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Path To Victory Challenge
#461
Posted 24 August 2014 - 02:52 PM
#462
Posted 24 August 2014 - 02:59 PM
Really, theese contests doesn't encourage any teamplay at all. What they do, however,
is - encouraging people find ways to game the system to farm,
and screw up everyone on their PuG team.
I wish they could do an assist-centric contest.
wolf74, on 24 August 2014 - 02:52 PM, said:
Yea, I'm kind of in a similar mood right now.
Edited by LuInRei, 24 August 2014 - 03:05 PM.
#463
Posted 24 August 2014 - 03:05 PM
FlipOver, on 24 August 2014 - 05:53 AM, said:
FlipOver,
You're misinformed. There are NO solo players in the groups queue. Conversely, there are NO groups sneaking into the solo queue.
If you play solo, you play with 11 other solo players.
If you play in a group, you play with other groups.
As such, this challenge should have been open to groups. Unless, as I stated in a previous post, PGI have some specific reason (stats collection, solo queue/MM testing) for forcing us to play in the solo queue for the challenge.
Toffs
( '-')
#464
Posted 24 August 2014 - 03:10 PM
Most noteworthy scores.
LRM Battlemaster with TAG, 2 ML and 1 MPL. Huge, 3 prong ambush by enemy team. Commander on our team, good communication. Spotter and Commander both barely got anything for it. I spent most of my time standing in one spot lobbing missiles in all 3 directions in almost complete safety (I got hit by 2 PPCs fired at once. Big whoop.)
![Posted Image](http://assets-cloud.enjin.com/users/3647322/pics/original/2859254.jpg)
LRM Warhawk with 3 ER ML and 2 LPL. Here, I almost no support. Had to hunt for my prey. Took on 3 Atlases head on (not bright ones either, the last one was a D-DC who charged right at me with a PPC and never torso twisted to spread damage. The first one, a Founder's Atlas, was the most dangerous and I dissected him. Twin shotguns first, SRMs second, and he still had CT lasers when I got him). My teammates were reasonably helpful but nothing was organized and apparently I had no targeting signature on myself, so some allies treated me like an ECM enemy!
![Posted Image](http://assets-cloud.enjin.com/users/3647322/pics/original/2862908.jpg)
In the end, I pulled through by the skin of my teeth and not a bit of damage to the rear torso (despite having only 2 armor on each rear torso). Front torsos were pretty screwed though.
Only real difference is the number of kills and as the Inner Sphere I had to do nothing but stand still while I had to work my rear end off as the Clan.
Toffa, on 24 August 2014 - 03:05 PM, said:
Psst. 23 other solo players.
The enemies have nothing but solo players as well.
Edited by Koniving, 24 August 2014 - 03:12 PM.
#465
Posted 24 August 2014 - 03:13 PM
#466
Posted 24 August 2014 - 03:14 PM
While my stats are still on the positive for both. Cannot wait for this to end.
#467
Posted 24 August 2014 - 03:22 PM
#468
Posted 24 August 2014 - 03:25 PM
#469
Posted 24 August 2014 - 03:26 PM
Take heed PGI, this current trend of p!ss poor, one sided, stacked games is gonna have very negative results for what little is left of your player base.
My challenge is done, but since dropping after completing the challenge its back to being put to babysit players who could only dream of getting more that 100 damage and not dying in the first 2 minutes.
Something is very off and fishy about the MM.
#470
Posted 24 August 2014 - 03:35 PM
sometimes i think all i do is false, or all computergames are against me
#472
Posted 24 August 2014 - 04:33 PM
#473
Posted 24 August 2014 - 04:42 PM
Koniving, on 24 August 2014 - 11:43 AM, said:
Today, I forgot I launched and the team literally steam-rolled the enemy. So it seems playable again.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
Yeah, I killed 3 team members yesterday which is 3x as many as I have had all together since I started in closed beta. Add in all the bad behavior from players either gaming the event or just plain screwing with people and you have a really frustrating event. I only hope they come up with a better system for next week because I don't think I can take many more like this one.
#474
Posted 24 August 2014 - 05:18 PM
#475
Posted 24 August 2014 - 05:42 PM
#476
Posted 24 August 2014 - 05:57 PM
Ertur, on 24 August 2014 - 03:13 PM, said:
Yeah, this bug has been around for far too long, at least it is only one or two mechs missing their arrow, instead of the whole team now. You can still see if they are friendly on the minimap, but that is hard to keep an eye on in a firefight. I personally think that this bug is linked to server lag, since it seems to happen in games that end up desyncing, or that have allot of rubber banding and warping.
#477
Posted 24 August 2014 - 06:40 PM
If you are the kind that can plunk a few AC or Gauss rounds into a 'mech and kill it, great. If you can do so and yet die to Lerms once in awhile, also great. Being highly skilled and yet dying to Lerm newbs means the game is balanced.
#478
Posted 24 August 2014 - 07:06 PM
#479
Posted 24 August 2014 - 08:16 PM
Scrap Catastrophe, on 24 August 2014 - 06:40 PM, said:
If you are the kind that can plunk a few AC or Gauss rounds into a 'mech and kill it, great. If you can do so and yet die to Lerms once in awhile, also great. Being highly skilled and yet dying to Lerm newbs means the game is balanced.
Lol, so the guy who spent 500+ hours practicing range weapons and being able to Ct you at 800m with PPC should lose to the guy, with <100 hours in a LRM mech, who just points and clicks?
That's balanced?
Actually, balance would be the PPC guy dominating the lrm boat because he has higher skill, and he should be rewarded for that.
You have the pub/casual mentality/philosophy that turns once great competitive games (CoD, Battlefield), into diluted, drone, mouth dripping IQ disintegraters.
#480
Posted 24 August 2014 - 08:29 PM
E N E R G Y, on 24 August 2014 - 08:16 PM, said:
Lol, so the guy who spent 500+ hours practicing range weapons and being able to Ct you at 800m with PPC should lose to the guy, with <100 hours in a LRM mech, who just points and clicks?
That's balanced?
Actually, balance would be the PPC guy dominating the lrm boat because he has higher skill, and he should be rewarded for that.
You have the pub/casual mentality/philosophy that turns once great competitive games (CoD, Battlefield), into diluted, drone, mouth dripping IQ disintegraters.
Haha, no. I was not clear, or you misunderstand. I die more often than not. Yes, and very recently someone tore me apart with two shots in my SCR from a good distance. Props to him. However occasionally, as you can see by watching streams. Even the mighty sometimes get their asses handed to them when their team drops the ball. Usually dying to Lerm spam. Yes this is balanced and good. Champion players can really make a so-so team great. Then sometimes when a crappy team of Lermers is lucky they are able to beat that champion.
In no way am I saying Lerms beats skill in this game. Again, just watch the streams on twitch. Lerms are easily countered, as is shown by my kill/death win/loss record. But occasionally I get lucky.
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