The Easiest Way To Play Is The Most Effective = Mwo Fail
#1
Posted 21 August 2014 - 03:13 PM
1. This is why P2W fails in general
2. It limits the game to a lobby shooter forever
That this time most of the weapons/mechs/etc that require more skill to play are nerfed to extinction on the battlefield.
#2
Posted 21 August 2014 - 03:15 PM
#3
Posted 21 August 2014 - 03:15 PM
#4
Posted 21 August 2014 - 03:15 PM
I can't think of a single weapons system that doesn't get regularly used right now outside of the SPL/cSPL and the IS LB-10X
#5
Posted 21 August 2014 - 03:19 PM
RampancyTW, on 21 August 2014 - 03:15 PM, said:
I can't think of a single weapons system that doesn't get regularly used right now outside of the SPL/cSPL and the IS LB-10X
I run Small Pulse Las on my Raven and my Locust. And the LBX-10 is on my K2...
They're used, so sorta invalidates that statement. You see them a lot more than you think.
#6
Posted 21 August 2014 - 03:24 PM
#7
Posted 21 August 2014 - 03:25 PM
#8
Posted 21 August 2014 - 06:26 PM
Examples - there will always be a flamer to say they use them... I wish we could see players profile stats TO SEE how much truth is behind their statements. I would gladly show mine......!
#9
Posted 21 August 2014 - 06:31 PM
#10
Posted 21 August 2014 - 06:37 PM
#11
Posted 21 August 2014 - 06:38 PM
I don't see a whole lot of any one thing anymore.
So... yeah.
#12
Posted 21 August 2014 - 06:41 PM
#13
Posted 21 August 2014 - 06:47 PM
LRM players tend to hit a wall when they face better opponents. It's at this point where they probably wish they'd spent more time developing skills with direct fire weapons, but instead of doing so, they become more and more whiny when demanding their teammates hold locks.
#14
Posted 21 August 2014 - 07:03 PM
Honestly I a talking MWO in general is making the easiest weapons/mechs/etc the most effective. Harder mechs/weapons/etc to use are also weaker and do not favor a more skilled playing style with a more effective weapon/mech/etc.
Examples of how skill = reward and how MWO is not. These are created as I am speaking overarching MWO and not one or two individual flavor of the month mech/weapon/etcs
1. A fixed torso on the highest damaging mech (the handcap requires specialise skill so the pilot has to use the disadvantage and advantage depending on skill) - Idont want a fixed torso mech its an example.
2. The hardest hitting weapons (and I don't mean in a single shot - in general) should be the hardest to use. Weapons that are easy to use should be weaker.
3. Large weapons and high tonnage should greatly limit speed an mobility + speeda mobility sould greatly limit tonnage and weapons.
4. Skill is promoted and developed in a game by creating elaborate things like above. But the game is pay to win/advice *what ever you want to call it. The game is promoting no skill = lobby shooter
A. No one that pays believe they should lose to someone who plays for free.
B. If the game depended on skill over money this would not be an issue.
C Free to play Pay to win seems to always create failure unless you pay for patches and not items. (patches are content and skill based and items are pay to win (MWO).
Edited by Jacobei, 21 August 2014 - 07:09 PM.
#15
Posted 21 August 2014 - 07:14 PM

#16
Posted 21 August 2014 - 07:17 PM
The counter and counter-counter system is also too complicated. The effects of target deprivation should be naturally occuring and ECM should not hide IFF.
Edit because I didn't refresh page for too long:
Which weapons do you consider hardest hitting? Are lasers hard to use because you need to keep them on target? A 35 ton mech at full speed has ~10 tons for external heatsinks, weapons and jumpjets combined. Isn't that greatly limited enough?
Edited by John1352, 21 August 2014 - 07:22 PM.
#17
Posted 21 August 2014 - 07:31 PM
Jacobei, on 21 August 2014 - 07:03 PM, said:
Right, but for those of us not privy to your thoughts, which are the easiest weapons/mechs and which are the harder mechs/weapons?
Jacobei, on 21 August 2014 - 07:03 PM, said:
What is a "fixed torso" exactly? Are we talking about the reduction of the DW's CT from black hole status to just big?
Jacobei, on 21 August 2014 - 07:03 PM, said:
Which weapons are those? I think the UAC20 is technically the hardest hitting weapon able to put out 40 damage in something like 1.5 seconds but it is also a rather difficult weapon to use.
Jacobei, on 21 August 2014 - 07:03 PM, said:
Considering that everyone runs at max tonnage this would make no difference unless someone wanted to go faster by running under the max tonnage for their mech.
#18
Posted 21 August 2014 - 07:33 PM
#19
Posted 21 August 2014 - 08:50 PM
#20
Posted 21 August 2014 - 10:24 PM
Gonna need a bit more here mate. Still have no clue what you're trying to get at...
Each weapon system has it's advantages and disadvantages.
Could you please give a specific example of a weapon system you think is easy and why it's more effective? If you do I will copy/paste my stats for that weapon here and we can discuss...
Also, Could someone explain what a 'Lobby Shooter' is? I have visions of an 'on-rails' FPS lobby scene from The Matrix...
Cheers
Toffs
( '-')7
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