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Path To Victory Challenge


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#221 Sandpit

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Posted 22 August 2014 - 07:31 PM

View PostMawai, on 22 August 2014 - 06:46 PM, said:


The main reason I can think of to NOT allow groups is the possibility of collusion to facilitate everyone reaching the goal as quickly as possible.

With 24 separate people randomly distributed into matches ... the odds of getting a lot of buddies onto your team who would be willing to fix the match to get it over with quicker are very small since some of the folks on your team will want to play to win.

Consider folks making teams of 12 man each ... not so many groups in that queue ... they sync drop against other sets of 12 mans who have an agreement to allow a particular team to win. The best choice would be assault. One team base rushes while the other just hangs out. Game over in less than 2 minutes. Rinse and repeat.

What about smaller groups? Well these groups could make a agreement about which side will win and then contribute some friendly fire. Maybe not enough to kill team mates but maybe enough to take off armor/arms/legs here and there in order to give the team that is supposed to win the advantage. This might be accomplished through sync dropping so that connected groups end up on each side of the match. In fact, if the match was limited to assault - the group on one team would only need to base rush convincing the rest to go along ... while the group on the other team wandered off taking the rest of their side with them.

Some of these may seem far-fetched but some folks would go to extreme lengths to obtain the goods from the challenge while minimizing the effort/time/grind required ... and this is all much more easily done if the challenges are open to groups.

that doesn't appear to be the reason behind it per Russ on Twitter

and as far as that goes?

I'd MUCH rather deal with that as opposed to dbags running off to suicide constantly until they get their wins

#222 Blalok

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Posted 22 August 2014 - 07:57 PM

Bored with the grind-fest challenge? Make up your own twist on it. I'm going for 50 wins in 50 mechs. Plan to take a break at 19 so I don't waste that PT.

13:9 so far, longest streaks are 6 W, 2 L, and I'm 2/3 through my assaults.

#223 VoodooLou Kerensky

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Posted 22 August 2014 - 08:10 PM

Ok now to be honest your sending us mixed signals. First you tell us that Communications Equals Victory and that teaming up with your Friends is the Cat's Meow. And then you turn us all into Singletons Pugging. Also I'd like to point out that 1 day is nice to check out the next patch semi-roughie on the PTS but wouldnt 3-5 be better? I understand its a work in progress but I spent alot of time with a spinning sphincter of search to keep me occupied. 3 days of test 1 day to go over the results and a day to finish write ups etc.

#224 Vyviel

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Posted 22 August 2014 - 08:11 PM

dem syncdrop cheese!

#225 n r g

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Posted 22 August 2014 - 08:26 PM

View PostBigbacon, on 22 August 2014 - 09:26 AM, said:

this is going to be impossible to do

View PostBigbacon, on 22 August 2014 - 09:26 AM, said:

this is going to be impossible to do


how is it impossible lol?

#226 Sir Trent Howell

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Posted 22 August 2014 - 09:05 PM

Good lord, the tournament weekends draw out the worst players. A Locust with a Flamer and nothing else, a Cicada with an LB10X and nothing else and couldn't hit a Mech if it was standing still in front of it. This is just awful.

EDIT: I'd like to add "sit in the cave waterfall all match and do nothing until the entire team dies" guy.
And now: "Centurion sitting in the open with his back to the enemy" guy

Edited by Sir Trent Howell, 22 August 2014 - 09:25 PM.


#227 ApolloKaras

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Posted 22 August 2014 - 09:19 PM

View PostSir Trent Howell, on 22 August 2014 - 09:05 PM, said:

Good lord, the tournament weekends draw out the worst players. A Locust with a Flamer and nothing else, a Cicada with an LB10X and nothing else and couldn't hit a Mech if it was standing still in front of it. This is just awful.

EDIT: I'd like to add "sit in the cave waterfall all match and do nothing until the entire team dies" guy.


Yeah my jaw dropped when I saw that cicada...

#228 CN9 ACE PILOT

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Posted 22 August 2014 - 09:24 PM

After 6hrs of play(with a few breaks in between), i am now at 22 wins, 1'st and 2'nd challenge complete.

Quite honestly, gameplay has been smoother in terms of people working together and following directions, there were the few bad matches every now and then, also throw in the occasional de-sync. Quality has improved, at least for me.

Since the objective is to WIN, and not to KILL, people will focus on Going after bases, moving as a group, not over committing for one kill, etz, etz.

I should be done by tommorow unless i get a bad streak, but i'll trudge along anyways.

Running my Solo Q, CN9-AL, ERppc x1, MLasers x3, SRM6(A) x2, UAV + Artilery. Slightly different build from what i usually run, to output more damage in close quarters.

#229 Appogee

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Posted 22 August 2014 - 09:32 PM

View PostBeast Incarnate XIII, on 22 August 2014 - 11:54 AM, said:

No idea how as a new pilot, less than 35 matches played, I'm seeing SJR & HoL members on the opposite team with regularity.

PGI knows you are actually an experienced pilot using an alt account.

Edited by Appogee, 22 August 2014 - 09:32 PM.


#230 Amardez

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Posted 22 August 2014 - 09:42 PM

Would have been nice to see teams (seeing as this is a MOBA) encouraged but still not bad at all.

#231 CN9 ACE PILOT

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Posted 22 August 2014 - 09:46 PM

View PostAmardez, on 22 August 2014 - 09:42 PM, said:

Would have been nice to see teams (seeing as this is a MOBA) encouraged but still not bad at all.


...I don't think that means what you think it means.

#232 Deathlike

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Posted 22 August 2014 - 09:46 PM

View PostMawai, on 22 August 2014 - 06:52 PM, said:


LOL ... :angry:

6.5 million Cbills sells for 4000MC which is about US $20.00 ... I think the challenge needs to be challenging (which it is) if they are offering the opportunity to every player to earn the equivalent of 5550MC or US$25.00 in one weekend.

On the other hand, in a hero mech I probably average about 80 to 100k/match ... which means that I would earn about 6.5 million cbills in 65 matches. Given an average 1:1 W/L ratio ... 50 wins will take about 100 matches which should earn about 10 million ... so the 6.5 mill bonus is something like having premium time assigned only for cbills while you grind out the 50 wins.


Actually... AFAIK the 7-day premium time triggers... so when you reach your 20 win goal.. .the next match (if you wait to collect the prize within 15 mins) or the match after that (of which you'll collect it then) will activate... so the next 30 wins that you'd need would be running Premium Time at that point... which inevitably would be far above the 6.5m prize...

#233 Khan Ninah

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Posted 22 August 2014 - 10:40 PM

View PostNikolai Lubkiewicz, on 22 August 2014 - 09:07 AM, said:


1. Auto-activates on clicking Redeem. 2. Done.


Real noob here...where is this redeem button? i dont see it on the website or in game. =/

i got my 20 wins but no idea how to activate the premium time

[edit] It just started on its own! ack! looks like i aint leaving the house this weekend =p

Edited by Tenderballz, 22 August 2014 - 10:56 PM.


#234 MauttyKoray

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Posted 22 August 2014 - 10:56 PM

Is this actually gonna run to tuesday? Cause the last one was supposed to and cut off on Sunday. I barely managed to squeeze in for the mechbay on that one.

#235 Appogee

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Posted 22 August 2014 - 11:03 PM

7 matches. Top or second top damage in every one of them. Top or equal top kills in all of them.

3 wins only.

For the 8th match, I switched to an Ember. I capped four points. My team was still holding 2 of the cap points when our last player died on 749 tickets.

Yes, it is "challenging".

#236 FatYak

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Posted 22 August 2014 - 11:09 PM

7 drops, 4 ended in desync issues, 2 of them i dont know the outcome because there was no end screen

#237 ExoForce

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Posted 22 August 2014 - 11:23 PM

Extreme damage challenge report:

Posted Image

They went to center, we went to their base...

Win/lost streak in harmony:
W W W W
W L L
W L L (L-disco)
W L L
W L L
W L L
W
Now stats: mechbay won after 20 (10 win/10 loss exactly !!!! ) battles.
Time online 3 hours 40 minutes. 10 min per match + 2 min for mechlab.
(In lost battles I was often the last (or close) mech standing.so full time in the match).
Earned 1.600.000 CBills, average 80.000 per match.
From 20 matches - 2 desync, 2 crashes at the drop time then rejoined (those matches we lost).
I need a break..

Edited by ExoForce, 22 August 2014 - 11:31 PM.


#238 Appogee

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Posted 23 August 2014 - 12:04 AM

Apparently, the Path to Victory winds through DerpTown.

#239 Amardez

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Posted 23 August 2014 - 12:07 AM

View PostCN9 ACE PILOT, on 22 August 2014 - 09:46 PM, said:


...I don't think that means what you think it means.



Multi-player online battle Arena

#240 Karn Bloodstar

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Posted 23 August 2014 - 12:18 AM

Just a recmondation If your gona force solo drops to win as a challenge then may be you should fix the pug VS team drop first!!!!
start by making it PUG only! then work on the sync drop like making it not possible! THAT would be a nice challenge.

Edited by Karn Bloodstar, 23 August 2014 - 12:18 AM.






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