting Conquest match. The new map, currently called Mech Factory, has lots of narrow confines and cover as well as these Mech-sized ledges that one can drop down from

During the match I was hunting the last opponent in his Nova-S. I, along with two others, were searching for him after decimating the other team. My seismic sensor pinged so I knew he was close to me and began pursuit as he began to maneuver through the cover infront of me. I had yet to get a visual on him when I dropped down off one of the Mech-sized ledges only to suddenly find myself stuck, seemingly floating in the air. I tried everything to get loose, but to no avail. Suddenly I noticed that my seismic sensor was pinging directly on top of me even though I could not see my opponent. I hit third person only to find that I wasn't floating but rather I was stuck on top of him. He had no idea I was there and thought he had gotten stuck on the wall of the ledge I had just dropped down from. So there we were, two Mechs stuck to one another in one place, that is until he hit a full burn with his jumpjets. The jumpjets knocked us loose, but in doing so it dropped me down hard, destroy my right leg and stripping the armor from my left. He lit me up with his 6 small lasers and 4 Machine Guns, after I landed in front of him, destroying my left leg. Even though he got me we had a laugh over it, conversing about how he hadn't realized I was on top of him and just as stuck as he was until he hit the jumpjets and saw the feet of my Mech suddenly appear on either side of his cockpit. He joked about having a 100ton hat to wear and I remarked that I wished that someone else had been close enough to get a screenshot of us stuck on each other as that is probably one of the few times you will ever hear of a Direwolf riding on top of a Nova.

Edited by Tyrchon, 22 August 2014 - 06:41 AM.


#176 jamesajones5

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Posted 22 August 2014 - 06:43 AM

Issue: stuck going between buildings/stuck on side of building. Then died and fell through map.
Game mode: skirmish
Mech: SDR-A (appears should be able to pass through buildings)
location: 2184 / 2906
Spoiler

Edited by jamesajones5, 22 August 2014 - 07:56 AM.


#177 BarHaid

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Posted 22 August 2014 - 06:45 AM

Stuck in terrain in a Spider. Feet sank into a squishy area on the border of E3 and E4, just at the upper edge of a slight ramp. Able to torso twist, but jump jets would not recharge after use. Position 2065.6 / 1399.0 / 318.7

#178 Dick Shipley

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Posted 22 August 2014 - 06:47 AM

Stuck 2108.7 2020.1
Between circular holding tanks of some kind. The space between these structures appeared wide enough for a spider to run through, but is a death trap.

#179 Snowseth

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Posted 22 August 2014 - 06:53 AM

The dreaded sticky pipe!

With 2 victims.

Posted Image

#180 jamesajones5

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Posted 22 August 2014 - 06:54 AM

Issue: enemy NVA-B stuck between tanks shown in picture
Game mode: skirmish
location: 1982 / 1967 / 354 (reference from mech taking photo)
see attached
Spoiler

Edited by jamesajones5, 22 August 2014 - 08:30 AM.






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