- 50 wins seems too much for the prize that's being offered. 30 to 40 would be more fair.
- My first 20 wins were almost consecutive, but after that the Elo stroke back and I got to face a desert of around 10 losses in a row before I managed to get back on track again.
- Not allowing teams, the even destroys (for a weekend) many team activities and trainings. Even if there are people interested on playing as team, there will always be those who are committed to the challenge and give it playtime priority.
- Despite disconnect and suicide farmers, I had some of the best PUG action in months. Thank you for that.


Path To Victory Challenge
#401
Posted 24 August 2014 - 04:33 AM
#402
Posted 24 August 2014 - 04:56 AM
#403
Posted 24 August 2014 - 05:50 AM
sabujo, on 24 August 2014 - 04:33 AM, said:
- My first 20 wins were almost consecutive, but after that the Elo stroke back and I got to face a desert of around 10 losses in a row before I managed to get back on track again.
Lucky you

I stopped playing after 21 rounds, that i needed for the "10". Awful gamingexperience.Sadly. I had 2(!) rounds in which i felt something like fun. Most where Clan/Arty/LRM-fests...
#404
Posted 24 August 2014 - 05:53 AM
Some suggestions for the next possible challenge:
Allow groups but also award solo drops
When in a group the earnings will be split by the number of players in that group- When solo, full earnings will be awarded to the player as well as each player in a group (since they face other groups and not just solo drop players)
- One new player needs to be able to complete a challenge without a group
- If the challenge isn't interesting enough for everyone in a team except "you", doesn't mean "you" can't try your luck without a group
- Having a group of people
- Stick with the multiple award system
- This way there will be more people interested in the challenge. There are a few people who just don't worry much about new Mechbays.
- Do inform the users if the Premium Time is automatically activated
- People need to know what they are getting from the challenge. As a fortunate example, I achieved my 20th win on Friday and went to bed. Good thing I did it, since Saturday when I logged in my Premium has just started. Would feel lousy if the Premium would kick in Friday just because I either wasn't paying close attention to the wins I was getting, or just because I was enjoying playing so much that I wanted to do "just one more drop".
Ok, PGI thanks again for something different. Please do take note of some of these suggestions for the future.
EDIT - Thanks to Toffa for correcting me. Striked the text edited.
EDIT 2 - DO NOT AWARD players who disconnect in the first 2 minutes of the match. I mean, starting a match only to DC and get the award in case the team wins is cheap and makes it a whole lot harder for the team to win, especially if the player disconnecting is in a heavy or assault 'mech.
Edited by FlipOver, 25 August 2014 - 01:43 AM.
#405
Posted 24 August 2014 - 05:58 AM
#406
Posted 24 August 2014 - 06:03 AM
I'm coming for you. Stop whining.
Thanks PGI.

#407
Posted 24 August 2014 - 06:05 AM
1) Solo drops only is disappointing. If next week it's a group drop only award or groups are encouraged to welcome in unit creation, I may retract that statement.
2) Nice rewards. Though, the 7 days premium time auto-redeeming is a pain. If I manage to get the time to get it this weekend, I know I won't be playing much next weekend, and 50 wins is a bit steep for the cash, as it might be rough to get for folks who most need it, but the fact that it's there is nice.
3) Nice to see some contest variety. I was expecting another limited mech selection weekend.
4) I hope to see more tiered release challenges like this.
5) Maybe a double C-Bill weekend eventually?
#408
Posted 24 August 2014 - 06:07 AM

But 20 vics achieved and that's it for me.
#409
Posted 24 August 2014 - 06:25 AM
It is REALLY a downer playing PUG matches when your used to the level of cooperation going on with the groups. Almost like a lottery: "will I get a team this time?", "oh... 5 dead already... resisting the urge to just suicide..."
#410
Posted 24 August 2014 - 06:28 AM
#411
Posted 24 August 2014 - 06:33 AM
#412
Posted 24 August 2014 - 06:46 AM
Willothius, on 23 August 2014 - 07:45 AM, said:
Despite almost exclusively PUG'ing, it seems I actually do have some influence on the outcome..
Yeah still almost 50% still even with some groups wins includet...
Apostal Sinclair, on 23 August 2014 - 03:06 PM, said:
Throw in client faults for me, I still get the forever connecting leaving a match dead, and my client randomly crashes to desktop at the end of the game... 6 hr to do the 20win is all I'm going to put into this bad challenge... particular when it's stacked team vs no stacked team 50% of the time.
Hm interessting try as well. I made good progress with locust and going berserk. My thougth behind this is that I do only take 20 tons from my team if I die early and I get to the enemy fast. Still managed to create some nice havoc and several kills. I could play 3-4 mechs at the same time and got the 10wins in a good hour.
Advice to PGI:
Allow group queue next time and do reward tanking, damage, scouting, narcing, kills, wins, etc... with points!
Edited by Ryoken, 24 August 2014 - 06:50 AM.
#413
Posted 24 August 2014 - 06:49 AM
#414
#415
Posted 24 August 2014 - 06:51 AM
Rhialto, on 24 August 2014 - 06:49 AM, said:
Not even that. The item gets redeemed as soon as you are in the mechlab -- the dialog just tells you about it. You would have to literally Alt+F4 the client after winning the 20th match, and only log back in when ready to play.
#416
Posted 24 August 2014 - 06:56 AM
Modo44, on 24 August 2014 - 06:51 AM, said:
Nikolai said Auto-activates on clicking Redeem so when I ran MWO this morning, I got the box and I don't remember if the box to click was Redeem or a simple OK to clear the message. If it was Redeem then I guess I could have killed the client and wait until ready. If it was an OK then nothing I could do other than first check the challenge page to see it I got to 20 and then decide to run or not the game. I just looged in for a single match and that was enough to activate. Oh well.
#417
Posted 24 August 2014 - 07:00 AM
Megaduce Flare, on 23 August 2014 - 07:46 PM, said:
Maybe something like this?
Get 1,000 points = Mechbay
Get 2,000 points = 7 Days of Premium Time
Get 5,000 points = 6.5 Million C-bills
Win = 100 points
Kill = 5 points each
Assist = 1 point each
Damage = 1 point per 100 damage
Spot Assist = 1 point each
And so on...
This way you still get more for winning the match & helping the team, but you can still at least make some progress if your team gets ROFLstomped.
That would certainly be an improvement over this, but I fear we would still see a bunch of suicide farmers. Its still a good idea.
#418
Posted 24 August 2014 - 07:09 AM
Smart move PGI!
#419
Posted 24 August 2014 - 07:18 AM

#420
Posted 24 August 2014 - 07:23 AM
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