Jump to content

Public Test - Mass Production - Unit Creation Feedback


67 replies to this topic

#61 Merciless531

    Member

  • PipPip
  • The Merciless
  • The Merciless
  • 41 posts
  • LocationMA - USA

Posted 22 August 2014 - 03:18 PM

For the Tag aspect:

4 characters is a bit restraining, I think of a tag as a short call name for when you enter the battle, you can either build a rep or destroy it. 4 characters makes for hard unique identifier creation that are catchy or fun. I think 5 characters would greatly improve the variety of possible tags/call names.

For the clan aspect:

I'm not sure if it isn't already built in, but i think a great tool for commanders of Units to have is the ability to look down his/her members list and have some basic details of their members, such as: join date, total c-bill contribution and maybe a tab for weekly contribution as well (having to look down a script of donations may take hours of spreadsheet time, Time not spent playing the game!).

Also other territory war type games I've played win a reward for their guilds funds if they win a fight, so they can carry out their next mission, and can afford higher priority targets.

Lastly, I was thinking in regards of when we actually start fighting over planets, if a guild gets too big and too strong, they might make it harder for smaller units of the same faction to get ahead and play, becoming a monopoly of territory/battles among their own comrades. Are there going to be any safe guards for such things?

Thank you for reading:
Sorry if any of these are points already discovered due to my inability to play the test server, my work schedule has not allowed me to play,but these were just some things I was thinking about at work today xD

***edited to make my points a bit clearer***

Edited by Merciless531, 22 August 2014 - 04:39 PM.


#62 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 22 August 2014 - 03:42 PM

Unit creation worked well. I was able to create a unit, invite friends, sort and assign ranks, rename and and delete ranks.

On occasion the last 4 or 5 ranks were unable to be highlighted, thus I was unable to edit them in any way. This was solved by going to either testing grounds or into a match, after which they were responsive.

I reworked the ranks according to Australian Army rankings. This resulted in a couple of issues.

1) The rank "Private" was not allowed as a name, and it defaulted to "Private 2". I would like to see Private is a legitimate rank, as it is a genuine rank in our army.

2) The rank "Warrant Officer Class One" was not allowed, and defaulted to "Warrant Officer First Class", Whereas "Warrant Officer Class Two" was ok. Please allow "Warrant Officer Class One" as it is a legitimate rank, as is "Private".

Other than that it all went very well and was easy to figure out, well done PGI.

Transfer of funds to the coffer also was good, and very easy.

There is potential concern that a player may donate, then leave the unit, any unit, and want a refund.
Thinking on this, it may be an idea to give the player leaving the option for a refund/partial refund on donated CBills (unspent)that they put into the unit. This is just a thought as I speculate that some people will probably ask for it. Just a thought. (I am happy with no refund)

#63 Vahgus

    Member

  • PipPip
  • 46 posts
  • LocationThe other end of that ER PPC that just hit you.

Posted 22 August 2014 - 04:33 PM

In the faction section after having created a unit I noticed that the game didn't like me moving around newly made ranks. I would see the ranks I just made that I dragged to the top immediately jump down a few spots upon placement as if they refused to go where I was trying to put them. It would've been nice to see more of the planned features for this section active.

I think it is a good idea for a unit to have a coffer for unit related expenses, but what kind of expenses will these be. Will a unit have to pay fees to maintain a planetary base or 2? Will those funds be needed to maintain jumpships and dropships? Will we have to pay to maintain our own mechs or will that be a unit expense as long as we are part of one?

Also will units be able to get pve type missions, but get to choose which side they are (the aggressor or defender, etc.). Will member management extend to an interplanetary scale if a unit has property on more than one planet? Well you get the idea. lol

I also seemed to experience lag during loading onto the factory map. It looks good for what's there, but there some parts of the graphics in that map that need to be refined. You can actually see little dots and edges of light that is colored differently from that area around you on your mech. I do of course expect that that will be taken care of before the patch that includes that map is launched.

Edited by Vahgus, 22 August 2014 - 04:49 PM.


#64 Flying Fox 333

    Member

  • PipPipPipPipPip
  • 199 posts
  • LocationAustralia

Posted 22 August 2014 - 09:01 PM

Whilst not relating to unit creation per se. The Inner sphere home could do with a minimise and maximise button (top left corner) for the chat window. Just makes it quicker for moving the chat window out of the way or bringing it back up.

#65 Xavier

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 473 posts

Posted 23 August 2014 - 12:03 PM

We will have the ability to choose on a percentage basis how much we want to contribute to our unit from each match. This would be a great feature. say that I wanted to contribute 5% of every match to my unit instead of saving and contributing all at once.

#66 HUBA

    Member

  • PipPipPipPipPipPip
  • 481 posts

Posted 24 August 2014 - 07:44 AM

I just took a short look. But drag and drop feels not right and when the last member leaf the unit the name will be locked. The founder shout be able to delete the unit, also if the founder leave the unit the oldest member should be the founder or if he was the only member the unit will be deleted.

#67 Conductor Rarity

    Member

  • PipPipPip
  • The Boombox
  • The Boombox
  • 90 posts
  • LocationLots of different places

Posted 25 August 2014 - 11:40 AM

I represent the Equestria Royal Guard in all things MWO related.

Our overall leader preregistered us over a week ago for unit creation http://mwomercs.com/...10#entry3638010

HOWEVER, I logged on to the Public Test to test the functionality of the unit creation only to find out that our name has been filtered for some reason. As you can see, we're not a cannon battletech unit. So there's no reason to why we should be filtered. We've been a unit since closed beta and I'm going to have a lot of very angry members to deal with if we don't get our name. So I'd like to get some answers as to why we were filtered here.

It was my understanding that the Units would not be injected, but could still have been made manually.

#68 Threat Doc

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bowman
  • The Bowman
  • 3,715 posts
  • LocationO'Shaughnnessy MMW Base, Devon Continent, Rochester, FedCom

Posted 25 August 2014 - 12:06 PM

I'm wondering if all of these filtered names were as a result of Niko having entered all of the information into the database, and it being already there, so it couldn't be taken, again? Then, tomorrow when Unit Creation is out, all your leader should have to do is log in, and you're squared away.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users