4 characters is a bit restraining, I think of a tag as a short call name for when you enter the battle, you can either build a rep or destroy it. 4 characters makes for hard unique identifier creation that are catchy or fun. I think 5 characters would greatly improve the variety of possible tags/call names.
For the clan aspect:
I'm not sure if it isn't already built in, but i think a great tool for commanders of Units to have is the ability to look down his/her members list and have some basic details of their members, such as: join date, total c-bill contribution and maybe a tab for weekly contribution as well (having to look down a script of donations may take hours of spreadsheet time, Time not spent playing the game!).
Also other territory war type games I've played win a reward for their guilds funds if they win a fight, so they can carry out their next mission, and can afford higher priority targets.
Lastly, I was thinking in regards of when we actually start fighting over planets, if a guild gets too big and too strong, they might make it harder for smaller units of the same faction to get ahead and play, becoming a monopoly of territory/battles among their own comrades. Are there going to be any safe guards for such things?
Thank you for reading:
Sorry if any of these are points already discovered due to my inability to play the test server, my work schedule has not allowed me to play,but these were just some things I was thinking about at work today xD
***edited to make my points a bit clearer***
Edited by Merciless531, 22 August 2014 - 04:39 PM.